Valve has a bigger DLC in the works than Crash Course was. I can't say much more than that.
That is in addtion to the 4v4 Matchmaking patch that is supposed to be released prior to L4D2's launch.
Further to that the 4v4 patch is supposed to contain some bug fixes. No details on what though, because they don't want to say things will be in it if they do not work out.
As for why L4D2 could not be rolled into L4D, it's too massive, for starters, and it's too much for the Xbox to handle. Not to mention running two different AI directors with two different sets of content doen't make sense.
Then there's the concern some of the SI for L4D2 would not work with the level design of L4D. The Charger would be rediculously overpowered in the tight corridors of DA:1 and 2, NM:3 and in several other areas where it could supposedly get going, bowl all 4 survivors over, pick up one and then have a boomer/spitter/etc pop in to finish the whole thing off.
The Jockey wouldn't work in several areas because of the large number of drop offs. DA1 would mean an insta-incap right off the start for any half-decent player.
The Spitter would have a super advantage in a few areas too.
Basically, I can see how they two games could not be rolled together. And that's beyond the hardware/software concerns for the Xbox platform.
That is in addtion to the 4v4 Matchmaking patch that is supposed to be released prior to L4D2's launch.
Further to that the 4v4 patch is supposed to contain some bug fixes. No details on what though, because they don't want to say things will be in it if they do not work out.
As for why L4D2 could not be rolled into L4D, it's too massive, for starters, and it's too much for the Xbox to handle. Not to mention running two different AI directors with two different sets of content doen't make sense.
Then there's the concern some of the SI for L4D2 would not work with the level design of L4D. The Charger would be rediculously overpowered in the tight corridors of DA:1 and 2, NM:3 and in several other areas where it could supposedly get going, bowl all 4 survivors over, pick up one and then have a boomer/spitter/etc pop in to finish the whole thing off.
The Jockey wouldn't work in several areas because of the large number of drop offs. DA1 would mean an insta-incap right off the start for any half-decent player.
The Spitter would have a super advantage in a few areas too.
Basically, I can see how they two games could not be rolled together. And that's beyond the hardware/software concerns for the Xbox platform.