L4D2 Boycott Closing Down

Walking_Target

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Valve has a bigger DLC in the works than Crash Course was. I can't say much more than that.

That is in addtion to the 4v4 Matchmaking patch that is supposed to be released prior to L4D2's launch.

Further to that the 4v4 patch is supposed to contain some bug fixes. No details on what though, because they don't want to say things will be in it if they do not work out.

As for why L4D2 could not be rolled into L4D, it's too massive, for starters, and it's too much for the Xbox to handle. Not to mention running two different AI directors with two different sets of content doen't make sense.

Then there's the concern some of the SI for L4D2 would not work with the level design of L4D. The Charger would be rediculously overpowered in the tight corridors of DA:1 and 2, NM:3 and in several other areas where it could supposedly get going, bowl all 4 survivors over, pick up one and then have a boomer/spitter/etc pop in to finish the whole thing off.

The Jockey wouldn't work in several areas because of the large number of drop offs. DA1 would mean an insta-incap right off the start for any half-decent player.

The Spitter would have a super advantage in a few areas too.

Basically, I can see how they two games could not be rolled together. And that's beyond the hardware/software concerns for the Xbox platform.
 

gibboss28

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*edit*

just read your post above...going to wait with baited breath to see what comes out of it.
 

Eldarion

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The boycott only fought for what Valve promised they would give us.

All of you hating on it and not one valid reason why.
 

Ohlookit'sMatty

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This is good to see where a gaming company listened to it's gamers & treated them propper, which is really nice to see

-M

p.s. I'm sending this from my iPod touch =P
 

Vocalillusion

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Yah, with some of the coding stuff they have done for L4D2 I knew they probably couldn't do it as an expansion. I'm still a little confused about the price, are they going to make it 60 like the first, or is it going to be 40-50. I personally think it should be 40-50 because this more of a massive update then a whole new game. But whatever, I know they need to make money.
Hehehe...I'd pay 60 if they'd promise to put some of the money towards the production of HL: Episode 3.

Anyway thanks for the update Walking_Target.
 

Dogstile

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does it still show that i did join that group?

otherwise joining the boycott L4D2 group and the support L4D2 group is an utter waste of my time
 

IrrelevantTangent

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Thank God.

It's about time this silly boycott was done away with. While I understood that the boycotters had a few legitimate concerns, i.e, 'Valve isn't supporting the original L4D like they said they would!' not all boycotters were as, shall we say, articulate, and despite most some of them not understanding what a boycott is since they said they'd buy L4D2 anyway, I'm glad to see that they've at least admitted they were wrong and disbanded the boycott with dignity.

Now if we can get back to more important things, like fixing the fractured Team Fortress 2 community...halo item debate, anyone? :p
 

Rusty Bucket

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Lukeydoodly said:
Still doesn't look worth it.

I think I'll pass on L4D 1.3.
Oh come one, that's unfair. It's definitely at 1.4. I mean, they improved the AI director!

By improve, i assume they mean 'managed to make it work.'
 

Vocalillusion

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The_Oracle said:
I'm glad to see that they've at least admitted they were wrong and disbanded the boycott with dignity.
I don't think they ever admitted to being wrong. But I agree with you, some of the boycotters didn't quite understand what was going on.
 

VanityGirl

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Dark Templar said:
The boycott only fought for what Valve promised they would give us.

All of you hating on it and not one valid reason why.
People have said before that Valve never actually promised anything. They never said, "We will release X and Y or we will allow boycott." They said they would continue to support the game, which they have.
The reason people on this site give boycotters so much crap is because Valve had already said they were going to put in things and fix stuff when the boycott first started. You can't make DLC in 1 day, so obviously Valve has been working on the stuff for a while, probably before the boycott.
Also Valve did in fact fix many bugs and glitches in L4D, which sounds like support to me.

I'm telling you why since you wanted to know.
 
Sep 13, 2009
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Vocalillusion said:
Yah, with some of the coding stuff they have done for L4D2 I knew they probably couldn't do it as an expansion. I'm still a little confused about the price, are they going to make it 60 like the first, or is it going to be 40-50. I personally think it should be 40-50 because this more of a massive update then a whole new game. But whatever, I know they need to make money.
Hehehe...I'd pay 60 if they'd promise to put some of the money towards the production of HL: Episode 3.

Anyway thanks for the update Walking_Target.
I smell a boycotter, and it's a smell of tears and rage.
 

Vocalillusion

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I did boycott L4D2, and posted it earlier. But I'm not gonna boycott HL if that's what your trying to say. They actually did a great job on the HL series.
 

Eldarion

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VanityGirl said:
Dark Templar said:
The boycott only fought for what Valve promised they would give us.

All of you hating on it and not one valid reason why.
People have said before that Valve never actually promised anything. They never said, "We will release X and Y or we will allow boycott." They said they would continue to support the game, which they have.
The reason people on this site give boycotters so much crap is because Valve had already said they were going to put in things and fix stuff when the boycott first started. You can't make DLC in 1 day, so obviously Valve has been working on the stuff for a while, probably before the boycott.
Also Valve did in fact fix many bugs and glitches in L4D, which sounds like support to me.

I'm telling you why since you wanted to know.

Well, thank you for explaining it without the needless rage and insults like everyone else. This was a well thought out response.

I can see your point, but the boycott just wanted to be 100% sure complete support would continue.

Also, Valve does not need to "allow" the boycott.

All they did was to say they wouldn't get the new game if it made the old one irrelevant so soon. They never forced anything on valve or the gaming community, they came together to state an opinion on the situation. All the rage and hate over an organized opinion is completely unjustified.
 

Kiutu

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hazabaza1 said:
Well, there'll still be boycotters. Just yesterday, I heard someone say L4D2 sucks because there are day levels.

Poor misguided fools.
Not liking it doesnt really make them a boycotter. Unless, I am boycotting every game I didnt think Id like. In theory maybe, but its not enough to title me one. I dont liek the characters of 2, cause they dont seem as lovable as 1's. Dunno if I will get it or not cause of that.
 

VanityGirl

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Dark Templar said:
Basically, we as gamers shouldn't feel entitled to things. Someone in this thread earlier wrote about how amazing we used to think it was if a company so much as supported their game after release, now we're getting pissed off if they don't.
I'll have to agree on that point. I'm glad Valve fix the bugs and gave us more content, but would I have boycotted the sequel because the 1st one didn't get new content? Simply put, no.

I read the manifesto of the boycott to begin with, so any arguments I did make against it were based solely off that. Since the boycott's been disbanded, I won't get into it. I don't see much reasoning behind a boycott, but I guess they stuck to it.

Closing point:
Remember, boycotts will only TRULY work if there's enough people to hurt the company. Considering 2.5+ million copies of Left 4 Dead1 were sold and L4D2 has already beat it's predocessor in terms of preoders, then I doubt 40,000 people would have actually put a dent in the company, so to speak.
But, since Valve's a good company and they listen to their fans, they decided to honor the boycotters of THEIR OWN GAME to come to their company and let them have a little look see at what they are doing. ;)

I'm not hating on the boycotters, btw. I felt most of their points for boycott were well thought out, but it would not have stopped me from buying the game.
 

KSarty

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Aug 5, 2008
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Dark Templar said:
The boycott only fought for what Valve promised they would give us.

All of you hating on it and not one valid reason why.
Except that there was absolutely no indication that you wouldn't get what they "promised" to give you. You simply jumped to the conclusion that L4D2 = no more L4D support. As of you now you still only have their word for it, but because you have 2 people whom you don't know and have nothing to do with Valve itself say it is OK, suddenly all is right with the universe?
 

ae86gamer

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I never understood why they were boycotting the game to begin with. Actually, I did, and I thought the reason for boycotting it was dumb.

Anyways, I'm still getting L4D2.
 

Vocalillusion

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Jun 6, 2009
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Whatever anyone may think, whether you were against the boycott or supported the boycott. Something wonderful has happened, a great company (Valve) has recognized the concern of its consumers and supporters publicly, and has shown that they are deserving of the title: Best Game Company Today.

Yay for Valve.
 

jonmcnamara

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Apr 4, 2008
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The reason I am in support of the boycott and a member is because L4d is in such a stupid position, with almost no attempts to fix it.

The main reason that I will not buy l4d2 is because I fail to see how valve will balance all the weapons and attacks, when they cant even balance the 3 weapons in l4d.

The autoshotgun is overpowered, it has been from day 1 and still is. The majority of games involve little more than grabbing that weapon and clicking in a direction, while running. The range on it is ridiculus, the amount of damage it does is well beyond the other guns, it has the same pierce as the m16, you can easily shoot infected off yourself, and it kills horde like no other.

How is a weapon that is best against horde, the tank, the witch (crowning is fucking piss easy), and pretty much all special infected balanced.

If you look at the statistics alot of people have 85% or more auto shotgun usage. They literally dont need another weapon. Every weapon should have a disadvantage.

I am sure you have all seen it, No Mercy 4, Blood Harvest 2 and 4, Dead Air 4, Death Toll 4, the team just grabs a shotgun and spam fires while running, and often wins with 175 hp bonus +, there is literally nothing the special infected team can do.

I also hate that valve has obviously stopped balancing the game. When it first came out people used to play the finale of No Mercy underneath the ramp from the Helipad, a spot that was little more than melee in a corner. Valve patched it and put crates their so you cannot do that anymore. That is when they used to care. Now every game is melee in the same dam corners, and it never gets patched. Under the pipes in No Mercy 2, in the corner by the wall in Blood Harvest Finale, I could keep naming them. Anyone who has played the game for more than ten minutes knows these spots and NOTHING gets changed.

You could fix it in 10 minutes! Make meleeing do friendly fire damage! Make stacking up not possible! ANYTHING!

Scripts are now a rampent occurance, and I havent seen anything done. I love being killed as a special infected by a double pistol script from 100feet away by a gun that is supposed to be a fucking SIDE ARM and instead is used as an unlimited ammo sniper rifle. Oh we got horded? Well let me pull out my double pistols and script fire, I would hate to have to use my primary gun, it uses ammo.

I think alot of the problems may come down to the piss poor community that plays this game. There are griefers everywhere (try playing any public expert campaign). I mean it is pretty much accepted that if you play survivors first for a finale you wont be playing infected as the other team is just going to leave. Vote kicking people for little to no reason (I have been vote kicked for refusing to use the shotgun). People using 'exploits' all over (knocking objects in the way is a new one, you only have to wait for the fucking source engine to despawn them).

I hear the same arguments coming back to me all the time, "Valve hasnt changed it so its obviously working as intended". And I will not buy another game from a company I used to trust if they are leaving this game in this condition. They either see no problems, or dont care and neither is a good excuse.

P.S. I was just thinking of the patches they did and they have been fucking stupid also.

Remember when they fixed the smoker tongue?

How about the patch that made it harder to melee hunters in mid air?

Shotguns doing less damage toward the tank?