I agree with this completely. The rejection ending is by far the best possible choice from a narrative standpoint. It's the most in-keeping with the rest of the series and makes at least a token effort at fixing the problems inherent with the Catalyst and it's "logic".Amaror said:I actually thought it was the best of the four, because it's the only one that makes sense and keeps up with the theme of mass effect as a whole. The other ones just feel ... misplaced.
They don't belong in Mass Effect 3.
The whole point of role-playing is that the player can create the character that he or she wants. It's why you can customize the appearance of Shepard so much. Of course the game won't give many details on the main character, because the player must fill in the details. Some people may play it just as a shooter, but many gamers that like RPGs form a fully-realized character inside the universe. This is not necessarily done before playing, but after playing some time you begin to fill in more and more details. That's what Susan was probably referring to.The3rdEye said:"She's pushing it... she's pushing it..."
"... and she just pole vaulted over the edge."Susan Arendt said:"She is not just a really cool character to me, she is a fully realized person, with a clearly-defined value and belief system."
You picked your background, the previous 30-some-odd years of your life from a list of three possible options, the binary morality system (which I still say is borked at times, changing who someone is against their will is comparatively more 'renegade' than just killing them), etc etc ad nauseam. Good character? Yes, but "fully realized person, with a clearly-defined value and belief system"? Koolaid.
There was one saving element of the refusal ending: at least in that ending Shepard was actually *Shepard* rather than some some some supine doormat who accepted whatever they were told.The3rdEye said:That was the absolute first thing to cross my mind. "Huh... well fuck you too Bioware".Mcoffey said:...anyone else feel the refusal ending was Bioware giving a big "fuck you" to the people who called them out on the original shitty endings?
Too bad they'll be too busy rolling around in their truckloads of MMO generated revenue to give a shit about writing and character development anymore. Ah well.
I can only provide an answer for one of those two, so with regards to the piles of bodies...Sandytimeman said:Now that the ending is out I would like to see Casey Hudson give a play by play on why this video is completely wrong.
Like why are the piles of bodies next to the pillar of light, why are the dead bodies wearing the same default armors as Ashley and Kaiden.
Why you see the oily shadows during the confrontation with TIM and Anderson. Why when you shoot Anderson you are then wounded and why when you reach the top of the light you arn't wounded anymore?
There are tons of tiny details that are still left unexplained and I would really like some answers.
You took the words right out of my mouth. The new endings were passable. Still disappointed in some of the thematic elements and the nature of the storytelling. However, I will admit, the "synthesis" ending was really quite touching.Zhukov said:The EC brings the endings from a F to a C.
I'd prefer an A+, but fuck it, I'll take a C if that's all that is on offer.
They now give sufficient closure to allow me to ignore the stupid bits.
Well I don't mean the ones inside the citidel I mean on the outside of the hill where you wake up. They wern't their before. And half the bodies seem to be wearing phoniex armor which hasn't been seen in the series sense ME1. (the white and pink/red armor ashely first is wearing)LiquidGrape said:I can only provide an answer for one of those two, so with regards to the piles of bodies...Sandytimeman said:Now that the ending is out I would like to see Casey Hudson give a play by play on why this video is completely wrong.
Like why are the piles of bodies next to the pillar of light, why are the dead bodies wearing the same default armors as Ashley and Kaiden.
Why you see the oily shadows during the confrontation with TIM and Anderson. Why when you shoot Anderson you are then wounded and why when you reach the top of the light you arn't wounded anymore?
There are tons of tiny details that are still left unexplained and I would really like some answers.
Aren't they quite commonplace, standard issue uniforms? No great mystery there, yeah?
But furthermore, reusing assets is an essential part of environmental design, and Mass Effect as a series is quite proficient in being economical with its resources. Parts of the interior design at Club Afterlife in Mass Effect 2, for example, are actually just research consoles first encountered in the Lazarus base but flipped onto their side so as to provide a different surface.
As for the piles of bodies, they are the same as the ones you can find aboard the derelict Collector ship in the series' second installment.
Hoped that helped!
Sorry but that would be just as big or bigger a plot turn around. throughout the whole thing we've learnt again and again that the reapers are far far too powerful to defeat by conventional means. If you somehow won anyway that would screw with the story even more. The refusal ending makes sense the way it is, its not a happy ending, no, but its the only way it would make sense.Mcoffey said:Why not? Its a work of fiction, and we're already accepting space magic as the only other possible solution. They couls have easily.worte " The war was brutal. Death was in the billions. But by the end we saw what few reapers remained flee back into dark space. We won on our terms." I thought of that in 30 seconds. Bioware could have made it work. Instead they chose to take their ball and go home if we didnt like their dumb endings.Roboto said:Well the refusal simply takes what the player could expect to happen and makes it happen. The crucible is the last chance of all the galaxy and is the only thing they have left going for them. The last plan hinged on it, and that is where everything was amassed. You were given choices on how to fire it, but if you choose simply not to use it, the Reapers will continue to curbstomp the galaxy as they had been, regardless of how much military effectiveness there was. What else could be done? All that military might was only covering how well the crucible could be protected. Pushing back and defeating the reapers? Wasn't ever a remote possibility, which is why the crucible was made.Mcoffey said:The endings still suck. Now they only suck less. Atleast this shit is done with.
Also anyone else feel the refusal ending was Bioware giving a big "fuck you" to the people who called them out on the original shitty endings?
"Rocks fall and they die."
EDIT: Hell, if they really wanted they could have tied it into EMS or something so that it would actually reflect our playthrough.