Pretty much this. And melee weapons only if:Mray3460 said:I'd say that I have two suggestions, but I have 10:
1. Finite numbers of weapons and amounts of ammo in the piles (At least during versus)
2. Stat tracking (so that you know if you're with an inexperienced person before the game)
3. Character Customization (For both survivors and Infected, with perks and custom "classes" [Note: Same types of abilities for survivor/infected type, but bonuses to be added {Boomers: Longer vomit range or greater explosion or longer bile time, Hunters: Greater leaping distance or greater damage or faster running speed, Smokers: More health or longer range or greater damage, Survivor: Greater speed or greater accuracy or greater damage or greater stealth or more carrying slots, ect.}]).
4. "Survival" Mode (Holding out in a house or some other setting for as long as possible with unlimited waves of zombies coming at you [especially good in versus]. Points scored for time survived.)
5. More Levels
6. Custom Levels (FOR THE CONSOLE!!! [Too many games only have construction sets for the PC])
7. Comes with a free microphone (Nothing more annoying than not being able to yell at people [and have them hear] when they screw up)
8. The ability to play as a common infected while waiting to respawn as a zombie (kudos to Yahtzee)
9. "HAL 9000" difficulty setting (The AI starts out on expert level but learns how you play as you move through the level, figuring out how to beat your every move)
10. Ability to play as Infected against only NPC survivors (with easy, medium, hard, expert, and HAL 9000 difficulty settings running them)
Edit: Melee weapons (Baseball bats, pry bars, 2x4's, ect.)
-There isn't a weapon slot for them. You can pick 'em up, or drop 'em, but you can't switch to your gun and keep 'em.
-They do significantly more damage than gun melee. 1-2 hit kill.
-They eventually break, or become unusable in some other way. Wood items (baseball bat, 2x4 with a nail) break. Something like a crowbar could get stuck in a zombie's face or something.
-The crowbar is identical to the Half-Life crowbar
-Nothing outlandish. i.e. No katanas (unless one of the new levels involves San Francisco's Chinatown).
Your #4 wouldn't be that hard to do, they could just have it be the finales, but no rescue, and infinitely spawning zombies. In fact, with the exception of #7, and maybe #3, all of these could be conceivably done through DLC.