Mass Effect is not an RPG

KalosCast

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Addicted Muffin said:
All games are RPGs....in every game, you play te role, or roleplay, a certian character or something...
every game falls into the genre of RPG
No. Just... no.
 

Obliterato

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There is a point though in that fact, RPG is a general term that has been attached to a specific set of conventions, perverting it's original meaning. When you say RPG many people now think of halth bars, stats, skills, items, quest and all the other trappings that go with it, but truly 99.99999% of games are RPGs, i.e. You play the role of someone other than yourself in a world different to your own. So Mass Effect 2 is an RPG. Halo is an RPG. The COD games are RPGs. I guess the real problem is if you reclaim the term RPG and apply it properly, what do you call the games that are specifically referred to as RPGs?
 
Jun 11, 2008
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I am sorry. If itwasn't for the first ME's albeit still a bit light RPG elements the gameply would be boring as eating cardboard. You may as well just play Gears and imagine it in space with good dialogue. The RPG elements just add so much to the game even if that damn wheel(although unfortunately needed) completely scr ews the flow of the combat.

JoeThree said:
Why is is not an RPG? RPG means "role-playing game". You assume the role of Commander Shephard and, if anything, it's one of the most true "RPG"s around, as you actually get to determine or "play" the "role" of another individual.

Sure, it's not based around some angsty, androgynous twat, nor does it have turn-based combat, but that just means that in addition to actual role-playing, the game's also fun to play.
Just no.
 
Jun 11, 2008
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goliath6711 said:
D_987 said:
Mass Effect 2 removed any choice from the player, and I don't just mean in terms of the upgrades. There were no tough moral choices to make in Mass Effect 2, no meaningful character interaction [unless you're immature enough to find the phenomenally stupid romance sequences interesting].

Regardless, the points regarding weapon and armor interaction are inaccurate. Whilst you're correct in stating that they simplified the system you ignore the reason as to why the previous system was more interesting to the player. The fact the guns weren't alike, yet could still be modified [which isn't the case in ME2 you just add "damage upgrades" rather than any meaningful additions], thus allowing for chaarcter customization. You instantly assume all players will select the gun they choose to be the "best", but again, this is inaccurate. In the first game guns were different enough from one another to warrant experimentation, thus player will no doubt have come to different concepts on the "best" gun. In Mass Effect 2 this process is done in such a fashion that the player has no say in the matter, they're just given a generic gun from a list - the guns don't feel different bar those that fire differently - they don't really seem to change much based off the stats. In all, in "streamlining" this system they remove any form of characterization and feeling of ownership from the character customization of Shepard. ME2 should have improved the customization system with more weapons, and more choice - because some players enjoy experimenting with different weapons and armor builds - Mass Effect 2 should have expanded on the first game and given players more reason to do so. Instead we get a cut-down version of the system with less options to change and less meaningful decision to make in the game altogether; thus turning the experience into a shallow RPG.
You actually have the nerve to say that Mass Effect 2 doesn't give you any choices? Let me show you how you are telling a BOLD FACE LIE!!!!!


Spoiler Alert:


Mass Effect:
You can choose whether to have Garrus or Wrex never join your party.
You can choose whether or not to kill wrex close to the end.
You choose whether to save Kaidan or Ashley, leaving the other to die.
You can choose to save the council, earning their gratitude, or let them die and have humanity take over the council.

Mass Effect 2:
You can choose to leave Grunt in his tank, or free him. After that, you can choose to recruit or kill him.
You can choose to keep Legion, or send him to Cerberus.
You can choose to let Morinth kill Samara and replace her.
YOU CAN CHOOSE TO HAVE EVERY CHARACTER, INCLUDING YOURSELF, DIE AT THE END!!!! You can choose not to get the upgrades you need or gain the loyalty of the squadmate you need to survive the final mission! That's still a choice!

And if you think the romance sequences are "phenomenally stupid", then YOU'RE the immature one.


P.S.: I do think that both games ar very much RPGs as I am playing the role of a character I crafted.
You know there is a such thing as spoiler tags
 
Aug 25, 2009
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I don't like Gears of War at all, the more any game makes steps towards that mess of annoyance the more I dislike it.

I also liked the micro-management. For me part of the fun of RPGs has always been switching things out for better things, and it could have been stripped to the basics without taking the basics away as well. Very very easily.

Largely I also think that it became far too linear. ME1 you could land on a planet, drive around picking things up and discovering stuff, and then blasting off into space again. ME2 you scan the planet from orbit, get dropped into a shooting gallery of chest high walls and leave the shooting gallery. The world felt tiny, cramped, and not very much like Mass Effect. Say it all took place on Earth and you could have been playing a bad Bladerunner-esque Gears of War.

I liked ME2, don't get me wrong, one of my favourite games, but it was much less open than the first one, and suffered for it. Besides, it was never a true Role-Playing game because you can't role-play. All they did was make a game with three endings and you pick the one you want most, then make sure all your dialogue points you towards that ending. That's not role-playing. Role-playing would let me completely ignore the galaxy-saving quest and go be a smuggler on the outer rim, or join C-Sec and die old and happy with several kids and never having even heard of Cerberus.

Mass Effect is not a role-playing game, it's a choose-the-role-we've-given-you-from-this-incredibly-narrow-selection game.
 

Mikeyfell

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D_987 said:
now other than the dialoge people feel that alot of the other stuff was taken out so its just "gears of war with dialouge" (whts wrong with that anyway?) so by RPG elements they mean things like the inventory screen, buying and modding your armour and your crews armour and of coarse leveling
What's wrong with that? Because the first game had a lot of RPG elements players were told were still included in the sequel that just weren't there. A lot of the appeal of the Mass Effect series was that it was different to any other game out there - it was a shooter that was still RPG heavy. Bioware took a lot of that out in Mass Effect 2 - is it really that surprising they alienated a part of their audience that enjoy playing games with more depth than Fable 3?

now other than leveling I didn't think this RPG stuff really added all that much to the game, I mean correct me if I'm wrong but how much can you love managing your squads gear? mabye people mean the part where you drive around in the mako looking for stuff ok then sure
Ok, what? RPG aspects add a lot to the game - managing your squad, your items, skills and so on makes your character play, and feel unique, in a way the sequel just can't create. If you don't enjoy those types of games that's fair enough, but there're more than enough mindless shooter already on the market that it's infuriating to see a franchise with so much potential like Mass Effect to degrade itself to that level.



my point is I think its stupid that people complain about ME2 for not being RPG enough, when the first ones RPG elements (other than dialogue) weren't even that great so no its not an RPG stop complaininig thats its not an RPG
The first games RPG elements weren't awful, certainly not bad enough to remove completely, but when a game markets itself as an RPG, and reviewers give it "RPG of the year", it seems the general consensus is that it's an RPG...hence the complaints.
the RPG elements in Mass Effect weren't good
none of the Tech or Biotioc powers did any more damage than two or three pistol shots

all playing as a biotioc or a tech class was just showing off that you didn't have to use the sniper or heavy armor

ME 2 was a major improvement on ME 1 because it gave you a reason to play as a Biotioc or an Engineer or any of the duel classes that are really fun this time around

you know the overload and AI hacking techniques are actually useful this time around

each upgrade in ME 2 means something as apposed to ME 1 where you increase the range of your useless warp technique by 3 inches
 

GiantRaven

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Glademaster said:
You may as well just play Gears and imagine it in space with good dialogue.
What an odd statement to make. You are aware that it is acceptable for games in different series to share gameplay mechanics, right?

Or would you rather there just be one game that exists in any given genre?

I mean why play Deus Ex when you can just play Call of Duty and imagine it in a dystopian future setting and a good story?
 

robinkom

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By definition, you are role playing, hence it is a role playing game. That is completely separate from the mechanics of gameplay.

Mass Effect 1 really fell into the staple Bioware game format. Opening act -> Non-Linear act -> Climax. You get the plot established and run some quests in a "Stage 1" of sorts planet or station (Citadel, Taris, Candlekeep etc.). The story persists to a point of revelation where you are told you must go to X amount of different planets in whatever order you choose before the big baddie does to find the plot device(s). Then you go through the next couple linear sequences to push the plot to it's climax and final battle.

Mass Effect 2 followed the same format with less impact in terms of the importance of the plot elements, at least I thought so. Everything appeared extremely dumbed-down possibly to appeal to a broader audience, something I would attribute to pressure from EA to maximize sales.

Bioware hasn't always written the best stories, but they do write engaging dialog and that's really what keeps people coming back.

I'm mostly opposed to the simplifying of controls for the sake of suckering in non-RPG fans to play but that's their prerogative. I enjoyed Dragon Age Origin's gameplay very much and, from the sounds of it, Dragon Age II is also succumbing to the simplifying trend.

Instead of making it accessible for people not used to the gameplay style, they should be encouraging them to broaden their horizons and try something different that's not Gears of War or Call of Duty. That's just my opinion though...

In the end, if you're engrossed in the game's story and it's a well-crafted role playing experience, that's all that really matters.
 

domble

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D_987 said:
The Wykydtron said:
To me it is an RPG, fuck the "RPG must have you flicking back to your inventory every FUCKING 10 minutes" school of thought though if its got good moral choices then it's an RPG.
Mass Effect 2's moral choices are on the same level as Fable's in terms of complexity...
Sorry dude, I'm gonna have to take issue with that. Respectfully, of course.

One of the side quests involves deciding whether to destroy a sentient race, or brainwash them into a certain way of thinking - then THAT choice is going to have massive ramifications (if the loading screens are anything to go by) in the third game, no matter what that choice may be. That's an extremely hard decision with no clear "good" or "bad" solution.

Fable is having a good day if promised content actually appears in the finished product. I like Fable for what it is, but it's not in the same league as ME2.

[small]Stephen Fry is epic as Reaver. 'Nuff said.[/small]
 

2fish

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Ok while this topic has been done to death I will play along. Can I roleplay? is it a game? my god man it is a roleplaying game!. A good one maybe? It is not bad just not perfect.


IBlackKiteI said:
Ok.
I am seriously weirded out by this site right now.

Theres often a hell of a lot of Mass Effect threads every day and I've noticed that it switches back and forth from fanboys going on about how much they love it to people criticising its shortcomings.

Theres nothing wrong with this though, its just bizarre, one minute love, the next hate.
one of us. one of us. one of us. one of us. one of us. one of us. one of us. one of us.
 

Chelsea O'shea

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mattttherman3 said:
Call it what you will, I didn't play the game for it's inventory system. I played it for the story, which I might add is pretty damn good. Sorry if you can't get by without upgrading your armor.
thank you.
 

D_987

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domble said:
Sorry dude, I'm gonna have to take issue with that. Respectfully, of course.
You don't need to worry about offending me if you don't agree with a point.

One of the side quests involves deciding whether to destroy a sentient race, or brainwash them into a certain way of thinking - then THAT choice is going to have massive ramifications (if the loading screens are anything to go by) in the third game, no matter what that choice may be. That's an extremely hard decision with no clear "good" or "bad" solution.
True, that is one of the few I overlooked [its been a long time since I played the game] and I admit, having looked back on the games missions, despite my earlier points there're a couple of sections within the game where the options are not Black or White, though I stand by my argument that the vast majority are.

Fable is having a good day if promised content actually appears in the finished product. I like Fable for what it is, but it's not in the same league as ME2.
The game as a whole has little to do with it, I'm referencing the moral choices within the games only.
 

Azaraxzealot

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Mass Effect is an RPG, i dont care what those pesky elitists claim about how an RPG has to be all about "numbers" and "statistics".

an RPG (at its core) is just a game where you play a role that the game lets you imprint what you want on it. hence the name "role-playing" in its name. and the fact that it is interactive and allows you to change your character and do things in the world makes it a "game". only if you take away interactivity do you not have a "game" (and there's where JRPs,i wont put the "G" in there anymore as it insults games, come in)

Mass Effect is actually a very GOOD, no EXCELLENT, no DAMN NEAR PERFECT example of an RPG since it allows you to play whatever role you want and play it well. Whenever my Shepherd said something in Mass Effect, it sounded exactly like i wanted it too or exactly as I would have said it. That makes Mass Effect a great Role-Playing Game.
 

mirasiel

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D_987 said:
I may be remembering the wrong person but didn't I see you in another ME2 thread stating that you got so bored/hating of the game that you quit before the half way point?

at the end of the day I dont see how anyone can say that ME2 is not an RPG game given that it has most of the major aspects of RPG'ness.
 

domble

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D_987 said:
domble said:
Sorry dude, I'm gonna have to take issue with that. Respectfully, of course.
You don't need to worry about offending me if you don't agree with a point.
Yeah I was just trying to play down the fact that I'm clearly a fanboy lol

I was actually thinking about the moral choices in the Fable games, and I remembered the quest "the guard and the assassin" from the lost chapters, and how that was complex and told in shades of gray. Then I remembered the second game were you had to choose between killing a helpless slave or, well, not killing a helpless slave.

One of the best things, for me at least, was that throughout the ME series there was never a moral choice range quite that jarring. You bet your arse that there were some simple ones (they can't all be philosophic conundrums, after all - see Project Overlord), but at least they all seemed part of the same world, and had context in any given situation. Fable had a lot more freedom because it isn't constrained by absolutely everything needing to fit together seamlessly, but as a result had a lot less discipline in some of the choices it presented.

I meant because of that it's not in the same league (that's right, I expected you to read all of the last paragraph from my thoughts), and how even some of the smaller, more easily readable ethical problems are going to have a lot more impact than Fable could achieve.

Oh, apart from your character growing horns - Fable had ME beaten in the horn department, which I always thought was unacceptable.
 

D_987

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mirasiel said:
D_987 said:
I may be remembering the wrong person but didn't I see you in another ME2 thread stating that you got so bored/hating of the game that you quit before the half way point?
Nope, I've beaten the game and all the DLC on hard. - I did quit halfway through my 'Insane" play-through difficulty though.
 

Jake0fTrades

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Define RPG.

Role Playing Game

Obviously it is a game in which you play a character and follow through the story in the style of your choosing.

Two words: "Commander Shepard"

An inventory screen, buying and trading equipment and leveling are not required to make an RPG, granted they are very common elements of RPG's, but I think Mass Effect 2 should be praised for breaking the mold and stirring up the genre, because as good as games like Dragon Age, and Baldur's Gate are, their once original style has been used over and over again.

And Mass Effect does have leveling, so why was that even mentioned?
 

Spencer Petersen

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The reason people like to play RPGs is because it gives a lot of depth to the gameplay and greatly increases replay value by allowing you to play through multiple times with a new take on combat. There is only 1 way to play Mass Effect 2, shooting everything.