Mass Effect 3's Ending Won't Affect Andromeda

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Jute88

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MC1980 said:
SlumlordThanatos said:
Jute88 said:
How long did the Reaper War even last? Weeks? Months? That would assume that the Andromeda ship was being made well before the Reapers showed up. Also, was it established anywhere that the current Milky Way Aliens had cryotechonology? I know that the Protheans had it.
We don't know for certain, but Javik said that it took the Reapers centuries to subjugate the Protheans. And considering how big the Crucible was, and the amount of experimental technology poured into it, the Reaper War had to have lasted at least a few years. My guess would be somewhere in the neighborhood of five years or so.
The biggest war ever, didn't even last a full year. God, what a joke. And they supposedly built the giant space move controller AND the (3?) arks they sent to Andromeda in that time. ME has straight up turned into illogical space magic fantasy instead of sci-fi.
It kind of reminds me of the Shadow War in Babylon 5. The war was supposed to last longer, but with the threat of cancellation, they had to resolve it quickly, so that they would have time to cover the human civil war and end it. season 4 was way too rushed.
 

infohippie

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fix-the-spade said:
On a different note, I wonder how Bioware are going to make people care about his game. I expect it to be very good, but Mass Effect was almost entirely about it's characters and the gameplay was relatively basic. Without Shepard and chums what exactly is the draw?

Of course the new crew could be every bit as charming as the old one, but even if they are Bioware still have to convince everyone of it.
I was thinking this as I read the article. If it doesn't feature my blue space waifu, what's the point?
 

JamesStone

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Speaking as one of the people that got most downright angry at the fucking ending in this site (I literally spent a good 30 minutes alternating between talking and screaming to the screen about how it made no fucking sense - something that was helped by the fact I took the weekend off to play the damned thing and was tired as hell when I reached the ending) - Good. Thank God.

Mass Effect is a great franchise with a lot of potential. This soft reboot, while still making me angry inside for acknowledging what the ME3 endings had already told me - that the 120+ hours I spent on the original trilogy were worthless - is pretty much the best chance the franchise has to start fresh, and the thing I wanted - either a free ending and post ending DLC based on the Indocrination Theory and what each choice actually meant OR a re-release of Mass Effect 3 with the endings and a few other things fixed - is impossible and would never have happened.



I'm glad they're doing this, but I'll wait a long time for reviews and for the hype to cool down before buying it, I refuse to fall for the same shit twice.
 

Adam Jensen_v1legacy

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Jute88 said:
Big surprise there. Aknowledge one ending, people will be upset. Aknowledge no ending, people will be upset. It's a no-win battle.
And that they didn't predict that when they fucked with ME ending is entirely their fault. It's also their fault that they're unable to make a game that's set during the events of one of the first two games, and just make it a smaller and more personal story. It's their fault that they're only able to write about these "end of the fuckin' world, everything is at stake hold on to your very lives" stories. So yeah, fuck Bioware for ruining the original trilogy and for lying about it beforehand and fuck them from running away from their own mess and expecting that everybody just plays along.

These people have an entire fuckin' galaxy to play with and billions of possible characters. And the best they could come up with is going to another galaxy because they fucked up with ME3 ending. Does anybody here have any idea how absolutely enormous the galaxy is because it seems that Bioware has no fuckin' clue. Like it never even crossed their minds to do anything other than a sequel. Jesus fuckin' Christ how lazy and stupid is that? Are there any competent writers left there?
 

votemarvel

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SlumlordThanatos said:
You want to know what I hate about Bioware's recent games more than anything?

It's that none of them have been bad enough for me to give up on them.
They have for me slipped from buy without question to wait and see.

It's not even as if I think the game have been bad, it's just that they clearly not making games for me any longer with a huge shift to the action side of the RPG genre. If that's what makes them the money they need to stay in business then good luck to them, but as I said I'll just wait and see on any future purchase.

Hawki said:
In an alternate universe, BioWare has announced that Andromeda canonizes one of the endings of Mass Effect 3. Fan whining proves to be just as strong there. The space time continuum throws up its hands and says "okay kids, play on my lawn."
I don't see why that would happen. They canonised events in the Dragon Age Franchise, stretching into the spin off media too, and most people seem happy with that.

LostGryphon said:
So...why are they telling us to "hold on to your save games" if they're not acknowledging the endings?

Are we just getting bits and pieces of lore and alterations based on what happened up until these Arcs or whatever launched? Is that what they're doing? Does that make much sense when they couldn't be bothered to acknowledge/alter the game in an appreciable manner for even major decisions in ME3?

Wait, oh god, Ryder (that is...that is definitely a name, Bioware, good job) is probably an N7 operative who trained with or served under Shepard and the save is literally just going to be used for face data/flashbacks with Shep in a mentor role or whatever, isn't it? D:
They couldn't even get face imports right from ME2 to ME3 and those games used the same engine in Unreal 3.

I'd hate to see the abominations they'd create importing from Unreal to Frostbite.
 

bladestorm91

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They should have just redone Mass Effect 3, that ending is a giant stain on the series and they should remove it.
 

Darth Rosenberg

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Hawki said:
Star Ocean?
Final Fantasy XIII?
Deus Ex?

You do say "sci-fantasy" though, which is a different thing from "science fiction," which Mass Effect fits. I think games like Final Fantasy XIII would fit the definition of "sci-fa," while most FF games are just plain fantasy. Not sure about Star Ocean though - haven't played enough to determine whether I'd classify it as sci-fa or sci-fi. And just a glance at Deus Ex puts it firmly in the sci-fi end of the spectrum.
I wouldn't classify Deus Ex as an RPG at all - it's more of an FPS with RPG elements (then again; one could say Mass Effect is just a 3rdP shooter with RPG elements... ).

FF has always just been fantasy, surely, and I've no idea about Star Ocean as I know the name but couldn't ever recognise any iterations of it - it's not exactly notable in the mainstream/populist West, either, so it's not something that would ever battle head to head with a series like Mass Effect (nor would FF, nor does DE).

As for definitions? I've just always been very uncomfortable calling ME sci-fi. Breaking the laws of relativity is almost a given for all space set stories, given the romantic vision of exploration/travel and civilisations spanning the galaxy simply couldn't exist otherwise.

However, the mass effect concept and biotics are nothing but 'because reasons' space magic, and Newtonian law is violated every single time the Normandy makes any manoeuvre. See also goofy stuff like Miranda and Liara entering hostile environments in nothing but their normal apparel and a breather. Mass Effect almost has a disdain for the sci- of sc-fi, so for me it just doesn't do enough to qualify.
 

Hawki

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Darth Rosenberg said:
FF has always just been fantasy, surely, and I've no idea about Star Ocean as I know the name but couldn't ever recognise any iterations of it - it's not exactly notable in the mainstream/populist West, either, so it's not something that would ever battle head to head with a series like Mass Effect (nor would FF, nor does DE).

As for definitions? I've just always been very uncomfortable calling ME sci-fi. Breaking the laws of relativity is almost a given for all space set stories, given the romantic vision of exploration/travel and civilisations spanning the galaxy simply couldn't exist otherwise.

However, the mass effect concept and biotics are nothing but 'because reasons' space magic, and Newtonian law is violated every single time the Normandy makes any manoeuvre. See also goofy stuff like Miranda and Liara entering hostile environments in nothing but their normal apparel and a breather. Mass Effect almost has a disdain for the sci- of sc-fi, so for me it just doesn't do enough to qualify.
Final Fantasy as a series is predominantly fantasy. However, exceptions exist. The Spirits Within is science fantasy or soft sci-fi, depending on where you draw the line. I've never played it, but looking at FFXIII, it does strike me as more science fantasy than straight up fantasy due to the proliferation of advanced technology.

Now, concerning Mass Effect, where one draws the line on the speculative fiction spectrum* is down to personal preference, but I'd disagree with your assertion that biotics are "just because" - great length is taken to explain how they work (dark energy, element zero, etc.). Manauvers I think fall under creative licence, and appearance may be down to either gratification, or lack of time/effort on alternate suits. However, Mass Effect is undoubtedly sci-fi in my mind, because it relies on sci-fi tropes/ideals, and it spends a lot of time and effort explaining how its universe functions, ranging from its codex entries to planetary descriptions. I can classify Mass Effect as soft sci-fi, on a similar level as Star Trek, but it doesn't enter sci-fa territory for me.

*Which can broadly be classified as:

-Hard sci-fi
-Soft sci-fi
-Science fantasy
-Low fantasy
-High fantasy

That's an extremely general description, but they're the five major categories on the spectrum in my eyes. Any sci-fi or fantasy sub-genre can usually be grouped under one of those five.
 

Darth Rosenberg

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Hawki said:
Now, concerning Mass Effect, where one draws the line on the speculative fiction spectrum* is down to personal preference...

/



*Which can broadly be classified as:

-Hard sci-fi
-Soft sci-fi
-Science fantasy
-Low fantasy
-High fantasy

That's an extremely general description, but they're the five major categories on the spectrum in my eyes. Any sci-fi or fantasy sub-genre can usually be grouped under one of those five.
Sure, so for me ME just doesn't qualify as sci-fi. Or, perhaps it represents what sci-fi became, and I rather resent that. If Mass Effect is any form of sci-fi, then it is the very softest and squishiest sci-fi possible.

...but I'd disagree with your assertion that biotics are "just because" - great length is taken to explain how they work (dark energy, element zero, etc.).
Eezo's positive and negative behaviour is a cheat, but given it's a made up element I suppose they have license to decide how it may be exploited. But to me what's offered in the Codex's is little more than a 'just because' justification for a kind of Force analogue.

Manauvers I think fall under creative licence, and appearance may be down to either gratification, or lack of time/effort on alternate suits.
Then why, in ME2, explicitly state - aloud - to any remotely inquisitive player the basics of Newtonian law? That was a good yet all too brief example of spec-fic, or hard sci-fi (what I'd just term sci-fi); speculating rationally and logically on how life amongst the stars may really be like, specifically in this instance where military engagements are concerned - that a projectile can never be 'fire and forget' in space, given once it's moving it won't ever stop until it hits something/is affected by another force).

The Codex entries for ship engagements are also peppered with some interesting spec-fic/hard sci-fi, and yet in cutscenes all we ever get is fanciful - fantastical - pew-pew at 'knife fight' ranges. ME's lore and what is shown in gameplay and during cutscenes is so often contrary. I'm pretty sure no mass accelerated rounds would ever behave as they do in the game, either, at least on all targets without shields or armour due to issues with energy transfer; the energy generated at that speed at that range would surely vaporise sections of targets and/or simply over-penetrate to barely any worthwhile effect on target (possibly going on to punch holes in ship hulls, mind), depending on exactly how the 'bullets' deform to transfer energy.

There isn't any purpose or need for mass accelerated rounds if the end result is exactly the same as a ballistic round (see all the headshots and suicides in the series).

ME's writers simply didn't think most of their own rules through.

However, Mass Effect is undoubtedly sci-fi in my mind, because it relies on sci-fi tropes/ideals, and it spends a lot of time and effort explaining how its universe functions, ranging from its codex entries to planetary descriptions. I can classify Mass Effect as soft sci-fi, on a similar level as Star Trek, but it doesn't enter sci-fa territory for me.
When I see Newtonian law completely ignored, when I hear sound in space, and when people are wandering about alien crafts in orbit around brown dwarves with just a breather all I see is fantasy.

Btw, as low as my opinion is of the series' lip-service to science fiction, I enjoyed the world and the characters more than enough to keep replaying the trilogy.
 

TilMorrow

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Aaron Flynn said:
Flynn said, "Dragon Age: Origins was six years. Star Wars: The Old Republic was six years. The original Mass Effect was four. Maybe we're just not the fastest at this!" Bioware has since confirmed that we won't see much more from Andromeda until until November 7, the franchise's annual N7 Day celebration.
He says this but seems to forget that Dragon Age: Origin's launch was overshadowed by Mass Effect 2 (Mustn't forget the emphasis on the Blood Dragon Armour), that TOR took that long and even longer before that because they couldn't settle on doing a single player RPG again or go with the mmo format on top of having to convince SOE to close SWGs servers and, although this may have just been personal bias, Mass Effect wasn't nearly as hyped up or advertised as it's sequels. Maybe people are impatient for up to date information after the problems they had with the last few games you've made?

Personally I've not really kept up with Mass Effect stuff since three so lack of details isn't twisting my nose.

Metalix Knightmare said:
All I know is that the Asari in this game apparently took a VERY different evolutionary turn.


Seriously, that is a man's face.
Or just a really bad camera angle. Maybe they decided to add some variation to the Asari this time around instead of going with default varied shade of blue space goddess?
 

CaitSeith

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I have really low expectations for ME Andromeda. It could end up being a generic third-person shooter with no stats, leveling, weaponry or crew selection, and I wouldn't be surprised.
 

CaitSeith

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SlumlordThanatos said:
MC1980 said:
Oh, I just remembered. When you complete Thessia Joker says something about Tiptree being invaded 2 weeks before that, and whines about his family. The thing is, when you first go to the hospital, there's already a PTSD asari who was stationed at Tiptree talking about murdering a girl to stay alive, who, trivia, is Joker's sister, but that's irrelevant. Now, even being generous, the events of Palaven through Thessia happened in maybe 3 weeks if you do the math.

Who writes this shit and thinks it's not dumb?
Hmm. I must have missed that.

That's kinda bullshit. No fucking way that a war of extinction against an implacable, innumerable, technologically-superior foe over the space of an entire freaking galaxy only takes a few months.

If you read the codex, it points out that current FTL technology still requires days of travel from an inhabited planet to reach a mass relay (unless you got lucky, like Earth was). At those speeds, it would take centuries to make it to a neighboring galaxy. It's also worth noting that Reapers also travel at about that speed, which means it takes them a very long time to cover the entire galaxy.

And on top of that shit sandwich, they somehow managed to build the Crucible and the Ark (both super-massive feats of engineering) in the space of eight months or so? By comparison, a Gerald R. Ford class supercarrier took 11 years to complete. Desperation might speed up production some, but super-massive engineering ain't no picnic.

They need more people checking their facts.
Err.... does the word "fiction" mean anything no more? No? OK, just checking.
 

CaitSeith

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Jack O said:
Rastrelly said:
Generally this is a big FUCK YOU from Bioware. You made choices? You did something in previous games? Well, fuck you, it's meaningless! It's a foul move on so many levels I don't even know where to start.
Actually, the big "FUCK YOU" came when they let us shoot that smug little hologram, and apparently that's the "WAAAH! WHY DON'T YOU LIKE YOUR CHOICES? I'LL DROP ROCKS ON EVERYTHING YOU LOVE!" ending.
Personally that's the ending I prefer. It certainly gives a much better sense of closure than any of the original ones.
 

The Raw Shark

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CaitSeith said:
Jack O said:
Rastrelly said:
Generally this is a big FUCK YOU from Bioware. You made choices? You did something in previous games? Well, fuck you, it's meaningless! It's a foul move on so many levels I don't even know where to start.
Actually, the big "FUCK YOU" came when they let us shoot that smug little hologram, and apparently that's the "WAAAH! WHY DON'T YOU LIKE YOUR CHOICES? I'LL DROP ROCKS ON EVERYTHING YOU LOVE!" ending.
Personally that's the ending I prefer. It certainly gives a much better sense of closure than any of the original ones.
Same. It gave me closure in knowing BioWare would rather throw a tantrum and then churn out Shitquisition out of spite rather than accept that nobody liked any of the endings they wrote before.
 

Hawki

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Darth Rosenberg said:
Sure, so for me ME just doesn't qualify as sci-fi. Or, perhaps it represents what sci-fi became, and I rather resent that.
What "sci-fi became"...what? Considering that sci-fi has its origins in what we'd now classify as the "soft" end of the spectrum (Jules Verne, H.G. Wells, etc.), and is now trying to stick to the "hard" end (and all the poorer for it) bar the occassional exception, something like Mass Effect hits the ideal sweet spot for me. Hard enough to have an understanding of the rules of reality, soft enough to bend them for its benefit.

Darth Rosenberg said:
Then why, in ME2, explicitly state - aloud - to any remotely inquisitive player the basics of Newtonian law? That was a good yet all too brief example of spec-fic, or hard sci-fi (what I'd just term sci-fi); speculating rationally and logically on how life amongst the stars may really be like, specifically in this instance where military engagements are concerned - that a projectile can never be 'fire and forget' in space, given once it's moving it won't ever stop until it hits something/is affected by another force).
Disclaimer that I've only played Mass Effect 1 to completion, but I know the scene you're talking about. And as someone who's done creative writing courses, I can answer that because it's a game, they could get away with that.

In a game, the pace of the plot is at player's discretion, and it gives far more time for worldbuilding. So a scene like that, which exists for no other reason than for humour and/or worldbuilding, can exist, even if the worldbuilding is academic to the plot. In any other form of narrative, if that scene was presented in a linear one, it would likely be cut (basically the concept of "kill your darlings"/"does x serve y?" etc.) Now, you can argue that it still should meet the criteria, but this is Mass Effect 2, by which point the style of the series has been well established, said style including FTL travel, aliens, biotics, and spacecraft agile enough to make Luke Skywalker blush. Stuff like the Newtonian law lecture is a nice tidbit of information, but from a structural perspective of writing, academic to the larger piece of fiction.

Darth Rosenberg said:
When I see Newtonian law completely ignored, when I hear sound in space, and when people are wandering about alien crafts in orbit around brown dwarves with just a breather all I see is fantasy.
Well, I can't account for what you see, but by that criteria, practically any form of AV material set in space is going to be fantasy by your definition bar the odd exception, and those exceptions still have exceptions of their own. Just the presence of sound in space alone knocks the majority of that material down to fantasy in your view. So, keeping this to BioWare's roster, Mass Effect is, by your definition, in the same genre of practically every game BioWare's ever made (Dragon Age, Star Wars, Jade Empire, Baldur's Gate, etc.). You can probably understand that most people would raise an eyebrow as to this assertion.
 

Darth Rosenberg

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Hawki said:
Considering that sci-fi has its origins in what we'd now classify as the "soft" end of the spectrum (Jules Verne, H.G. Wells, etc.), and is now trying to stick to the "hard" end (and all the poorer for it) bar the occassional exception, something like Mass Effect hits the ideal sweet spot for me.
Why is harder sci-fi a negative to you? Whilst I personally see little value in softer sci-fi, variety is important - and I don't see much hard sci-fi in games or films at all.

Hard enough to have an understanding of the rules of reality, soft enough to bend them for its benefit.
Interstellar bends and in some cases outright breaks (but you need a book to delineate exactly how and why certain breaks occur, e.g. swapping out a smaller black hole for a neutron star for a minor plot point, even if the math dictates the tidal forces on the latter would shred the character's ship. ditto the visuals of Gargantua being theoretically sound, even if they then adjust the scale to make the imagery more comprehensible) the rules, but I don't think Mass Effect does anything more than casually glance in the rules general direction.

Now, you can argue that it still should meet the criteria, but this is Mass Effect 2, by which point the style of the series has been well established, said style including FTL travel, aliens, biotics, and spacecraft agile enough to make Luke Skywalker blush. Stuff like the Newtonian law lecture is a nice tidbit of information, but from a structural perspective of writing, academic to the larger piece of fiction.
It's just another - more blatant - reminder of just how wildly inconsistent and contrary ME's design actually is. In that context I just think it's poor game design. Ideally lore and game mechanics should reinforce each other.

Well, I can't account for what you see, but by that criteria, practically any form of AV material set in space is going to be fantasy by your definition bar the odd exception, and those exceptions still have exceptions of their own. Just the presence of sound in space alone knocks the majority of that material down to fantasy in your view.
Obviously it's not just sound - hence why I listed several examples of blandly squishy sci-fi that together result in me seeing far more -fantasy than -fiction.

Whilst the Battlestar Galactica reboot eventually went absolutely bonkers (I admire its zaniness and ambition in the latter season, even if I didn't always enjoy it), it at least affected - particularly in the first season and the feature length prologue - a heavily dampened sound design. That's a compromise I'd be kinda fine with, certainly in very populist media. There are moments in the ME trilogy where sound is dampened for dramatic effect (Shep space-walking between the Normandy and the geth ship in 3, for example), and--- well, I'd say it's far more 'dramatic' and (no pun intended... ) atmospheric than being tediously conventional. Far more of such moments would've distinguished it even more.

I accept this is a subjective beef, and it's sadly not one many people seem to share, but space is a very alien, hostile environment, correct? Then why depict and render it so mundanely, so relatably? Isn't there immense power and awe/wonder in the otherness of such environments? Exploit and explore that, don't wuss out and simply present reality as fantasy all the time. Films like 2001 and Interstellar stand out for what they simulate, whereas all the pew-pew's in the world just blend into one deeply unambitious romantic milieu.

Apropos sound; one cheat ME may have is auditory emulators - Cortez mentions them a few times in ME3 (I think Kaiden does, too. in Citadel Cortez also switches off the inertial dampeners during a shuttle ride. details which explore speculative realities like that are interesting, if extraordinarily rare in the series). Obviously those don't explain why the viewer/player hears sound in external cinematics, but it was a nice idea.

So, keeping this to BioWare's roster, Mass Effect is, by your definition, in the same genre of practically every game BioWare's ever made (Dragon Age, Star Wars, Jade Empire, Baldur's Gate, etc.). You can probably understand that most people would raise an eyebrow as to this assertion.
Pretty much; describing Mass Effect as a fantasy narrative set in space seems rather reasonable.
 

Hawki

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Darth Rosenberg said:
Why is harder sci-fi a negative to you? Whilst I personally see little value in softer sci-fi, variety is important - and I don't see much hard sci-fi in games or films at all.
It's not an inherent negative, but like you, I value variety. Films are firmly in the "hard" end of the sci-fi spectrum right now (Gravity, Interstellar, The Martian, Passengers, Space Between Us, etc.), and the only "soft" ones are either adaptations (e.g. Guardians of the Galaxy) or sequels (Independence Day, Star Trek, etc.) Generally I prefer "soft" because I find that in the "hard" end, writers tend to put scientific accuracy before storytelling or characters. The Expanse (the novels) is one such example - in terms of worldbuilding, it's well done. However, it falls short in every other aspect of storytelling. It's why I've pretty much given up on the series after reading the first four books and found each was worse than the one preceeding it.

Darth Rosenberg said:
Interstellar bends and in some cases outright breaks (but you need a book to delineate exactly how and why certain breaks occur, e.g. swapping out a smaller black hole for a neutron star for a minor plot point, even if the math dictates the tidal forces on the latter would shred the character's ship. ditto the visuals of Gargantua being theoretically sound, even if they then adjust the scale to make the imagery more comprehensible) the rules, but I don't think Mass Effect does anything more than casually glance in the rules general direction.
Interstellar being another example. The film is drek. I can give it kudos for its ambition, but its characters are dull, it's got plotholes you can drive a starship through, the sound design is awful, and the writing is 50% platitudes, 50% incoherent mumbling (it's hardly a coincidence that the best scene in the film, where Cooper is watching his son's videos, is where for once, there isn't any dialogue). If you're judging Interstellar for scientific accuracy, then yes, it does fairly well there - it's at least aware of the rules of space travel (e.g. time dilation) and mostly complies to them. However, it's a work of fiction. As a work of fiction, the fiction has to come before the science.

Darth Rosenberg said:
Whilst the Battlestar Galactica reboot eventually went absolutely bonkers (I admire its zaniness and ambition in the latter season, even if I didn't always enjoy it), it at least affected - particularly in the first season and the feature length prologue - a heavily dampened sound design. That's a compromise I'd be kinda fine with, certainly in very populist media. There are moments in the ME trilogy where sound is dampened for dramatic effect (Shep space-walking between the Normandy and the geth ship in 3, for example), and--- well, I'd say it's far more 'dramatic' and (no pun intended... ) atmospheric than being tediously conventional. Far more of such moments would've distinguished it even more.

I accept this is a subjective beef, and it's sadly not one many people seem to share, but space is a very alien, hostile environment, correct? Then why depict and render it so mundanely, so relatably? Isn't there immense power and awe/wonder in the otherness of such environments? Exploit and explore that, don't wuss out and simply present reality as fantasy all the time. Films like 2001 and Interstellar stand out for what they simulate, whereas all the pew-pew's in the world just blend into one deeply unambitious romantic milieu.
This is entirely down to personal preference as you say, but per those examples:

-I very much enjoy Battlestar Galactica, but its strengths and weaknesses are different from the issues you mention. The sound muffling is something I noticed, but it's hardly make or break for me. I highly regard BSG because it's a mix of hard sci-f on one end, and spirituality/mystique on the other, and overall, it works. Season 4 is the weakest, but for me, the reason is that it feels like two seasons compressed into one (e.g. Gaeta's mutiny barely has any buildup to it). I attribute that to the writer's strike more than anything.

-Yes, space is a hostile environment, but I don't think it's beholden to the creator of a work of fiction to automatically be beholden to its limitations. That's a valid approach. But for me, I'm fine with the approach of:

a) Obey the rules

b) Acknowledge the rules, and break them

I'm fine with either option. Farscape is one such example - it acknowledges that ships can go faster than the speed of light, mentions that our understanding of the light barrier is wrong, and gets on with the story (similar to Blake's 7). I'm fine with that, because in Farscape's case, it's far more interested in telling an interesting story with interesting characters rather than using space as the be all and end all of its fiction.

-My dislike of 2001 is on the same level as Interstellar, or at least, the film version. I love the book though, and I quite like 2010 (the film), but the reasons I love the book are for reasons other than scientific accuracy. The scientific accuracy is a plus, but the book manages to have engaging characters and engaging writing. Something is always happening. Even if you judge them solely based on scientific accuracy, you have to deal with the monoliths, wormholes, and space babies.

And yes, I "get" that the protagonist of 2001 is humanity itself. If you want me to describe its plot and themes, then yes, that leaves me with a lot to talk about. However, as taboo as this may be, I just find 2001 a drear to get through. I can admire it conceptually, but in terms of execution? Not so much.
 

Metalix Knightmare

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Nile McMorrow said:
Aaron Flynn said:
Flynn said, "Dragon Age: Origins was six years. Star Wars: The Old Republic was six years. The original Mass Effect was four. Maybe we're just not the fastest at this!" Bioware has since confirmed that we won't see much more from Andromeda until until November 7, the franchise's annual N7 Day celebration.
He says this but seems to forget that Dragon Age: Origin's launch was overshadowed by Mass Effect 2 (Mustn't forget the emphasis on the Blood Dragon Armour), that TOR took that long and even longer before that because they couldn't settle on doing a single player RPG again or go with the mmo format on top of having to convince SOE to close SWGs servers and, although this may have just been personal bias, Mass Effect wasn't nearly as hyped up or advertised as it's sequels. Maybe people are impatient for up to date information after the problems they had with the last few games you've made?

Personally I've not really kept up with Mass Effect stuff since three so lack of details isn't twisting my nose.

Metalix Knightmare said:
All I know is that the Asari in this game apparently took a VERY different evolutionary turn.


Seriously, that is a man's face.
Or just a really bad camera angle. Maybe they decided to add some variation to the Asari this time around instead of going with default varied shade of blue space goddess?
Bad camera angle? Dude, you are looking straight at her face! And there WAS variation between Asari. It was only noticeable between the named ones but if I put a series of mugshots of Liara, Samara, Benezia, and Liara's father together you WOULD notice the differences.