Martyrdom Perk Changed for Modern Warfare 2

Saul B

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Feb 9, 2009
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I don't really mind martyrdom that much, although I don't use it myself. What is REALLY annoying though is a teammate stealing your kill, then you both run over the deceased's corpse and they survive but you, a second behind them, do not.
 

GamingAwesome1

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May 22, 2009
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I'm not into CoD but it's nice to see a developer listen to their fans and fix the problems and actually talk about what works and what doesn't.
 

RooftopAssassin

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Sep 13, 2009
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9 times out of 10 It's not the blast from the grenade that kills me, it's they martydomers teammate after the grenade hit me doing major damage but not enough to kill me and in Hardcore I always make a note to listen for grenades dropping. I don't mind it, it's in the game so someone at Infinity Ward thought it was a good idea.

Amnestic said:
NoMoreSanity said:
Amnestic said:
No, but they have to obey the same realism that they themselves place in the world. You can't just magic a new clip for your gun when you run out of ammo, so why should you be able to magic a grenade when you get shot?

It's not realistic within the parameters of the game world. Realism to the 'real world' is irrelevant for the discussion.
Well I respond to that with: Who. The Fuck. Cares?
I do? Might just be me who like consistency and immersion in their gameplay, but I would dare to say that I'm not alone in such an appreciation.
you aren't, but some people could give a shit less. I get were your going with this but Sanity has a good point, as long as it's fun who cares? I think we should decide over a nice match of duck and shoot in CoD4... anybody else in?
 

Jamash

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Jun 25, 2008
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I didn't mind Martyrdom, I though it was quite clever how it preyed upon peoples ingrained FPS instinct to automatically run over a corpse to pick up weapons and ammo, it made you have to think more about what you were doing.

This riot shield sounds interesting, it could be quite good in team games if you have 2 or 3 people with the shield form an impervious shield wall in a narrow corridor, and then have the other people occasionally jumping up and shooting as the shield wall advances, it also would be funny to see a team making a Roman Tortoise formation with their shields.

When they say the riot shield is "almost invulnerable", I assume they mean it's not impervious to large calibre or armour piercing rounds, nor RPG's, Claymores and C4.
 

Therumancer

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Nov 28, 2007
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Well I am not really into this type of game, but I WILL say that I take any claims by designers that they are testing anything like those Riot Shields fairly with a serious grain of salt. Just because there is a countermeasure does not mean that it's viable or as easy to employ as the thing you need it to overcome. I can see a problem with riot shields like that in multiplayer games myself and I think it's probably the favorite child of some game developer who is not going to be convinced otherwise no matter how apparently borked it sounds.

As far as Martyrdom goes, it's called a "trap". Basically the idea is that if you kill someone with that perk you need to be in a position to deal with the results of your action. If you don't do it properly, then actually you FAILED in your kill and just broke even. The "your dead, you shouldn't be able to throw a grenade" logic is kind of flawed in the context of the game since dying to that is a failure in performing the kill, Martyrdom is a way of limiting the options of your opponent in taking you down if they want credit.

I've only tinkered with the game (don't own it) but have heard that one being tossed back and forth a lot. I see both sides of the debate, but frankly I kind of think it's a reasonable inclusion in the game, and it seems those who dislike it are of course the less skilled players who have trouble taking out their opponent with the more limited options (so to speak) that the perk gives them.
 

archvile93

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Sep 2, 2009
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The only thing I feel they really need to change about is that you would still drop a grenade even if you were out. I guess it was some sort of magic grenade. It was also annoying that getting shot in the head and kill instantly still game you enough time to pull the pin.
 

Zersy

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Nov 11, 2008
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Curtmiester said:
And now I don't have to hear all those MW fans complaning all the damn time about it.
Second that. Honestly some people people just need to go buy some common sense and stop complaining so much about it.

Here's a rule that should be made official, Never ever complain about a game for being what it is e.g. hate Halo for being bland , well it's Halo ! the objective was to have the amazing 10 mins of pure action throughout the entire game, now do the math and see why it can seem bland.

another e.g. hating burnout for crashing too much , isn't that one of the main things that makes the game different ? to be able to crash in spectacular ways and making you shout out "Oh shit"

the list can go on people but just remember that you should never hate a game for being what it is , therefore don't hate matrydom for being a last resort for player who just wants to have fun.
 

Hazy

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Jun 29, 2008
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NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
While I will say it is an issue that frequently garners more frustration than it necessarily deserves (As it is far from a game-killing issue,) something about the whole thing just seems off. I don't really find it "Fair" that you can play efficiently and tactically, and somehow be thwarted by a newbie who has the battle strategy of "BUM RUSH HIM!"
I mean, Call of Duty is (Atleast in my opinion) far from a "Difficult" title, especially in the online department. So it seems off to me that the developers essentially rewarded everyone (Especially new players who may want to become better at the game through practice) with something that amounts to nothing more than a free kill.

But then again, all is fair in love and war. Even the virtual variety. ;)
 

firedfns13

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Jun 4, 2009
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I like martyrdom, if you die by it, its either bad luck or you suck at the game. Just stop running everywhere and you'll be good.
 

Hazy

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Jun 29, 2008
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firedfns13 said:
I like martyrdom, if you die by it, its either bad luck or you suck at the game. Just stop running everywhere and you'll be good.
That's easier said than done. If you stay still in COD, you will die.
 

vf501

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Oct 20, 2008
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Every single time I've seen martyrdom its always used by the worst players, the ones that get scores of 5:15, 10:24, 20:56 (kill:death) or similar. The kind of players that never, ever learn from their mistakes, and either camp a spot forever, or use LMG all the time and never any other weapon.

All the decent, good and great players either use Deadly Silence, Extreme Conditioning, or Steady Aim. Perks that have a longer lasting and greater tactical advantage.

So to call people that complain about and die from martyrdom, noobs, is a fallacious argument in its favor.
 

Optimus Hagrid

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Feb 14, 2009
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Getting killed by Martrydom affected me as much as getting killed by any other method in the multiplayer.
 

Simalacrum

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Apr 17, 2008
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Good news, but I don't really see how their going to fix the perk exactly... surely its still going to result in annoying grenades being dropped at your feet?
 

Atvomat_Nikonov

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Jul 2, 2008
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Simalacrum said:
Good news, but I don't really see how their going to fix the perk exactly... surely its still going to result in annoying grenades being dropped at your feet?
With the talk of this new 'death streak' idea, I'm thinking martyrdom will be one. Incase you don't know, a death streak is a perk that unlocks when you die four times in a row. The perk cancels out when you get a kill. If martyrdom was a death streak, then it would be nice and fair.
 

Dogstile

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Jan 17, 2009
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tippy2k2 said:
I never had a problem with Martyrdom. Once everyone started using it, I just waited a couple of seconds to see if the dead body explodes (or walk away since the grenades are uncooked and take a good three seconds to go off, or my personal favorite, pick up the grenade and throw it at someone else).

If you're on top of the person when you kill them, then all you have to do is listen. The "grenade hitting the ground" noise is clear if they have martyrdom on, so either pick the thing up or take a casual stroll away.
a good three seconds? hell no

i've picked up a martydom grenade the second it was dropped and had it blown up in my hand
 

Lamppenkeyboard

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Jun 3, 2009
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Martyrdom is a fucking stupid idea, I hope they make it so more effort is required to get a kill with it. It racks up points if you suck at the game, but then again, you should just get better at the game.
 

UsefulPlayer 1

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Feb 22, 2008
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I'm gonna trust you on this one Infinity Ward, don't let me down!

And yes, I strongly detest martyrdom. I don't like how it becomes instinct to prepare to run away from someone after you kill them.