cobrausn said:
No it didn't. Your post had no substance; it was pure trolling.
So it's OK to have an opinion...as long as it agrees with yours, right?
If it isn't, it's "pure trolling".
You love to throw the term "troll" around when it's all you've done to me so far, unless your posts weren't done solely to antagonize me.
Yes. That's trolling, and it's the sole reason you posted this response.
And 'Micro$oft' simply stating how many copies they sold isn't 'hype', it's 'fact'. Theres a difference. You may not like it, but a whole boatload of others do. And I can guarantee you if my company ever sold millions of copies of a game, I'd brag about it.
Hype is hype. You can use facts to build hype, it's true. Does this magically not make it hype?
NO. IT DOES NOT.
For that matter, bragging is still bragging, and it's still annoying no matter how you try to rationalize it. Never mind that I haven't been able to locate a single sales figure that can prove Micro$oft's claim yet. That is, unless another title of theirs hasn't ever made more than $200 Million in its lifetime (several titles have, so this isn't their best-seller yet).
Based on Gamespot's numbers (the best I could find). Halo 3 moved at least 8.1 million units. Estimating the cost at 60 dollars retail (possibly more given how many collector's editions were sold), that means the number to beat is around $460 Million (how fitting. Halo 3).
I have no doubt Reach will top that amount eventually, possibly before the end of this month. But at the time of this announcement? No, I'm not buying that. Not even for a minute.
So really, what was the point of this announcement? To try to move more product by employing peer-pressure. "We're so successful! Everyone has this game, so why don't you?"
Oldest trick in the book. The "greatest hits" versions of games were marketed on the same principle.
Programmed_For_Damage said:
Fair enough. You've got to ask that question of people around here though.
I love the first Halo, but was disappointed in 2 and 3, as they didn't capture the magic of the original. Reach rectified this for me.
I was really hoping the armor abilities would give Halo a more tactical feel to it, but the only ones I saw during my multiplayer review were Decoy, Flight, and the Bubble Shield.
Granted, I did not try all of the play modes out.
Most fights turned into the same boring shoot-n'-swat as every single other entry in the series. Some people love that. Not my style though.