Jim_Callahan said:
Why would you waste your opponent's time, or your own, simply making a game you've already lost into a less enjoyable experience for everyone.
So, if my opponent is incapable of pushing into my base, how do they deserve a quick win? Maybe they should just LEARN TO PLAY BETTER? instead of relying on me to concede the game for their benefit.
Honestly; if my team took 20 minutes to wrap up what should have been done in 5, I'm not going to get cranky on the other team for not surrendering, I'm going to say I wish we had played better.
And holding back an enemy that should have won already is a very enjoyable experience to me, mind. I think of it as me serving them some humble pie, and I'm a cynical, petty guy, so I like doing that.
It's different if you think you can swing back, obviously, but when you're done and know it allowing the match to conclude in a reasonable time frame is simple politeness.
If it's done and an immediate defeat is inevitable, surrender is largely irrelevant because it'll all be over in minutes one way or the other. But if the opponent holding positional advantage is unable to convert it into a quick victory through their own skill, they simply do not deserve a quick victory. Instead of whining about why I'm not surrendering when I've already lost, maybe they should play better and make sure I really have lost.
One of the best LoL teams in the world all but pushed back another team into their base, but were unable to make the final push. They proceeded to lose the game they had "wrapped up", with the situation looking "hopeless" for the other team.
As long as my opponent isn't crushing me quickly, I will not concede, as if they're incapable of pushing in, they're also open for a surprise attack. But if they
are crushing me quickly, my surrender will shave off, what, 5 minutes of game time?
And, thanks to the MOBA communities being what the are, I'm simply going to force people who think they're better at the game than I am to prove that's really so. If they cannot actually push me back and win, they do not deserve to win quickly.
Actually, in such cases what I maybe
would use is a
draw button for cases of extended stalemate.