Left 4 Dead Sequel

Rednog

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Seann said:
Rednog said:
I know you're not supposed to win in VS mode, but a player smoker being able to drag a player off things ruins the experience because unless you abandon that player you have to redo a chunk of area and will most likely get stuck there.
For example in No Mercy the 3rd stage, when you run out of the diner and onto the lift and across the roof smokers pull people off the roof left and right. The players pulled off have to consistently run back up the lift and across the roof, and by the time the players get back on the lift and across the roof again another smoker spawns and does it again.
There are a ton of points in No Mercy where a smart smoker can absolutely gib a party and make them redo a chunk of area
I once sucked Zoey off the chopper right before it took off. It was my greatest L4D moment ever.
My crowning achievement was getting spawned as a tank right on the ramp as the survivors were running to the chopper and punching the survivors in the chopper which sent 3 of them out the back and off the roof to their deaths.
 

SomeBritishDude

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I'm not sure about a sequel, but in terms of DLC I've got plenty of ideas.

Left 2 Dead could be a game mode all of its own. Shorter campaign, only two survivors, less special zombies but a hell of a lot more everyday infect. Or, theres just as many special infect, but theres a great chance of getting them off by yourself (the gap between getting tongued and losing control is greater, giving you more time to spin around. theres a simular machanic with the hunter, where theres a many 2 second gap where the survivor still has the gun in his hand while the hunters on top). The maps could be made specifically for left 2 dead, more clostiphobic corridors and less open areas. I just love that feeling you get in left 4 dead where theres only two of you left and your just hobling along thinking "shit shit shit shit shit shit shit". If this was a harder game mode all on its own it would be awesome.

Also, more weapons would be cool, like a flame thrower, and some melee weapons.

Obviously more maps. One I had was to have it set in a england city, like london or my home town of canterbury, allowing for a very gothic setting. The hold out could be on a cathedral.

Also, more skins and voices for the survivors. The only characters I really like at the moment are Louis and Zoey. Louis, because he feels like a real person in a real situation, and zoey because shes hot.

EDIT: Also, more special infected. I know theres balancing issues but if you made them map specific, like instead of a tank, you get this stupidly fast, low health high damage zombie instead (I can just imagine a zombie scuttling along on all fours with a huge pair of fangs or something)
 

Fangface74

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Feb 22, 2008
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The ability to melee an infected to the ground, then use pills & a medkit (full duration use for both) to cure the individual, this bot can either assist the player or simply follow and be a priority target over the player that revived them.
 

Nerf Ninja

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Dec 20, 2008
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Personally I'd rather there was some sort of prequel with an actual story to it that followed the four characters at the beginning of the outbreak, and how they ended up together.

That and extra campaigns for the original Left 4 Dead as DLC.
 

Plastic14407

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Nov 20, 2008
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This is creeping me out man! A few weeks ago I was thinking they could makea sequel and call it Left 2 die! Then I see this and think O:. I think the ability to make a customized looking zombie and player would be nice.
 

MintyFreshBreathGuy

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Oct 10, 2008
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Personally I'd like to see you be able to make your own weapons or at least pick up other things as weapons. This can also lead to more interesting levels, which would require you to go from one place to another so that you can get a hammer or build a pull to move something from the entrance of the safe zone. Also I'd like to see some fights that play like CoD:W@W's Zombie Nazi mini-game. Y'know, you're stuck in a house and suddenly zombies start breaking it and you have to build up the fort again while painting the walls red.
Also I think I'd like to see more character and character customization. While playing online you can use your own custom made character, with no witty lines because you'll supposedly be talking, and while say on single player the characters will be more realistic and maybe satirical than the overly serious bastards in this. Honestly they can't act like an @$$ once.
But that's just my opinion on the subject.
 

rbnttn

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Jul 6, 2008
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A campaign mode where you play as the special infected. There could be some master infected that lead other infected and you could have them all starting wars over who gets the other?s territory.

You could have smokers sent with a hunter and boomer to assassinate the other master infected or something.
 

FrankDux

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Aug 5, 2008
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Bah! I haven't even played this one yet...That said though I've heard it's awesome and I know I'll love it, so I'd check the sequel out at some point.
 

ThePlasmatizer

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Sep 2, 2008
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If the sequel is called Left 2 Die I will facepalm irl. It's too cheesy and I feel it's on par with the title Super Zombie Apocalypse.

I'd be satisifed with Left 4 Dead 2, or Left 4 Dead with a subtitle.

In the sequel I'd like:

-New 4 survivors

-Story mode (which explains how the infection started.)

-New types of infected

-New multiplayer game modes

-New weapons, like new guns and close combat weapons e.g. lead pipe, sledgehammer or steel bat to increase melee damage.

-Create a Survivor mode, which would let you customize your own survivor such as face and clothes with new clothes unlocked by playing through the game.

-Hidden collectibles

-New maps including some interesting new multiplayer maps.

-Like Yahtzee suggested, the infected team can play as normal infected before respawning.

-Survivor vs Survivor multiplayer mode to capture the "cure".

-Necessary teamwork to move ahead. (For example one of the doors just says press switch to open, which is missed potential really. By having the fuse box in another room and the switch in front of the motorized door which need to be activated at the same time making the survivors seperate momentarily and work in tandem, or a battery that one survivor needs to carry and the others protect them while they get it to the motorized door would emphasise teamwork and co-operative play a bit more.)
 

Mray3460

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Jul 27, 2008
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New Ideas:

An "Immunity" mode, similar to the game type of the same name in Halo 3. A person is killed by a zombie and thus becomes a zombie, or, a person's "immunity" meter runs out, starting a random timer that only they can see, when the timer runs out, *poof*, Alpha infected (see below) in the middle of a group of survivors the survivor can use health kits/vaccinations to recharge the meter, but if it runs out, it's too late. If a person dies before they turn into an alpha, they join the opposing team as the random special infected within the waves. This presents a conflict for the survivors and the new infected, if the infected runs off, the survivors might know what's going on and kill him before he has the chance to escape and turn. The survivors will have to constantly watch each other for signs of infection (eye twitches, coughs, sneezing, sweating, ect.). Scores are calculated based on:
1. Time survived and
2. Amount of damage done to the survivors

An "Alpha" Special Infected for the Immunity mode, similar to the common infected, but:
a. It Maintains a similar appearance to the custom character of the player (but with pale eyes/skin, tattered clothes, blood from kills, ect.)
b. It runs faster
c. It has much more health
d. It recovers from a melee stun more quickly
e. It can open doors/pick up objects
f. It can command common infected to follow it
g. It can still talk to the survivors through a "push to talk" button
h. It can listen in on survivor conversations, where as other infected cannot, and
i. It's attacks drain more of the Immunity bar than other normal/special infected.
The Player would remain an Alpha infected for the remainder of the game, but the timer would be between five and ten minutes to change, and it would take a full two minutes to respawn as an alpha. The Alpha status can be surrendered during respawn if the player wishes, but, once lost, it's gone for good.

"Stalker" Special infected:
a. Can turn invisible for long periods of time (Active-camo)
b. Makes a loud "breathing into the telephone sound" and distinct music when nearby
c. Has a "backstab" attack which causes massive damage and temporarily stuns a survivor (can only be used when directly behind a survivor)
d. Invisibility fails when:
1. The Stalker attacks in any way
2. The Stalker bumps into a survivor
3. The Stalker is shot/injured while invisible
e. Invisibility falters (ripples) in one survivor's view when:
1. The survivor turns off their flashlights
2. The survivor stands still for ten seconds
3. The survivor looks through the scope of a weapon
4. The survivor's health is critical
f. Movement speed is reduced to that of a low-yellow health survivor while invisible.

"Queen" Special infected:
a. Can heal other special infected
b. Serves as an instant spawn point for Special infected
c. Has low movement speed
d. Has very high health (Tank levels)
e. Can be carried by other Special Infected (Halves Carrier Infected's movement speed and jumping power, Carrier Infected cannot attack)
f. Can not attack, jump, or climb on its own
g. Has a special attack in Immunity mode that halves a survivor's remaining Immunity bar
h. Sings "Hush little baby" and other lullabies.

"Hunt" Mode: Special mode where the goal of the survivors it to kill the "Queen" special infected, Special Infected team may choose their type (may have an unlimited number of hunters, smokers, and boomers, Queen infected player may be tagged by another player). Scores are calculated by:
1. Survivor time for killing the queen
2. Infected time for defending the queen
3. (for Infected only) +1 multiplier of personal and group score for number of survivors killed.
4. (for Survivors only) Score for the round is 0 if all survivors are killed
 

wewontdie11

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May 28, 2008
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I'd be more than happy if they just made some more levels. The game is otherwise spot on, just a bit too short.
 

Jumplion

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Mar 10, 2008
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Okay, instead of all this "left 2 die" and "left 5 dead" crap, how about a different name?

Like, "Fighting 4 Life" or "Stranded 2 die"? That actually would make more sense for a sequel title...
 

Sketchy

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Aug 16, 2008
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Jumplion said:
Okay, instead of all this "left 2 die" and "left 5 dead" crap, how about a different name?

Like, "Fighting 4 Life" or "Stranded 2 die"? That actually would make more sense for a sequel title...
You could call it, Left 40595849291029 Pants.
That would be cool.
 

PirateKing

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Nov 19, 2008
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Uh...everything mentioned above sounds good. I'd like to see a story. A stereotypical zombie movie scenario to play through with all of the stereotype horror movie characters. Some sort of government conspiracy.
Some other NPC characters to play with or against. Add some more zombie movie elements guys.
 

Calax

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Jan 16, 2009
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I don't think many other weapons or the entire concept of melee weapons would work very well within left 4 dead. Melee weapons because why would I want to switch to a melee when I can bash twice for the same effect?

Weapons on the other hand are pretty dang powerful already. About the only thing I could see as an extra weapon would be... hell I can't think of anything.

It'd take a while but I think that customizable characters would be fun, to the point that everyone has a different character they use. A few more special infected and rebalance those guys so that they are useful in most situations rather than a select few. Other than that the only thing I could think of would be have your escape covered by somebody while you make the mad dash to the vehicle (particularly if you're being saved by the military).
 

Dys

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Sep 10, 2008
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Mr0llivand3r said:
like after 15 minutes of nonstop action your character needs to stop for a breather or eat an energy bar or something to keep them going. it would no doubt be annoying but it would add another sense of realism to an otherwise fantasy game.
I like this, you could have like an exhaustion factor, as well as health, nad based on how low that is you move faster/slow.
Also more kinds of zombies and the mains ones will be slower, as it is set longer after the outbreak.

Oh an iron sites, every game needs them.