Tony2077 said:
still doesn't make sense unless the problems aren't fixable.
I have to thank you for endlessly defending a corporation over humans.
Simple fact: If I am sold a product that does not work as advertised, the law says I am entitled to return it for my money back.
Blizzard knew about their server limits.
Blizzard even gave a warning ahead of time that logging in day 1 would be buggy due to the mob and that chilling out and waiting a bit might be mandatory.
Blizzard's heads up only accounted for day 1.
We are almost a month into the release.
It does not matter to the law if the problem CAN be fixed, the problem should not exist to begin with when you are charging money. That is called consumer protection.
If two weeks into the release, the country with the fastest internet is having problems accessing the game, it is a problem on the company.
Once again, the law is on the side of the consumer and it doesn't matter if the problem CAN be fixed.
They knew the popularity of the franchise, they even acknowledged the upcoming issues. BY LAW, the problems should no longer exist if they are refusing refunds.
Refusing refunds is by law consumer abuse.
EULA's are not legal and binding contracts. Legal and binding contracts require a signature in blue or black ink, a date, and a notary present. EULA's have been over ruled in courts many times. Hence why GeoHot is not in a federal prison for breach of contract.
Accepting that a game has issues that cause many consumers to not play it and ignoring them just so you can play, IS bending over for the company. You are accepting whatever abuse they choose to throw your way.
Stop being a corporate whore. Logic.