Why is it that every artifact has to menace with spikes? I just hope nobody trips in Reveredtour, what with all the furniture being pointy enough to put an eye out.
There are various decorations that can be applied to an item, and in a civilization's entity file it is defined how often they use a specific decoration. For some reason Toady made it so that dwarves love spikes. They put them on basically everything, including the fucking ropes as shown several times in this LP.
Double A said:
I haven't played since .18, reading up on all of the awesome updates Toady has made. He said he redistributed minerals. What the carnivorous carp does that mean?
He changed the frequency of many of the minerals so that you don't come across them as often. Many people had pointed out that you could basically get every metal regardless of where you embarked since minerals were so common. Toady changed it so that minerals weren't as rare and thus you can't get basically every mineral on a single embark. Some people have complained that the minerals are to scarce now though. Haven't tried it myself so I wouldn't know.
Spikes and elves getting eaten by alligators. On the two occasions I hosted a succession game, almost EVERY FUCKING STATUE was an elf getting eaten by an alligator.
And I've checked .25 out. Pretty much every map I played on had iron ore and coal on the first few levels. However, I couldn't find any bees, so I immediately abandoned. I want bees, dammit!
Why is it that every artifact has to menace with spikes? I just hope nobody trips in Reveredtour, what with all the furniture being pointy enough to put an eye out.
There are various decorations that can be applied to an item, and in a civilization's entity file it is defined how often they use a specific decoration. For some reason Toady made it so that dwarves love spikes. They put them on basically everything, including the fucking ropes as shown several times in this LP.
Double A said:
I haven't played since .18, reading up on all of the awesome updates Toady has made. He said he redistributed minerals. What the carnivorous carp does that mean?
He changed the frequency of many of the minerals so that you don't come across them as often. Many people had pointed out that you could basically get every metal regardless of where you embarked since minerals were so common. Toady changed it so that minerals weren't as rare and thus you can't get basically every mineral on a single embark. Some people have complained that the minerals are to scarce now though. Haven't tried it myself so I wouldn't know.
Spikes and elves getting eaten by alligators. On the two occasions I hosted a succession game, almost EVERY FUCKING STATUE was an elf getting eaten by an alligator.
And I've checked .25 out. Pretty much every map I played on had iron ore and coal on the first few levels. However, I couldn't find any bees, so I immediately abandoned. I want bees, dammit!
I've always enjoyed having cats around. They make good vermin patrol, and as long as you keep an eye on the announcements - you can use them efficiently.
Equally, my guys tend to have opulent surroundings, so temper tantrums are buffed against.
The slightly cool breezes signify the arrival of winter here in Reveredtour, which means we won't be seeing any allies for a long time. Dwarven caravans are always the last to visit each year, and they didn't fare well against the goblin horde.
Speaking of which, the goblin leading this army seems more bold than his predecessors. Rather than group together out in the wastes, currently every goblin squad is directly outside of Reveredtour. They are trying to surround the fort completely, not that it matters to much. There's still no way for them to get in.
8th Moonstone, 1056, Early Winter
Oh how I wish Stinthad would hurry up and get her thoughts straight. I hate having to listen to these dwarves rattle on about the silly ideas they have. Each request gets more ridiculous than the last. One dwarf in particular just wouldn't stop blabbing about his great plans for defending the fort. The new mechanic Rabid is always pitching ridiculous ideas that are bound to fail. After about 3 hours of denying his requests I just decided it wasn't worth talking to the fool anymore and sent him off to build whatever he wanted. Honestly it probably won't work but if anyone's going to get hurt as a result of this it will be him so I really don't care.
14th Moonstone, 1056, Early Winter
Elth no longer clings to his mother for support and is now a innocent young child. Or at least as innocent as any child could be here. Well I figure if he can stand on his own two feet now then it's time to start teaching him about his superiors. I'm sure he'll get along fine with Woots and the other children. Unlike most of the adults, the children here are calm and intelligent for their age. They're actually tolerable.
19th Moonstone, 1056, Early Winter
In order to ease the irrational fears of many of the dwarves, Stinthad had several cage traps placed on the deep road leading to the magma sea. Most doubt their existence simply because they are so rarely seen. And while I know they do exist, installing cage traps to defend against them was not needed as odds are one will never show up.
The abyss, on the other hand, is a legitimate threat from which many horrors can enter the fort. So I ordered cage traps to be constructed on the deep road leading to it. However not a day after construction began there were already reports of a creature attempting to sneak into the fort.
Kraken's Notes: Gremlins are one of the more unique creatures in Dwarf Fortress. Unlike most wild animals, they are capable of speaking and learning at a normal rate. However their small size means they could never be a threat in combat no matter what skills they had. Despite this, gremlins can still be a major problem due to their "mischievous" behavior. Gremlins have the ability to mess with various objects in your fortress. They can open cages, pull levers, and unlock doors to name a few. A sneaky gremlin might decide to lower a bridge during a siege, or perhaps unlock a cage containing an angry giant. Luckily it's hard for a gremlin to make it to these objects without some dwarf noticing them.
It was a foul little gremlin! These pesky creatures are actually quite dangerous, despite what most dwarves would think. For some reason they just love to mess with various devices. One of them getting into the lever control room would be a disaster. It was a zombie, like most creatures here, but it's desire to cause chaos still lingered on. The gremlin fled into the abyss upon being spotted, but I've told every worker to keep a sharp look out for it. If it tries to enter Reveredtour again, I'll deal with it myself.
23rd Moonstone, 1056, Early Winter
For the past few days I sensed something foul whilst praying to the gods. Something that mimicked their holy nature, but was nothing but a pale imitation. When the caverns were filled with the roars of a mighty behemoth, I knew that another forgotten beast had come to Reveredtour.
The gods were willing to give me information about this one. Some kind of spider-like creature known as Spos. Its golden chitin shines bright in the darkness of the caverns, clearly having been polished. Almost as if Spos is trying to overcome its grotesque appearance. Regardless of what the beast's motives are, its gaudy exoskeleton won't protect it from steel spears.
26th Moonstone, 1056, Early Winter
Spos took his time walking to the entrance to Reveredtour. He could have moved much faster, but opted instead to proceed at a leisurely pace. All this did was allow the military plenty of time to gather down below. When Spos did finally arrive, he was immediately set upon by the entire militia.
Much like Yara, Spos could do nothing to resist this onslaught. He was not able to harm a single dwarf. His golden exoskeleton was torn apart even more and gallons of ichor spilled forth from his body. I know not what kind of poison covered his fangs, as he never got a chance to inject it into our soldiers.
Under a constant barrage of spears and swords, Spos simply lay down and awaited his inevitable death. A well placed blow by Double A ripped the beasts brain right out of its head.
Another triumph for Reveredtour. These forgotten beasts are hardly even a threat anymore. While I personally do not like this Root of all Evil, I cannot deny that her training methods are quite effective. Or perhaps they succeed merely because she got a competent batch of soldiers to train for once.
In order to ease the irrational fears of many of the dwarves, Stinthad had several cage traps placed on the deep road leading to the magma sea. Most doubt their existence simply because they are so rarely seen. And while I know they do exist, installing cage traps to defend against them was not needed as odds are one will never show up.
"Them" refers than any number of beasts that live in magma sea. It's more than just fire imps, which is all I'm going to say at the moment. As for why Stinthad isn't back is becuase I'm just mixing things up a bit for the sake of variety.
Most of the magma creatures have the [CANNOT_UNDEAD] tag, so they are not eligible undead candidates. I'm guessing those that lack it could be undead though.
I don't know, it's the image of a battle axe causing a crack rather then say, hacking off a limb, that strikes me as off since normally axes can liberate close to anything of extremities.
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