Like an octopus!ChaoticKraus said:And how the fuck does a kraken manage to walk on land?
They may be aquatic, but they can achieve limited movement on land.
Like an octopus!ChaoticKraus said:And how the fuck does a kraken manage to walk on land?
Underground Farm -> Plump Helmets -> Brew Plump Helmets -> Glorious BoozeJohnn Johnston said:Okay. I am not impressed.
Does anyone know how I can get my Dorfs in my fortress to actually make themselves some booze? It seems to go like so;
>cannot plant hops seeds: need potash
>cannot make potash: need ash
>cannot make wood burner: my Dorfs are all on strike
Heh. My captcha is "alcohol somethingsomethingsomething"
Do underground farms not require potash and the like? If so, then stupendous. If not, then my stupid Dorfs remain fixated on not building mah burners.Ridonculous_Ninja said:Underground Farm -> Plump Helmets -> Brew Plump Helmets -> Glorious BoozeJohnn Johnston said:Okay. I am not impressed.
Does anyone know how I can get my Dorfs in my fortress to actually make themselves some booze? It seems to go like so;
>cannot plant hops seeds: need potash
>cannot make potash: need ash
>cannot make wood burner: my Dorfs are all on strike
Heh. My captcha is "alcohol somethingsomethingsomething"
Above ground farms are not very Dorfy.
Underground farms only need to be irrigated with water to make the soil muddy. But if you just make your farms down in the caverns, you don't have to bother with any of that busy work. As my LP has shown, making famrs in the caverns has no drawbacks whatsoever. Absolutely none.Johnn Johnston said:Do underground farms not require potash and the like? If so, then stupendous. If not, then my stupid Dorfs remain fixated on not building mah burners.Ridonculous_Ninja said:Underground Farm -> Plump Helmets -> Brew Plump Helmets -> Glorious BoozeJohnn Johnston said:Okay. I am not impressed.
Does anyone know how I can get my Dorfs in my fortress to actually make themselves some booze? It seems to go like so;
>cannot plant hops seeds: need potash
>cannot make potash: need ash
>cannot make wood burner: my Dorfs are all on strike
Heh. My captcha is "alcohol somethingsomethingsomething"
Above ground farms are not very Dorfy.
Well, here's how my fortress was going.Internet Kraken said:Underground farms only need to be irrigated with water to make the soil muddy. But if you just make your farms down in the caverns, you don't have to bother with any of that busy work. As my LP has shown, making famrs in the caverns has no drawbacks whatsoever. Absolutely none.
On the off-chance that you want a safer irrigation method, you could simply breach any shallow pools in the area.Johnn Johnston said:*snip*
If FemRoot still had eyebrows, there'd be one raised at the moment.Internet Kraken said:As my LP has shown, making famrs in the caverns has no drawbacks whatsoever. Absolutely none.
I had no idea they could do that.... fuck. I hate squids and octopuses, they are the only animals that truly creeps me out.Internet Kraken said:Like an octopus!ChaoticKraus said:And how the fuck does a kraken manage to walk on land?
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They may be aquatic, but they can achieve limited movement on land.
...I don't know why I'm even surprised anymore.winginson said:Even safer is to use buckets. But that is seriously undwarfy.
But when I did it I made the farms right next to the brewery and alcohol store. I also made the booze pile the meeting point. So undwarfy was this 'safe' (shudder) farming method that when a dwarven caravan came along, the farms caught on fire out of shame. And so the traders were greeted with a massive explosion and 30 flaming dwarves running at them. The forest burnt for weeks. Then the elves declared war on the one survivor who could no longer walk.
Thus is the punishment of the gods for being too undwarfy.
Short term solution: Tell dwarves to gather plants. They can be brewed into booze while you wait for your farm to start up.Ridonculous_Ninja said:Underground Farm -> Plump Helmets -> Brew Plump Helmets -> Glorious BoozeJohnn Johnston said:Okay. I am not impressed.
Does anyone know how I can get my Dorfs in my fortress to actually make themselves some booze? It seems to go like so;
>cannot plant hops seeds: need potash
>cannot make potash: need ash
>cannot make wood burner: my Dorfs are all on strike
Heh. My captcha is "alcohol somethingsomethingsomething"
Above ground farms are not very Dorfy.
Pretty much everyone feels this way at first. Unless you have prior experience with games that utilize ASCII characters, you're not going to have a clue as to what you're supposed to be looking at. If you stick with the game long enough though, eventually something clicks. Suddenly that mess of characters actually paints a picture. It paints the picture of a skeletal elk mutilating a hauler while dwarves flee in terror. The ASCII almost becomes charming in a way becuase you can use your imagination to fill in the gaps, like a book.RT-Medic-with-shotgun said:I wish i could play Dwarf Fortress. I love RTS games, i love Dwarves(i have a Joseph Bugman coffee mug); but the games aesthetic is a barrier to entry i cannot pass. All the symbols blend together it gives me a headache and my attempt fails in the first 5 minutes. Just won't work when i can't look at the game without having to lie down. yes i sucked at algebra why do you ask?
Like Kraken says, it's just using your imagination to see the symbols as things they aren't.RT-Medic-with-shotgun said:I wish i could play Dwarf Fortress. I love RTS games, i love Dwarves(i have a Joseph Bugman coffee mug); but the games aesthetic is a barrier to entry i cannot pass. All the symbols blend together it gives me a headache and my attempt fails in the first 5 minutes.