Mass Effect Andromeda first impressions?

Recommended Videos

wizzy555

New member
Oct 14, 2010
637
0
0
Bob_McMillan said:
wizzy555 said:
Is "my face is tired" millennial slang for something? Because I don't actually understand what it means in this context (if any context, do faces get tired?).
I don't think it means anything else. The facial animations are shitty, so I guess that means their face is tired. Nothing clever behind. I could be wrong though.
I don't think this could be it, the writer was unlikely to know the facial animations ahead of time. Unless it's some sort of in-joke - "this character is written to always looks dead-eyed lets make fun of it" or "this character is secretly a geth lets hint at this by making them emotionless".
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,694
2,256
118
Country
Philippines
wizzy555 said:
Bob_McMillan said:
wizzy555 said:
Is "my face is tired" millennial slang for something? Because I don't actually understand what it means in this context (if any context, do faces get tired?).
I don't think it means anything else. The facial animations are shitty, so I guess that means their face is tired. Nothing clever behind. I could be wrong though.
I don't think this could be it, the writer was unlikely to know the facial animations ahead of time. Unless it's some sort of in-joke - "this character is written to always looks dead-eyed lets make fun of it" or "this character is secretly a cyborg lets hint at this by making them emotionless".
Oh, I thought it was just a meme. I didn't know it was dialogue from the game...

Wow, that doesn't say much good about Andromeda.
 

sanquin

New member
Jun 8, 2011
1,837
0
0
Bob_McMillan said:
Oh, I thought it was just a meme. I didn't know it was dialogue from the game...

Wow, that doesn't say much good about Andromeda.
Yea, it's actually dialogue from the game. In a bit of dialogue that basically goes "I correct your grammar and show some respect to your now dead father! Let me immediately apologise in an emotionless tone and use the excuse that I've been busy and stressed and 'my face is tired'." It was...awkward dialogue to say the least.
 

Chairman Miaow

CBA to change avatar
Nov 18, 2009
2,091
0
0
sanquin said:
Bob_McMillan said:
Oh, I thought it was just a meme. I didn't know it was dialogue from the game...

Wow, that doesn't say much good about Andromeda.
Yea, it's actually dialogue from the game. In a bit of dialogue that basically goes "I correct your grammar and show some respect to your now dead father! Let me immediately apologise in an emotionless tone and use the excuse that I've been busy and stressed and 'my face is tired'." It was...awkward dialogue to say the least.
It didn't help that the grammar of the sentence correcting your grammar felt really clumsy as well. The whole thing felt like it had been put through google translate a couple of times.
 

Cowabungaa

New member
Feb 10, 2008
10,804
0
0
oRevanchisto said:
You were introduced to Garrus, Wrex, and Tali within the first hour of ME1 and immediately loved them all?
Hmm, y'know, yeah I kinda did come to think of it. They all had some sort of spark that hooked me from the get-go.
 

Neonsilver

New member
Aug 11, 2009
289
0
0
oRevanchisto said:
Again, you're nitpicking to EXTREME lentghs to the point where I don't even know where to begin. First, however, let me just swat aside your Inquisition hatred. You can hate DAI all you want it doesn't change the fact that a majority of gamers and critics loved the game. It sold very well and won damn near ever GOTY award that year, including DICE GOTY, you know the awards show where actual developers and industry insiders vote. Inquisition was good, just because you didn't like it doesn't change that. But again, you're just nitpicking lore details in Mass Effect for no reason especially when all these "breaking lore" details aren't broken but actually explained. The heatsink swap in ME2 was explained in the game, you can complain all you like about the ass combat system that was ME1 being within lore but they weren't going to let "lore" get in the way of good gameplay mechanics. Also, it's a weird thing to complain about since the old ME1 system is back in Andromeda via weapon mods.
I have to add my piece to that argument. I agree that the writers/creators of a story don't have to be slaves to the lore. However personally I have to agree with Redryhno, that changes to the lore have to be done carefully, if at all. The moment established lore is changed, it rips me out of the story, it breaks the immersion. Depending on the change and the explanation for it, it can ruin the immersion to me for a scene or even for the entire story.
As such I think a good writer stays within the boundaries of his established world. It means he has put a lot of thought into the universe and probably planned ahead, to ensure everything stays consistent. Otherwise it has a deus ex machina feeling, where the writer gets stuck and pretty much waves a hand and says a wizard did it to resolve the issue.

Now I have to get a little nitpicky, while there was an explanation for the themal clips in mass effect 2. It is a stupid explanation. Anyone who fired a gun will tell you that you have to slow down firing anyway, with or without the risk of overheating. Because it's pretty much impossible to aim properly otherwise. Even if you accept the explanation, it's still questionable why the thermal clips are applied to every type of weapon or why you can run out of ammo with one gun, but still have clips for another one.
 

meiam

Elite Member
Dec 9, 2010
4,222
2,226
118
Joccaren said:
Plus, honestly, Bioware isn't Bioware anymore. I don't think there are many, if any, of the original, great, staff there anymore - and there certainly aren't any of the original project leads. It needs to die and disappear so that the brand can rest in dignity, and have the studios rebranded to their initial names, and working on new IP that doesn't try to draw people in with name recognition, while having little to do with the games that created that name. No-one needs to lose their jobs, but Bioware should go. Well, at least Mass Effect Bioware.
Dragon Age Bioware has shown competency and willingness to improve. They aren't doing great by any stretch, however they have potential. I'd give them another game to see how things go there, before judging whether the studio is up to snuff with the brand and games or not. ME should honestly have died after 3, and started a new Sci Fi brand instead. Would have been a much smarter move, dodging all the ill will, and it wouldn't have had all the lore and baggage of Mass Effect itself to drag it down.
Important to note, ME:A was developed by a team that's almost entirely unrelated to bioware, it's from bioware Montreal which is very different from bioware Edmonton (the real bioware) for example the only part they worked on for ME3 was multiplayer and they didn't even exist when ME1 and 2 came out. This is essentially nothing more than EA slapping the bioware name on them and handing them a bioware IP. Not that this makes any of it okay.
 

oRevanchisto

New member
Mar 23, 2012
66
0
0
Cowabungaa said:
oRevanchisto said:
You were introduced to Garrus, Wrex, and Tali within the first hour of ME1 and immediately loved them all?
Hmm, y'know, yeah I kinda did come to think of it. They all had some sort of spark that hooked me from the get-go.
Those are some rose-tinted glasses some of ya'll are looking through, hell Tali is probably the most boring character in ME1 next to Kaidan and I'm talking about through the whole game not just her initial introduction. It's only in ME2 that she really comes into her own. I'm gonna call bullshit if say you were truly hooked into characters like Tali and Garrus after your first encounter with them. The only "hook" they had was the fact that they were aliens and thus were interested in learning more about their culture. But, for the most part, their actual personalities could hardly be gleaned from their first meet.
 

Loop Stricken

Covered in bees!
Jun 17, 2009
4,722
0
0
oRevanchisto said:
Loop Stricken said:
Completed as much of the first planet as the trial allows. Seems okay, despite a few shonky areas and the humans looking like hot garbage.

My biggest complaint is, so far, I don't really care about anyone. The original Mass Effect had Tali, Garrus, Wrex, and Shepard themself.
This one? I kinda like oh crap I've forgotten the black dude's name is it Liam I don't know but he's the best of them and I forgot his name already.
You were introduced to Garrus, Wrex, and Tali within the first hour of ME1 and immediately loved them all?
Loved is a stretch (apart from Tali, she was an immediate favourite), but I did want to learn more about them. Was it because they were alien and new? Maybe.
Did I dislike Ashley and Kaiden because they were human, or because they were boring? Did I dislike Liara because she was boring, or because she was a lazy alien? Who can say.
 

Joccaren

Elite Member
Mar 29, 2011
2,597
3
43
oRevanchisto said:
Those are some rose-tinted glasses some of ya'll are looking through, hell Tali is probably the most boring character in ME1 next to Kaidan and I'm talking about through the whole game not just her initial introduction. It's only in ME2 that she really comes into her own. I'm gonna call bullshit if say you were truly hooked into characters like Tali and Garrus after your first encounter with them. The only "hook" they had was the fact that they were aliens and thus were interested in learning more about their culture. But, for the most part, their actual personalities could hardly be gleaned from their first meet.
Introduction to Tali; We learn about her through Garrus and C-Sec, and learn more from Fist. We learn that she's a Quarian, she has information on Saren, and is trying to sell it to the Shadow Broker. Obviously, she needs the money for some reason. It also show's she's somewhat reckless and inexperienced, making that sort of decision.
Skip to actually meeting her. She handles herself in a fight, and says she could do as much, but thanks you anyway. She is shown to be a master level hacker of Geth, and explains that she's on her pilgrimage to bring back something of worth to her people. We learn that she is young and relatively inexperienced, but has some confidence with underlying insecurities. We also learn that she is determined and hard working, with her insisting on coming along with Shepard to help complete her pilgrimage, and to help fight Saren - she has a sense of justice as well. After that, yeah, she is a bit boring, being just a Quarian Culture exposition bot, but that first introduction teaches you who her character actually is.

Introduction to Garrus; First look is before the trial, where we learn that he has a boner for justice and is obviously not one for the 'by the books' way of doing things. He's talking about stalling the council, and that while he has no hard evidence his gut tells him its there and he needs to keep looking. He also acts professional, however, showing some respect towards his position and Shepard.
The next time we see Garrus, he's at the Med clinic trying to handle a hostage situation. He does things very gung-ho, using the distraction of Shepard walking in to snipe the assailant. We learn that he is definitely an 'ends justify the means' vigilante type, plays loose with the rules, however is also firmly on the side of protecting people. He is overconfident, and a bit reckless and brash, however skilled and intelligent nevertheless. He hates Saren. He hates fist. He doesn't mind too much who he works with, so long as they'll let him pursue justice.
Further discussions after that build up more of his justice boner, and reveal just how far he's willing to go with his vigilantism. Its all built off what is established in the first half hour though.

So, yeah, you do get some pretty good intros in ME1. Now, knowing you prefer drama first and action and explosions and gunplay, from your other comments on the series, I can understand how you'd miss a lot of this; there isn't a ton of drama in these introductions. There's a bit of dramatic tension thanks to the dangerous circumstances, but its resolved quite quickly. With it being slower and mostly based around talking and firing a handful of shots, as opposed to a fluid run and gun mission for 30 minutes punctuated by talking with characters, I can see how for some it may not be as engaging. Doesn't, however, mean that they weren't given good intros that made people quickly fall in love with the characters. ME1 was very well written for the most part. It ain't just rose tinted glasses that make people still love it; honestly its the only one of the ME series I can still play through, because it stands on its own merits perfectly and is a great experience. 2 is just a lost child with some good drama and atmosphere, which gets tired and predictable pretty quickly, while 3... The less said the better. Its not just nostalgia, ME1 was a genuinely great game.
 

esserin

New member
Nov 10, 2014
93
0
0
I'm definitely keeping my eye on this. Not buying it anytime soon just because I have a giant backlog of games to get through. Also, I always wait for full reviews from critics and non-idiotic players before actually buying a game.

The impression I'm getting from reviews is that it's like a mixture of DA:I and ME1. The first couple of hours are also apparently complete crap but improves later on. Its biggest strength is the gameplay and its biggest weakness is human (and asari) faces. Guess they thought they could get away with not mocaping their faces. Maybe, that'll push them to focus more on aliens and less on humans?

At the moment I'm definitely ambivalent about the whole thing.

Meiam said:
Joccaren said:
Important to note, ME:A was developed by a team that's almost entirely unrelated to bioware, it's from bioware Montreal which is very different from bioware Edmonton (the real bioware) for example the only part they worked on for ME3 was multiplayer and they didn't even exist when ME1 and 2 came out. This is essentially nothing more than EA slapping the bioware name on them and handing them a bioware IP. Not that this makes any of it okay.
Is that a bad thing though? Let's face it the bioware of old is dead. It might be better that the people who did the ME3 ending and TIM mary sue aren't the ones working on this. They're like a brand new studio who've only done a little bit of sidework. Question is whether or not they can make an identity for themselves or if they'll become part of the EA collective.
 

oRevanchisto

New member
Mar 23, 2012
66
0
0
Joccaren said:
oRevanchisto said:
Those are some rose-tinted glasses some of ya'll are looking through, hell Tali is probably the most boring character in ME1 next to Kaidan and I'm talking about through the whole game not just her initial introduction. It's only in ME2 that she really comes into her own. I'm gonna call bullshit if say you were truly hooked into characters like Tali and Garrus after your first encounter with them. The only "hook" they had was the fact that they were aliens and thus were interested in learning more about their culture. But, for the most part, their actual personalities could hardly be gleaned from their first meet.
*snip*

Further discussions after that build up more of his justice boner, and reveal just how far he's willing to go with his vigilantism. Its all built off what is established in the first half hour though.

So, yeah, you do get some pretty good intros in ME1...
You've just described the ENTIRE first Act of Mass Effect 1, not character introductions. Garrus' introduction was him arguing with Executor Pallin about Saren getting away. Wrex was getting into an argument with Fists guards. Tali we aren't introduced to until the very end of the act. You get the point. Anything past that isn't the intro but further along the first Act. And, none of those intros were enough to gauge the characters of ME1 or immediately fall in love with them. We've seen nothing in the trial of Andromeda about our companions besides their bare bones intro. So you can't really complain or compare them to Mass Effect 1.
 

major_chaos

Ruining videogames
Feb 3, 2011
1,313
0
0
Ehhhh 3 hours in and I'm a bit disappointed. Not cancel my preorder disappointed, but "wow this is way more 7/10 than the 10/10 I was hoping for".
Honestly I would describe it as a huge, beautiful, interesting world with interesting lore, dragged down by poor storytelling and forgettable characters. That combined with some of the gameplay changes make it feel more the The Division IN SPACE than Mass Effect, which isn't tragic for me because I enjoyed TD, but it doesn't really fit with the tradition things that made people love ME.

I'm far more worried about the gaggles of smug assholes who "predicted" (by which I mean "guessed") that the game wasn't going to be great acting like bellends and shitting on anyone who dares enjoy it. A double shame because I just recently got to see that kind of person get slapped down hard by Horizon: Zero Dawn.
 

Chessrook44

Senior Member
Legacy
Feb 11, 2009
559
3
23
Country
United States
Neonsilver said:
Now I have to get a little nitpicky, while there was an explanation for the themal clips in mass effect 2. It is a stupid explanation. Anyone who fired a gun will tell you that you have to slow down firing anyway, with or without the risk of overheating. Because it's pretty much impossible to aim properly otherwise. Even if you accept the explanation, it's still questionable why the thermal clips are applied to every type of weapon or why you can run out of ammo with one gun, but still have clips for another one.
I don't remember the GIVEN explanation for the thermal clips, but I always thought the REAL explanation was so that the companies that made the guns would be able to sell the clips regularly and thus get a bit of extra money out of the military and such via selling consumables alongside the weaponry. It made sense in my head.
 

Neonsilver

New member
Aug 11, 2009
289
0
0
Chessrook44 said:
I don't remember the GIVEN explanation for the thermal clips, but I always thought the REAL explanation was so that the companies that made the guns would be able to sell the clips regularly and thus get a bit of extra money out of the military and such via selling consumables alongside the weaponry. It made sense in my head.
here http://masseffect.wikia.com/wiki/File:Thermal_Clips_Codex_Cut.ogg

The explanation is basically that the geth determined that if you fire more projectiles, than you are more likely to kill your enemies. That explanation works to some degree since you have to destroy the shields first. However it lacks an explanation why it's used for every weapon type (pistols didn't overheat that much). Why there isn't some type of secondary thermal clip that works like the old system, that could be used when you run out of clips.
Since the characters don't run around with all weapon types like they did in me1, they could for example carry around two assault rifles to switch between when one overheats.

I read that a hybrid system between the one in me1 and the one in me2 was planned, but it had some problems (probably unbalanced) and was deactivated. So from a developers point of view I can understand and agree with it, the lore explanation just isn't very good.
 

bastardofmelbourne

New member
Dec 11, 2012
1,038
0
0
Chessrook44 said:
I don't remember the GIVEN explanation for the thermal clips,
The given explanation was that it was faster to remove the heat sink and replace it with a new one than it was to wait for an overheated weapon to cool down.

The problem was that the cooldown function was apparently removed entirely, and the new heat sinks weren't reusable, thus giving the space-age super-flechette-railguns that never need reloading or resupply the requirement to be frequently reloaded and resupplied.

On top of that, the given explanation didn't actually describe how they worked in the game. A half-"full" thermal clip would never cool down on its own, no matter how long you waited or how much time you spent in between shots; the clip is basically maintaining its internal temperature at a perfectly steady (and high) level indefinitely and in violation of basic thermodynamics, for no reason that makes any sense.

One of the things that grabbed me about ME1 was how well-thought-out the "science" part of "science fiction" was. It was all very restrained and believable. But from ME2 onwards, they started kinda moving towards the "fuck it, this is cooler" type of sci-fi, so now guns need ammunition, infiltrators can shoot fireballs, and you can turn your omni-blade into a sword or some bullshit. (Sorry, Mass Effect nerd here.)
 

spartandude

New member
Nov 24, 2009
2,721
0
0
So the impressions im getting from reading comments and watching gameplay footage (I havn't played it myself) is that combat is descent (not great but nothing bad). Exploration seems to be more like Inquisition but I've seen alot of people say it's not handled as good, however I havnt seen enough myself to judge so anyone want to bring my up to speed on this aspect?
But for me the meat and potatoes when it comes to Bioware and RPGs in general is story, writing and characters. And from all I've seen it seems to fall flat here. Characters seem to be ok (I can't really judge not having played it meself or sat down to watch a full 10 hours of gameplay) so no opinion there. But from what I have seen dialogues, in terms or writing, acting and animation are.... pretty crap.

Does this match what you players have experienced?
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,551
0
0
My first impression is that it is way better then I expected. The combat feels pretty good once I got the FoV up from tunnel vision with weapons drawn, the story hooks were good enough to get me hooked and while the companions all seem pretty bland at this point (a criticism that was pretty much true for everyone but Wrex in ME), they are at least serviceable. The dialogue is all over the place in terms of quality, both in how it is written and how it is delivered. The trial was enough to convince me that I want to play the whole game and that it will probably be worth full price. I doubt it will be my next "bestest game ever", but it will probably be a decent enough space rpg.