MMO's That Should Exist...But Don't.

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IndomitableSam

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Sep 6, 2011
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I've always wanted a Harvest Moon/Rune Factory MMO. The server populations would have to be smallish, but being able to be a farmer, adventurer, hunter, gatherer, fisherman, part-time employee, miner, lumberjack, horse jockey, shopkeeper... endless class possibilities and an economy run solely by the players. I would so pay for that with the bright, happy graphics and such.

Edit: Have a little plot and little house and slowly upgrade them, different outfits, 'marry' someone to share money and share a house, adopt pets, have children for slave labour, do quests for the townsfolk...

I'm such a girl sometimes, but I want this idea made so bad.
 

D Moness

Left the building
Sep 16, 2010
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CrazyCapnMorgan said:
Three words my gaming brethren.

World.

Of.

Mana.

Yeah, that's right. The Mana series. You don't think it'd be epic?

Mana Beast raid boss!
I would even pay for that,come on square drop the FF online and make this happen
 

AldUK

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Oct 29, 2010
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Lucyfer86 said:
World of Starcraft, simply because Starcraft > Warcraft.
Project Titan. Heard it here first!

Legion said:
Fallout needs an MMO, and may very well get one.
It's already in the works, now that the legal battle between Bethesda and Interplay is done. Thank God Bethesda won, though I guess we'll see with Elder Scrolls Online if they can actually deliver in the genre.
 

Cyfu

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Nov 25, 2010
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A good pirate MMO. complete with good ship combat and good player vs player combat.
really, why doesn't this exist? Pirates are awesome. come on now! make it happen. chop,chop
 

Cyfu

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Nov 25, 2010
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IndomitableSam said:
I've always wanted a Harvest Moon/Rune Factory MMO. The server populations would have to be smallish, but being able to be a farmer, adventurer, hunter, gatherer, fisherman, part-time employee, miner, lumberjack, horse jockey, shopkeeper... endless class possibilities and an economy run solely by the players. I would so pay for that with the bright, happy graphics and such.

Edit: Have a little plot and little house and slowly upgrade them, different outfits, 'marry' someone to share money and share a house, adopt pets, have children for slave labour, do quests for the townsfolk...

I'm such a girl sometimes, but I want this idea made so bad.
Hmm, a harvest moon MMO doesn't sound to bad actually. although that marry, adopt and have children isn't that important for me though xD.
 

mitchell271

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Sep 3, 2010
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Witty Name Here said:
Pokémon is a given, honestly I think it would potentially be one of the most popular MMOs on the market if it were ever made.
Damn, ninja'd!

Pokémon and a World of Starcraft game would be nice.
 

Shoggoth2588

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Aug 31, 2009
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Discworld.

I've talked about my ideal Discworld MMO a million years ago. The Drum (mended or otherwise) would be a great place for PVP. I'd also love to do quests for UU, Assassin's Guild, Fools Guild, etc. Also dying would be awesome because Death of the Discworld is my all-time favorite representation of Death. He'd probably come to reap your soul and then get curious as he often does.

Other than that Pokemon, Harry Potter, Starcraft...Make it so.
 

Spydercake

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Oct 29, 2010
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I would be cautiously optimistic about a Persona MMO
The classes would be the first 12 arcana *starting from Magician, no one gets to be of the fool arcana*
You would level up normally, and have 8 available skill slots, a regular attack, and a guard option that would disable the use of your persona while it is held down yet would reduce incoming damage by half. The character design would be similar to Guild Wars 2, yet a lot more thorough in that the choices you make have a lot more effect on your personal story line and what persona you would receive. Half way through the personal story line, you would undergo a revelation of sorts, and receive your prime persona, and at 100%, your Ultimate persona. At that point a new group story begins in which you take on whatever the big bad of the day is.
 

Gizmo1990

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Oct 19, 2010
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Yellowfish said:
Demon ID said:
I would play as an Imperial Guard just to see if I'd be able to kill anyone.
Actually, it's theoretically possible to balance that. Like, allowing IG player characters to command a squad consisting of NPCs, making them an iteration of the summoner classes from fantasy MMOs. Although I've never heard of an MMO where you can shoot one of your NPC helpers in the face to make others fight harder. That, or making them able to hop into a tank like you said.

OT: I'd totally play an MMO based on Terry Pratchett's books. The problem is that you can't really make a modern MMO out of Discworld, because modern MMOs are too combat-oriented, with virtually no possibilities for roleplay (with LotRO and EQ2 being possible exeptions) and all non-combat activities being shallow and token.

Also, something completely devoid of any form of combat. And maybe grind. Like a game about colonising some distant planet, with players being the colonists who need to explore the world and manage their society, all wwhile maintaining the infrastucture of the colony.
That could work but it would be almost impossible to balance Chaos and Eldar once you take Farseers and Sorcerers into account.

OT:
The Dresden Files by Jim Butcher could work. Modern day world, with at least 10 factions (Vampires, wizards, faries, Fallen Angels) all of them at war with each other. But as cool as it would be it also would be impossible to balance.
 

klaynexas3

My shoes hurt
Dec 30, 2009
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Towowo said:
I don't mean to sound rude or anything but why does everyone think a Pokemon MMO would actually work in any sustainable format? You'd have a game that would be completed dominated by people who enjoy competitive battling and pretty much leaving everyone else in the dust. The gameplay format would have to be changed entirely for that to not to be a possibility. A game revolving completely on capturing Pokemon and battling other people wouldn't keep people too interested for too long before they start wondering why doing these things needed to be done in an MMO.
There actually is already a Pokemmo that is pretty well done, though is basically just a server where people play fire red together. They can trade, battle, and talk, and that's the only point to the mmo part.

I will have to say that most of the mmo ideas people have seem a little impracticle, like Shadow of the Colossus. So is the game just a giant mmo for raiding? If so, what's the point, other than to take down giant monsters? Is there loot? If so, how would fighting the colossi be done? It couldn't be how it normally is, as anytime someone gets near the colossus it will start to shake about, so if someone else tried to get on, they wouldn't be able to. There's so much more to creating an effective mmo, and not all games will translate. Maybe the same universe could be used, but besides that, the game would be completely different from the base game, and so why shouldn't they just make their own universe? Maybe I'm just pessemistic, but not every single game will translate well to an mmo.
 

Vhite

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Aug 17, 2009
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Guffe said:
Witty Name Here said:
Pokémon is a given, honestly I think it would potentially be one of the most popular MMOs on the market if it were ever made.
NNYYYYAAAHAHHHAHAHAIFNSDBGSJBKBK!!!!!
YESYESYEYSYESYEYS!!!
I usually start raging when someone ninjas me but this laternative is so GOD-LIKE that I just must praise someone else fro thinking about this :)
Then again, it has been done, go type "pokemon MMO" into google.
It seems nice and all althou it basically is just a MOD but I would have such sweet plans for how to make a proper Pokemon MMO :D
But there is Pokemon MMORPG...
 
Jun 16, 2010
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I always thought a Grand Theft Auto MMO would be cool.
All Points Bulletin was a decent attempt, but that wasn't really an MMO because each "mission" was just like a standard match with a limited number of players, and when you're not in a mission you can't really interact with anyone. It's a fake sandbox.

I want something kinda like Planetside 2 crossed with Saints Row. A huge city where pretty much everyone's on their own, and there's just mayhem everywhere. The criminals commit crimes to earn money, and the law enforcers have to put a stop to them. You could even have civilian players who are just trying to run a business (and maybe sell stolen guns and ammo on the side). There's just so much room for making your own fun.
 

CommanderL

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May 12, 2011
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Father Time said:
CommanderL said:
Father Time said:
Ziodyne64 said:
I want the Harry Potter MMO to be a huge world with Hogwarts, Hogsmead, The Burrow, Privet Drive, the Ministry of Magic, any major place in the Harry Potter universe. I want quests, I want classes to learn new spells, I want hidden collectibles like spell books and clothes. I want epic battles with the Death Eaters, and finally, I want it on PS3, Xbox, PC, Mac, anything with a screen, and then, I just want it.
Problem with that is that once you graduate Hogwarts (which I'm guessing won't take 7 real world years) you need something else to do. That's why it should be the entire wizarding world.

I'm not even a big Harry Potter fan (stopped reading after book 4 because I found a series I liked better, and I still haven't seen the movies after 4). And yet I would love to play a sandbox Hogwarts game. Failing that, an MMO would be nice too.

You know if it's going to be an MMO with Hogwarts in it, maybe they could take some elements from Bully.

A better Idea The hogwarts part is like the starting level you go through hogwarts learn skills and taking classes that interest you then go into careers of your choosing Join the Minstry as an aurour or Starting a shop in diagon alley heck even joining the death eaters It will have a persistent world and there would be no classes you spec the way you want to play and learn spells that suit you
A lot of people will want to spend a lot of time in Hogwarts. Maybe the first couple classes or so could be a tutorial then after that you can choose to stay or you can leave at any time to set up shop, then re-enroll if you want.

I quess you could make it so after you graduate after a minimum of five years you could come back as a teacher or something
 

Newtonyd

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Apr 30, 2011
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I'm honestly flabbergasted this doesn't exist yet:

A spaceflight simulator that isn't the game version of Excel.

If someone could actually make a fun version of EVE Online, they could have people lining up at the door to get in, since the market is pretty underwhelming at the moment. The fact it takes place in space means that most of the content you can come up with will be far more original than any of the companies emulating World of Warcraft.

Make the game physics based where you can push or tow meteorites and slam them into enemy held planets, or mass resources for gargantuan rockets that can push planets out of orbit and into nearby stars, or create black holes which can swallow planets and stars whole. With a bit of random generation, you can make new solar systems for players to tear apart for battle resources.

I really don't understand how EVE has remained unchallenged for so many years. Is it so difficult for MMO developers to come up with better ideas than 'spreadsheets with graphics'? I really cannot express my frustration over seeing an unending deluge of hotkey combat WoW-likes, especially as someone who has really enjoyed MMOs in the past. Looking through the crop for the last couple of years is very disheartening.
 

AldUK

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Oct 29, 2010
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Newtonyd said:
I'm honestly flabbergasted this doesn't exist yet:

A spaceflight simulator that isn't the game version of Excel.

If someone could actually make a fun version of EVE Online, they could have people lining up at the door to get in, since the market is pretty underwhelming at the moment. The fact it takes place in space means that most of the content you can come up with will be far more original than any of the companies emulating World of Warcraft.

Make the game physics based where you can push or tow meteorites and slam them into enemy held planets, or mass resources for gargantuan rockets that can push planets out of orbit and into nearby stars, or create black holes which can swallow planets and stars whole. With a bit of random generation, you can make new solar systems for players to tear apart for battle resources.

I really don't understand how EVE has remained unchallenged for so many years. Is it so difficult for MMO developers to come up with better ideas than 'spreadsheets with graphics'? I really cannot express my frustration over seeing an unending deluge of hotkey combat WoW-likes, especially as someone who has really enjoyed MMOs in the past. Looking through the crop for the last couple of years is very disheartening.
http://www.robertsspaceindustries.com/star-citizen/

It's coming. :p

Captcha : fast and loose - must know my ex
 

Newtonyd

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Apr 30, 2011
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AldUK said:
Newtonyd said:
I'm honestly flabbergasted this doesn't exist yet:

A spaceflight simulator that isn't the game version of Excel.

If someone could actually make a fun version of EVE Online, they could have people lining up at the door to get in, since the market is pretty underwhelming at the moment. The fact it takes place in space means that most of the content you can come up with will be far more original than any of the companies emulating World of Warcraft.

Make the game physics based where you can push or tow meteorites and slam them into enemy held planets, or mass resources for gargantuan rockets that can push planets out of orbit and into nearby stars, or create black holes which can swallow planets and stars whole. With a bit of random generation, you can make new solar systems for players to tear apart for battle resources.

I really don't understand how EVE has remained unchallenged for so many years. Is it so difficult for MMO developers to come up with better ideas than 'spreadsheets with graphics'? I really cannot express my frustration over seeing an unending deluge of hotkey combat WoW-likes, especially as someone who has really enjoyed MMOs in the past. Looking through the crop for the last couple of years is very disheartening.
http://www.robertsspaceindustries.com/star-citizen/

It's coming. :p

Captcha : fast and loose - must know my ex
That's pretty reassuring to see. It might not have the physics fun that I imagine, but it's certainly better than nothing. Moreover, if the game takes off it will spark more interest in the Space sim genre.

Thanks for the link. God I love Kickstarter, it has found funding for some of my favorite projects.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
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Souplex said:
As much as I hate the Pookeymanns, the franchise seems perfectly tailored to an MMO.
But apparently Nintendo hates money.
I would play this MMO if it were a thing.