oRevanchisto said:
This is the definition of nitpicking. Are you saying that developers must be slaves to their lore and not add in new gameplay elements or new story ideas because it might rub up against per-established lore? The Mass Effect 2 reload system was needed, Mass Effect 1's gunplay was ass and ME2 improved every nearly aspect of actual gameplay from ME1. And, they did so by adding to the lore not simply ignoring it. Everything in Andromeda is appropriately explained, nothing "lore breaking" occurs within what I played of the game, fuck they even managed to explain why before leaving for Andromeda they were able to get more accurate sight readings of the planets within the Heleus Cluster. In other words, the very opposite of screwing with lore.
I also don't get your Mary Sue complaint, Ryder has done nothing at this point of the story besides almost dying in the first mission while their super-soldier father did everything. It's pretty apparent that this is a story about a fresh team of untried individuals becoming heroes. So your Mary Sue complaint makes no sense unless your solely talking about their gameplay abilities which is an odd thing to complain about. Are you saying you wished your character could do less and controlled more like crap?
Any who, BioWare's last game was Inquisition and despite some of the internet backlash it's received lately it won all the game of the year awards at the time of its release and was BioWare's biggest launch to date. So, while you may think that BioWare collectively has been failing the rest of the gaming world don't seem to agree. I liked what I played of Andromeda so far and hope it only gets better as I eventually get to play more.
No, I don't think they need to be slaves to lore, but we're talking about a universe that has established rules. You're right, the ammo system may have been a gameplay upgrade(I heavily disagree if you were a class that didn't have access to autos or shotguns, half the game you end up running for more shots), but we're talking about a galaxy-wide(not just Council space) change-over. You know how long it takes for people to change-over for straight upgrades in the present, and this was more of a horizontal move than a direct upgrade in-universe. Also I think ME1's gunplay was unique and I wish we had more like it simply because the customization system was pretty deep for what it was, Insanity showed how much fun it could be in ways.
No, I am not saying that, I'm saying that Ryder starts off at a higher tech level despite effectively taking place in the middle of Cerberus' razor-edge theoretical becoming reality technology(the secret, not so secret underground organization that can throw literal trillions of credits into resurrecting Shepard before you factor in the Normandy and recruitment costs as opposed to a few billion to launch Andromeda). Their father is badass we've never heard of that dies pretty much immediately, while baby Ryder loses a sibling and is suddenly thrust into Pathfinder(I don't complain about this, it's there to get you into the game and have some manner of goal, just wish it was a bit less "Once again, you are the chosen one" for once. Let the character be under someone else's command for longer than it takes to kill them off). Also where are you reading that I want the character to control like crap or that I want them to do less? From what I've seen, they already do...but what do you expect from someone that couldn't even get into N7?
My complaint is mainly with the implants and SAM. SAM literally shouldn't have been allowed to be developed in the open as he was. He's an actual AI, something that is closely monitored by Council Space to the point that VI's are flushed every once in a while to make sure they don't develop sentience because of how much of a threat and cautionary tale the Geth are(you remember the Moon mission in ME1, that was just a VI that was upgraded
slightly too much), and Cerberus was only able to develop EDI because of how largely un-trackable they are. And even then, you're told to just act like EDI's a routine ship VI by anyone not on-board, and even then, Joker still doesn't completely trust her until ME3, however much he enjoys just bantering with her. The implants are more of a grey area since it's implied through some of the Noveria sidequests and pickups that L3's are skirting that line of abuse and illegal alteration,and that's just a series of wires hooked up to a brain stem port, much less the stuff everyone has that hooks up to SAM going through their organs, bones, muscles, veins, and nervous system.
Also don't throw that "GOTY" crap at me. Inquisition was largely panned at launch by everyone but the critics, and even they had alot to say about its flaws. Not to mention I don't personally think any game launched within literal weeks of the year ending should've been considered at all considering how massive the game was. It's like saying an MMO is the GOTY because you reached 20 in your week of review when there's still another 40 levels before you reach the stuff that requires you to actually know how to do more than press random buttons on cooldown because the pixel art is pretty or knowing what your BIS gear is for your level range. And another 80 before you reach endgame and raiding. You had people spend ten hours in the starting area because of how much inane bullshit they put in there instead of encouraging people to get on with the game.
And I'm happy you think it's worth it, ignorance is bliss, faith is uplifting, take your pick, but my take away is that it's Bioware's C-team of fanboys designing the game under EA. And excuse me for holding a game that's been in development for five years to look better and play more smoothly than something that came out TEN YEARS AGO. The gameplay is somehow prettier, but I don't really feel has any 'oomph' behind it. The dialogue I've seen so far hasn't been better than a bad YA novel, and that's shitty, even for a Bioware game.
josemlopes said:
oRevanchisto said:
(weird, no one made gifs of Horizon's awful stiff animations)
Yes they did, the part with the black guy dying in a bed, the part with the terrible voice acting of some dude screaming in a cliff, the final boss death scene, these were all terrible. And Andromeda looks terrible too. ME1 did look better
I think ME1 was less that it looked better(it's difficult to say that as on a technical level, Andromeda is better) and more that characters had more "life" to them. Hand gestures and shoulder movement as you're talking instead of face close-ups and the odd animation loop do SO much in bringing life to a character. They may have been sorta expressionless there too, but it wasn't just lip flaps and fisheyes.
Darth Rosenberg said:
Casual Shinji said:
Well, if they didn't do their job very well... *shrugs*
This is a creative medium, so most assessments of jobs done "well" or not are purely subjective.
At the very least a couple of animators, writers, voice acting directors, and quality control guys need to have a good talking to.
Which is a very different thing to hoping a game or/and company crashes and people start to fear over their livelihood.
Can we stop with this guilt-tripping bullshit? Nobody wants anyone to lose their jobs, but if it's an unfortunate side effect for a job poorly done, so be it.
I'm sorry, but I do not have the patience for the "starving artist" schtick anymore. Yes, I have no doubt that more than a few people that are passionate about game design and are good at what they do would lose their jobs in this hypothetical, but how many people in there are there because they don't feel they have anywhere else to go and are largely just clogging the pipes? How many of them got a degree for game design and realized that the better jobs in tech think they're a joke and are just coasting along? Nothing wrong with coasting in and of itself, but we're talking about a medium and a job that is constantly being told, requested, and demanded to push beyond their current boundaries by critics and audience alike. If you're just coasting, then you don't really belong from where I stand.