Left 4 Dead Sequel

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Jack K3tch

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Jan 27, 2009
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I think that there should be another left 4 dead. if valve ever happens to read this forum then i hope they get some ideas. they should still have four ppl but different identities, and a backstory to show how the infected came to be. (a new zombie should be the giggler or something dressed as a clown. almost like "it" the movie but is able to screech at the last possible second and brings on twice the amount of hordes). another game type should be defense or wave fighting or something where you take a bus out to fight off hordes continuously leaving breaching areas in the bus (and ppl should be able to drive the bus grant you) or let the ppl be able to customize their own bases out in the middle of the woods.

campain should definetley have a story to it but should only be experienced during one player. continuously seeing it would bore any1 and become annoying... and did anybody notice the pattern of bombs drawn in safehouses? nukes should be a threat in the game

yea... im lonely( :s) i actually just get bored and think some of this up but left 4 dead shouldnt have a sequel like vavlves famous half life with the same ppl. there should be side stories with different playable characters and should have bigger online rooms (with the more human ppl the more zombies and zombie hordes)

one more suggestion: hunters should be more acrobatic. not inhumanly acrobatic but parkour
 

Beffudled Sheep

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I want more horror and a lot more survival in it. Its just to easy with all the ammo and what not or are my friends and i just to good?
 

Marv21

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Mray3460 said:
I'd say that I have two suggestions, but I have 10:

1. Finite numbers of weapons and amounts of ammo in the piles (At least during versus)

2. Stat tracking (so that you know if you're with an inexperienced person before the game)

3. Character Customization (For both survivors and Infected, with perks and custom "classes" [Note: Same types of abilities for survivor/infected type, but bonuses to be added {Boomers: Longer vomit range or greater explosion or longer bile time, Hunters: Greater leaping distance or greater damage or faster running speed, Smokers: More health or longer range or greater damage, Survivor: Greater speed or greater accuracy or greater damage or greater stealth or more carrying slots, ect.}]).

4. "Survival" Mode (Holding out in a house or some other setting for as long as possible with unlimited waves of zombies coming at you [especially good in versus]. Points scored for time survived.)

5. More Levels

6. Custom Levels (FOR THE CONSOLE!!! [Too many games only have construction sets for the PC])

7. Comes with a free microphone (Nothing more annoying than not being able to yell at people [and have them hear] when they screw up)

8. The ability to play as a common infected while waiting to respawn as a zombie (kudos to Yahtzee)

9. "HAL 9000" difficulty setting (The AI starts out on expert level but learns how you play as you move through the level, figuring out how to beat your every move)

10. Ability to play as Infected against only NPC survivors (with easy, medium, hard, expert, and HAL 9000 difficulty settings running them)

Edit: Melee weapons (Baseball bats, pry bars, 2x4's, ect.)
Very good idea
 

Vigormortis

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Nov 21, 2007
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You people want more weapons? Why? How does it make sense that this random group of four people comes across a slew of exotic weapons like grenade launchers, katanas, and what have you. It's already a stretch to how often they come across those M16s, auto-shotguns, and pipe-bombs. Besides, more guns just makes it less likely you'll ever see the ones you want when the director decides to spawn some weapons for you, not to mention much, much less survival-horror like.

Also, why do you need more boss infected? It's a decent balance as it stands. The boomer creates havoc and serves as a nice road-block. The smoker can separate the group. The hunter can weed out the week and finish off anyone that's incapacitated. The tank, the few times you get to play as him, can just absolutely wreck the survivors if he's controlled correctly. Adding more boss infected would throw things out of balance and make it a test in tedium for the survivors, whom would have to worry about what else might be attacking them. Besides, what other kind of abilities would you give these new boss infected? (abilities that wouldn't be useless or just some rehash of the others abilities)

Then there's the whole, "I want to play as a common infected while I wait to respawn as a boss infected". Seriously, just quit whining. Your respawn timer is 15 to 20 seconds at most. If you're not patient enough to wait THAT long, go play Halo 3. Besides, how would you feel if you were playing as the survivors and you kept getting hit by a boomer every 5 seconds? I'd suspect a ragequit was in your immediate future.

As for custom characters and character "classes". Just shut up. Go play TF2 or COD and leave L4D to those that can appreciate it.

Admittedly, there's not a whole lot of back story, but then there wasn't much in Portal either. However, for those astute enough to pay attention and look around, there was plenty of story to be gleaned from hidden areas, wall paintings, and other such snippets throughout Portal. Left 4 Dead is the same.

I will agree that more campaigns would be a great addition, but I don't think they're desperately needed. Playing on expert provides enough variety in the level structure (even if the maps never change) that each play session still feels fresh to me. Still, new campaigns would be nice. Hell, I'd settle for just versus versions of Dead Air and Death Toll.
 

Zer_

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Feb 7, 2008
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Vigormortis said:
You people want more weapons? Why? How does it make sense that this random group of four people comes across a slew of exotic weapons like grenade launchers, katanas, and what have you. It's already a stretch to how often they come across those M16s, auto-shotguns, and pipe-bombs. Besides, more guns just makes it less likely you'll ever see the ones you want when the director decides to spawn some weapons for you, not to mention much, much less survival-horror like.

Also, why do you need more boss infected? It's a decent balance as it stands. The boomer creates havoc and serves as a nice road-block. The smoker can separate the group. The hunter can weed out the week and finish off anyone that's incapacitated. The tank, the few times you get to play as him, can just absolutely wreck the survivors if he's controlled correctly. Adding more boss infected would throw things out of balance and make it a test in tedium for the survivors, whom would have to worry about what else might be attacking them. Besides, what other kind of abilities would you give these new boss infected? (abilities that wouldn't be useless or just some rehash of the others abilities)

Then there's the whole, "I want to play as a common infected while I wait to respawn as a boss infected". Seriously, just quit whining. Your respawn timer is 15 to 20 seconds at most. If you're not patient enough to wait THAT long, go play Halo 3. Besides, how would you feel if you were playing as the survivors and you kept getting hit by a boomer every 5 seconds? I'd suspect a ragequit was in your immediate future.

As for custom characters and character "classes". Just shut up. Go play TF2 or COD and leave L4D to those that can appreciate it.

Admittedly, there's not a whole lot of back story, but then there wasn't much in Portal either. However, for those astute enough to pay attention and look around, there was plenty of story to be gleaned from hidden areas, wall paintings, and other such snippets throughout Portal. Left 4 Dead is the same.

I will agree that more campaigns would be a great addition, but I don't think they're desperately needed. Playing on expert provides enough variety in the level structure (even if the maps never change) that each play session still feels fresh to me. Still, new campaigns would be nice. Hell, I'd settle for just versus versions of Dead Air and Death Toll.
A few new weapons would be neat. Having certain weapons available in certain campaigns is a good idea. They've already talked about adding a knife to the game. We'll see though. I'm happy with L4D as it is and to me more content is just icing on the cake.
 

Bachanomon92

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Jan 13, 2009
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Mr0llivand3r said:
um as shitty as it would be i think a nice touch would be an exhaustion factor.

like after 15 minutes of nonstop action your character needs to stop for a breather or eat an energy bar or something to keep them going. it would no doubt be annoying but it would add another sense of realism to an otherwise fantasy game.

um other than that, more guns obviously, more types of zombies,

and i also think a "Dead Rising" sort of game element would be kinda cool. like you and your chums could move refrigerators in front of doors to make a temporary blockade, or you could pick up and briefly use random items like knives, baseball bats, shovels, floor lamps, etc.


(i'm trying to think of things in the Zombie Survival Handbook that could be used, but there isn't much that L4D hasn't already touched on)
I think one of the most recommended meele weapons from the handbook was the Shaolin Spade, that and the trench spike
 

MercurySteam

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Apr 11, 2008
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We don't need a new game. Its just not worth it. An expansion to give more levels on the other hand.............
 

JohnSmith

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Jan 19, 2009
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-Some kind of stronghold/protect the safe house mode
-Zombie Vs NPC survivors, because the zombies are much harder to use.
-Barricades, Since the source engine is most definitely capable. I'm thinking adding some item like a hammer and nails to inventory and coding like the nailing option in gary's mod but with animation.
-As Yahtzee suggested respawn as random normal zombie between special zombie spawn times.

But all of this could be added as downloadable content rather than a sequel.
 

Vigormortis

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Nov 21, 2007
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SuperFriendBFG said:
A few new weapons would be neat. Having certain weapons available in certain campaigns is a good idea. They've already talked about adding a knife to the game. We'll see though. I'm happy with L4D as it is and to me more content is just icing on the cake.
I see what you're saying. One or two weapons wouldn't be that bad of an addition (if unnecessary), but finding ones that are varied enough to add would be difficult, not too mention balancing them against the others. However, I do like the idea of campaign specific weapons. Technically this can already be done, (instructing the director to spawn or not spawn certain weapons), but beyond trying to make the play session harder or easier for the survivors, I don't see a purpose to limiting weapon availability beyond pure aesthetics.
 

scoobyduped

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Apr 6, 2008
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Mray3460 said:
I'd say that I have two suggestions, but I have 10:

1. Finite numbers of weapons and amounts of ammo in the piles (At least during versus)

2. Stat tracking (so that you know if you're with an inexperienced person before the game)

3. Character Customization (For both survivors and Infected, with perks and custom "classes" [Note: Same types of abilities for survivor/infected type, but bonuses to be added {Boomers: Longer vomit range or greater explosion or longer bile time, Hunters: Greater leaping distance or greater damage or faster running speed, Smokers: More health or longer range or greater damage, Survivor: Greater speed or greater accuracy or greater damage or greater stealth or more carrying slots, ect.}]).

4. "Survival" Mode (Holding out in a house or some other setting for as long as possible with unlimited waves of zombies coming at you [especially good in versus]. Points scored for time survived.)

5. More Levels

6. Custom Levels (FOR THE CONSOLE!!! [Too many games only have construction sets for the PC])

7. Comes with a free microphone (Nothing more annoying than not being able to yell at people [and have them hear] when they screw up)

8. The ability to play as a common infected while waiting to respawn as a zombie (kudos to Yahtzee)

9. "HAL 9000" difficulty setting (The AI starts out on expert level but learns how you play as you move through the level, figuring out how to beat your every move)

10. Ability to play as Infected against only NPC survivors (with easy, medium, hard, expert, and HAL 9000 difficulty settings running them)

Edit: Melee weapons (Baseball bats, pry bars, 2x4's, ect.)
Pretty much this. And melee weapons only if:
-There isn't a weapon slot for them. You can pick 'em up, or drop 'em, but you can't switch to your gun and keep 'em.
-They do significantly more damage than gun melee. 1-2 hit kill.
-They eventually break, or become unusable in some other way. Wood items (baseball bat, 2x4 with a nail) break. Something like a crowbar could get stuck in a zombie's face or something.
-The crowbar is identical to the Half-Life crowbar
-Nothing outlandish. i.e. No katanas (unless one of the new levels involves San Francisco's Chinatown).

Your #4 wouldn't be that hard to do, they could just have it be the finales, but no rescue, and infinitely spawning zombies. In fact, with the exception of #7, and maybe #3, all of these could be conceivably done through DLC.
 

Marv21

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Jan 1, 2009
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Left Whore dead,

Its a game where you play as hookers who are surviving the apocolypse.....Nuff said.
 

DarkAvenger711

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Jan 30, 2009
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If there were a sequel, there would have to be more levels, better graphics, a few more guns, easier access to ammo, levels including meeting up with trapped civilians who join ur group, but do not act as one of the 4 main characters. thats pretty much it.
 

not_tragedi

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Dec 24, 2008
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I think adding more customization will definitely detract away from the gaming. I mean, being able to make your own character is cool and all but I am a fan of "here's the characters; pick and play". I think that it's one of the few games where you spend next to no time with customizations and a TON of time in the actual game. As for more weapons, why do we need more? I mean, do you want four or five more guns? Seriously? I love the selection as it is.
 

Count_de_Monet

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Nov 21, 2007
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There are two things I think could make a sequel interesting, maybe not better but definitely interesting.

1. Destructible/interactive environment. We already know they can do it since we have Half-Life 2 but I'd like to be able to move objects, pile things up, maybe even use teamwork so that two or more people pushing a car can move it so you can set up blockades. Make it so the zombies go for doors and windows but if they run into blocked up doors and windows they can bash through walls given enough time.

2. Sandbox levels. A few city blocks, objectives you have to accomplish, buildings you can walk around in, maybe even a skyscraper where you can walk around all the floors. They could split it into zones but give you the ability to move back and forth. I think some of the urgency would disappear but if they did it right it could be replaced with fear of the unknown.

Honestly, I think the implementation of the Director shows they are thinking about trying a sandbox type game. It works with a linear game, however, you know where you are going in a linear map and even if a rush can come from two or three different directions in a sandbox game it could come from anywhere.
 

Kevvers

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Sep 14, 2008
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More maps, new special infected, some new guns provided that their introduction doesn't actually affect the gameplay, some more cool set pieces, and finally perhaps some new survivor characters? Well why not?
 

Vigormortis

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Nov 21, 2007
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Codgo said:
Left 4 Dead doesn't need a sequel, and it seems it would just have a stupid name if it did. Hopefully when Valve gets back from the holiday they seem to be on they will release the SDK and the new campaigns (including versus).
That's all I really want. Having the SDK out in the public would allow for so many new maps and other options, not to mention a plethora of mods.

I think Valve's been sort of "mia" lately because they're rushing to release something about Episode 3. A few months ago they promised some tidbits by January, it's quickly approaching February.