There is money that I would like that I don't have any intention of working for. That money I do not get to spend. However, if I steal/defraud/embezzle, I could have that money. I understand why people pirate. Having a "reason" doesn't make it okay.Eternal Taros said:There are games that I would like that I don't have any intention of paying for. Those games I do not get to play.
However, if I was a pirate, I could download those games.
If you want something, pay for it. If you genuinely don't want it, there would be no reason to pirate it. If a person would have even paid $5 for a game, that's lost revenue to the publisher.Does that mean the developers have lost revenue? Of course not. They've lost absolutely nothing. The only resulting difference is that I get to play a game I would not otherwise have been able to play.
I'm absolutely clear on what it is. For your benefit: It's when someone's argument is challenged, so they change the definition of one or more of the terms involved to insulate their original argument from criticism. Say there's a psycho-killer, and a proud Scot says, "Well, it's not a Scotsman, because no Scotsman would do such a thing." Later, it's discovered that the killer is indeed a Scot. When confronted, our proud Scot friend says, "Well, no true Scotsman would do such a thing."Dastardly said:I don't think you even understand what a "No true Scotsman fallacy" even means. Please look it up before you start making a fool of yourself and using it incorrectly.
He has changed the definition of "Scotsman" by adding arbitrary details, simply so it can't be used to assail his opinion. For instance:
A: "Piracy is good/okay/whatever."
B: "No, Piracy is stealing. You're taking something that doesn't belong to you."
A: "It's not stealing, because it has to be physical property."
B: "That's a NTS, because the definition doesn't say the property has to be physical."
A: "Well 'property' is different from 'intellectual property.'"
B: "That's another NTS, because the definition doesn't make that distinction. You're adding that detail and moving the bar."
A: "But the owner isn't deprived of the property, so it's not really stealing."
B: "That's yet another NTS, because the definition of stealing doesn't demand that the original owner be deprived, only that the would-be thief in question has obtained the property without permission or right."
Here are some accepted definitions of stealing:
From thefreedictionary.com:
"1. To take (the property of another) without right or permission."
From dictionary.com
"to take (the property of another or others) without permission or right, especially secretly or by force"
From Merriam-Webster:
"to take or appropriate without right or leave and with intent to keep or make use of wrongfully" and "to take surreptitiously or without permission"
From Oxford:
"take (another person?s property) without permission or legal right and without intending to return it"
None of these definitions preclude intellectual property, or thefts that do not result in deprivation. Only by retroactively appending details to the definition can such a claim be made. That is a No True Scotsman (or, more generally, "Moving the Goalposts")
Because you don't pirate. So you're a non-issue in this, aren't you? If you did pirate, you'd be getting the game for free. Making the game better doesn't suddenly make "free" any less enticing. There is no reason to believe that someone (who has already demonstrated a willingness to take the game for free) will suddenly decide to pay simply because the perceived quality of the product has improved. That just means now they're getting even more for free.Dastardly said:They aren't saying that better games will somehow magically improve only the non-pirated copy.
They mean that if a game is better, people will be more inclined to buy it.
That has a certain truth to it. While I don't pirate, if every game was as good as Mass Effect 2, for instance, I would have a lot less money.
It's far more likely, given knowledge of basic human psychology, that a person will pirate to "try" a game, realize they have it for free, and then retroactively decide, "Nah, this game wouldn't have been worth the $60, so I'll just keep the free copy." Even if they loved the game immensely, it's easy enough to point out a few flaws to self-justify that claim.