What concerns me the most about the "always-on" approach is not that I could be kept from playing because my connection is down today or tomorrow, although that thought doesn't really appeal to me either. What concerns me is if these games will still be playable ten or twenty years in the future. What happens when Microsoft's servers are shut down? Will my copy of the game be useless?
It both bothers me because I wanna be able to go back to the games I'm playing now in a couple of decades, but also because it says something about how publishers look at the games they put out. I mean, isn't a game worth more to them than some use-and-throw entertainment meant to be played only when it's new only to then be forgotten and never touched again? You don't even have to be of the opinion that games are art in order to believe that they are worth preserving and have value that lasts more than a couple of months after launch.
It's not just always-online DRM schemes that are worrisome in that regard (there's a similar problem with DLC), but the most infuriating because it's hard to see what benefits we really get from it.
It both bothers me because I wanna be able to go back to the games I'm playing now in a couple of decades, but also because it says something about how publishers look at the games they put out. I mean, isn't a game worth more to them than some use-and-throw entertainment meant to be played only when it's new only to then be forgotten and never touched again? You don't even have to be of the opinion that games are art in order to believe that they are worth preserving and have value that lasts more than a couple of months after launch.
It's not just always-online DRM schemes that are worrisome in that regard (there's a similar problem with DLC), but the most infuriating because it's hard to see what benefits we really get from it.