I personally was a member of the L4D2 Boycott. The reasoning is not that we want the game for free, or the fact that we hated what was proposed for L4D2, we wanted to make sure that Valve properly supported L4D like they promised, and like they do with all of their other games. As mainly a PC gamer (but I console game too), I must tell you that what makes Valve's games some of the best games out there (especially on the PC) is the communities that are formed around the games. Modders from around the net can get together and create new exciting content for the games that let you enjoy said game to its fullest extent. Valves late release of L4D's SDK Base (a tool essential for modding) when it was promised directly after release, was one sign to us community gamers that Valve might be abandoning the community and moving on too fast. The L4D2 Boycott was a way of the gaming community of saying, "I don't think your finished with L4D quite yet, don't get ahead of yourselves and leave the gaming communities behind".
How could we get their attention? How could we tell them to hit the brakes?
By telling them we wouldn't buy L4D2 if they didn't finish support for the original.
It makes perfect sense.
What I am wondering is, what have they promised about L4D support that has made you guys want to call off the boycott. I know L4D2 is going to be awesome, it looks awesome, but what are they going to do to L4D.
The newest campaign Crash Course, quite frankly was only half of a real campaign. So maybe you can tell me Walking_Target, what do they have planned for the future of L4D. What can you tell us.