Miscellaneous Fallout 4 Questions.

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EternallyBored

Terminally Apathetic
Jun 17, 2013
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Zhukov said:
Happyninja42 said:
Zhukov said:
Interesting that you are being spotted. It might be that you don't have Shadowed/Muffled armor on? I'm at...i think 3, maybe 4 ranks in the Stealth perk, and that plus my gear has it where enemies will literally bump into me and I will still only be in caution.
Nah, I'm running a full set of shadowed and muffled armour (leather arms and metal legs).

I'm playing on max difficulty though. That might be a factor, although it doesn't mention it in the settings. Says it just affects damage values and health recovery time.
I've noticed enemies being more aware on survival difficulty in general, even when not being stealthy, I can sort of sneak in my power armor if they aren't looking at me, but they'll immediately notice me on survival. Of course companions make this hard to test as I can never tell if they are noticing me or my companion, doesn't help that I've been putting Curie in power armor lately, so that probably isnt helping her stealth at all.

As a tip for people having problems with settlements being invaded, I noticed my number of successful defenses without me present shot up when I started giving my settlers better weapons. Unlike companions who need ammo to use any weapon other than their default, settlers only need a couple rounds for whatever they are using in their inventory and then they can fire as much as they want, I have both sanctuary and the castle being protected by guards in ballistic weave military fatigues giving them 110 DR or so, and toting around miniguns and plasma weapons. Just don't give them explosives, they tend to blow each other up a lot, or blow me up if I come to help defend.
 

IceForce

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Dec 11, 2012
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m00se said:
undeadsuitor said:
dressing up dogmeat in cute bandanas and goggles is the only reason I keep him around. hes so gosh darn cute

that and giving him teddy bears to play with
I completely agree that dogmeat with goggles is adorable...as far as the teddy bear thing goes, do you drop it from your inventory or equip him with it? That is amazing either way.
Just stick it in his inventory and he'll play with it periodically.

That's not all, though. It seems that each companion has their own 'special item' that they will use periodically if you give them one. (Has no effect on anything though, it's purely cosmetic.) For instance, if you give Valentine a screwdriver he will pull it out and tinker with himself using it, every so often.

Now I'm kinda wondering what Piper's special item is... A lighter perhaps? Although she seems to strike up her smokes with no trouble already, so that can't be it...
 

IceForce

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I read somewhere that you can force power armor wearing enemies to exit their power armor (thereby allowing you to take it without having to destroy the power armor 'frame') simply by pickpocketing their fusion core. Once you pickpocket that, they supposedly step out of their armor.

I haven't managed to pull this off though, try as I might. Anyone willing to give it a try? (I don't have any perks in pickpocketing, so that's probably my issue.)
 

Gethsemani_v1legacy

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Oct 1, 2009
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IceForce said:
I read somewhere that you can force power armor wearing enemies to exit their power armor (thereby allowing you to take it without having to destroy the power armor 'frame') simply by pickpocketing their fusion core. Once you pickpocket that, they supposedly step out of their armor.

I haven't managed to pull this off though, try as I might. Anyone willing to give it a try? (I don't have any perks in pickpocketing, so that's probably my issue.)
This [https://www.youtube.com/watch?v=VgOSUav8Q70] person starts by intimidating the enemy, but once they pickpocket the fusion core the raider steps out of the power armor.
 

008Zulu_v1legacy

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Sep 6, 2009
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Elfgore said:
Question for ya'll. Has everyone else had a tough time finding duct tape and other adhesive stuff? The game and several other players seem to make it sound like this shit is rare as hell. Yet I'm drowning in all of the wonderglue and duct tape I've found.
If you grow corn, you can make your own adhesive. I found a few stalks growing in some super mutant town out east. Now I am harvesting and planting so I can make a small countries worth of the stuff. I don't anticipate having supply problems.

OT; I dismissed Dogmeat in Sanctuary. He got in my way when I tried to walk through doors, and when I want to retreat to reload and use a stim pack, yep, he was blocking the door then too. I think he is a secret enemy agent.
 

Sleepy Sol

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Feb 15, 2011
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IceForce said:
I read somewhere that you can force power armor wearing enemies to exit their power armor (thereby allowing you to take it without having to destroy the power armor 'frame') simply by pickpocketing their fusion core. Once you pickpocket that, they supposedly step out of their armor.

I haven't managed to pull this off though, try as I might. Anyone willing to give it a try? (I don't have any perks in pickpocketing, so that's probably my issue.)
You can. I've done it a couple of times now. Pretty funny, actually.

Had to save scum the hell out of it though due to also not having any tier of the pickpocketing perk. Really low chances.
 

Diablo2000

Tiger Robocop
Aug 29, 2010
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IceForce said:
I read somewhere that you can force power armor wearing enemies to exit their power armor (thereby allowing you to take it without having to destroy the power armor 'frame') simply by pickpocketing their fusion core. Once you pickpocket that, they supposedly step out of their armor.

I haven't managed to pull this off though, try as I might. Anyone willing to give it a try? (I don't have any perks in pickpocketing, so that's probably my issue.)
Yes, I had to it when Carla stole one of mine Power Armor. Goddamit Carla. I also robbed her ammunition and her clothing. No one steal something of mine and doesn't pay a price. No one.
 

IceForce

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Okay, cheers everyone. I'm going to give it another go, 'cause it sounds bloody hilarious.

Diablo2000 said:
Yes, I had to it when Carla stole one of mine Power Armor. Goddamit Carla. I also robbed her ammunition and her clothing. No one steal something of mine and doesn't pay a price. No one.
NPCs won't steal the armor if it's got no fusion core in it. So removing the core whenever you step out of it is a good habit to get into. (Huh, I guess it's a bit like locking up your car/vehicle IRL when you park it up somewhere.)
 

RedRockRun

sneaky sneaky
Jul 23, 2009
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I wish I could change Dogmeat's name. I always felt that was a bit too dark, inviting death even - especially in the original game (his death animations were too tragic :c).

OT: How many outfits can be modified? So far I can only mod vault jumpsuits.
 

happyninja42

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undeadsuitor said:
Happyninja42 said:
AccursedTheory said:
Happyninja42 said:
snip
snip
Now you'll just run out of screws all the time.

And then aluminum, and then oil.
*shrugs* I've got several hundred (if not over 1000 of at least one of those things you listed), so I'm not too worried about it. Maybe I have the Scrapper perk and you don't? *shrugs* I know people are talking about having a lack of resources when it comes to crafting in FO 4, but I personally haven't had this issue. I dunno, maybe I just scavenge more than most people. xD

OT: Has anyone found a way to tell the difference between an outfit you can wear with armor parts, and an outfit that is only itself? Without having to pick it up and look at it in your pip menu? Specifically I mean by looking at the little stat window when I mouse over it in a loot container or body. Is there any defining marker on THAT screen?
 

Diablo2000

Tiger Robocop
Aug 29, 2010
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Happyninja42 said:
undeadsuitor said:
Happyninja42 said:
AccursedTheory said:
Happyninja42 said:
snip
snip
Now you'll just run out of screws all the time.

And then aluminum, and then oil.
*shrugs* I've got several hundred (if not over 1000 of at least one of those things you listed), so I'm not too worried about it. Maybe I have the Scrapper perk and you don't? *shrugs* I know people are talking about having a lack of resources when it comes to crafting in FO 4, but I personally haven't had this issue. I dunno, maybe I just scavenge more than most people. xD

OT: Has anyone found a way to tell the difference between an outfit you can wear with armor parts, and an outfit that is only itself? Without having to pick it up and look at it in your pip menu? Specifically I mean by looking at the little stat window when I mouse over it in a loot container or body. Is there any defining marker on THAT screen?
Get level 2 scrapper and everything you tag for search glows green. Never needed screws, aluminium or oil ever again. Once you get that it's a walk in the park. I also picked a few points Fortune Finder, so caps aren't a issue either, far more useful than I originally thought it would.
I whoever am still needing a lot of adhesive. "But wait..." you say "You can cook those!".
Yes, I am aware of that. I planted all the things I needed for it and put workers on it, except, I expected all the things show up in the workshop and they don't, being more especific, Mutfruit and Tatos don't while everything else does and I don't know why only these two aren't showing up. Do I need to put at least one in the workshop for it to work and more show up? It's a glitch? These two really won't show up in the workshop to prevent the player to create tons and tons of adhesive for balance? What I am missing where?
 

sXeth

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Happyninja42 said:
Related question now that I think about it. Do the supplies your communities make actually get stored in the workshop? For example you have a surplus of water and food, do the people automatically store those? Because one day I went to my station and noticed I had 75 units of Purified Water, and I don't recall gathering that much of it. I mean, maybe I did and it just accumulated? But I noticed the large amount after I made a water purification system for Sanctuary, and was curious if perhaps it's stockpiling the stuff on my behalf. Can anyone confirm/deny if this is the case for supplies created by settlements?
Yeah, anything you have a resource working kind of gradually builds up in that workbench. Purified water is the most consistent, but I've seen the veggies show up, random stuff from junk benches, and if you have a Brahmin wander in and build the trough, you can get small amounts of Brahmin meat, at least.

I know the last one because for whatever reason my Sunshine Tidings Co-op attracts Brahmin like crazy, I think I've got 12 or more in there now.
 

FrozenLaughs

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Sep 9, 2013
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Does anyone know how/if you can modify dog armor or dog collars? I see they have an actual defense on them, but it's rated zero, and inspecting them shows a single empty "misc" slot?
 

IceForce

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Just a tip about the Fat Man: It's best used in VATS, because VATS automatically calculates the parabolic projectile trajectory, so you don't have to 'eyeball it'. Just target an enemy's leg in VATS, and you'll basically always hit them, (even if you 'miss' slightly, the Fat Man nuke will still kill them).

This same trick works in FO3 too.
 

Drathnoxis

I love the smell of card games in the morning
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Just off-screen
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What classic game is Grognak the Barbarian and the Ruby Ruins a knockoff of?
I can identify the source game for all the other holotape games, but I have no idea what the inspiration for Grognak is.
 

XT6Wagon

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Sep 8, 2014
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Base Building is insane XP for the effort required. I was lvl 4 just building the shell of a base at red rocket this playthrough. Making Sanctuary a nice place would be worth far more. Its somewhat boring, but it makes the "I have no ammo and I must murder" part of the game much shorter. Cooking food is also pretty key to getting XP quickly. Also makes your food rad free which is worth more than any stat bonus.

Stores make for easy places to dump the random garbage you collect that isn't worth using or salvaging. Who would want a dozen pipe pistols is beyond me, but might as well sell them instead of getting the 1 wood and 1 steel or whatever they break down to.

Diablo: its the surplus food that shows up in the workbench. Do the quest for the robot farm and supply line it, or try making settlements with only one food type that way you are sure to get that food as a surplus.
 

IceForce

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XT6Wagon said:
Diablo: its the surplus food that shows up in the workbench. Do the quest for the robot farm and supply line it, or try making settlements with only one food type that way you are sure to get that food as a surplus.
Yep, can confirm. The same thing happens if you build that biggest water purifier contraption thingy, which produces 40 water. That's usually far too much water for most settlements, and so the surplus Purified Water get thrown on your workbench for you to grab or use.
 

IceForce

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Caramel Frappe said:
What are the best mods to install for Fallout 4 thus far?
I actually made a separate thread about this:
http://www.escapistmagazine.com/forums/read/9.885061-Fallout-4s-already-impressive-modding-scene

Long story short, there's not much to choose from at the moment. And I don't think there are any character model mods as of yet, (they usually take a while to make).
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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Another few questions.

1.) Is the Enclave in this game or has the Brotherhood of Steel officially replaced them?

2.) Do the Railroad and the Institute have non-stop misc. quests like the other two major factions?
 

FrozenLaughs

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Sep 9, 2013
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I haven't finished it but got the sense that the Institute replaced the Conclave... Have I just not gotten far enough yet?