Thanks, Petey, want to tell us anything else obvious? Like that oxygen is humanity's most popular breathing medium? Or that Sam Raimi needs to make Evil Dead 4 already?
Bingo bango, well only time will tell!Nick Holmgren said:Baldry said:snip
Your comment and your avatar... together... OH GOD!!!tghm1801 said:I kind of agree.
I mean, Move just looks like black Wii-motes with balls on the end.
Kind of reminds me of a dildo for some reason.
Yeah, I can see Black & White and RTS doing very well on Kinect. In fact a lot of PC games that are mouse dependant could do much better using your hands on kinect than a controller's pointer (asumming they let you see your cursor). That could fill the gap other genres that wouldn't work well. But a bigger worry is the rumor it demands you stand up. That could sink the whole thing.Ponchponcho said:I hope he sees the potential for kinect and a possible Black and White 3. casting spells with hand gestures, training your monster and building structures. What I first thought when I saw kinect,"This will revolutionize rts games on consoles."
The difference Sony is pointing out with the Move is that it has proper 1:1 responses and such. So in essence, it'll be like a HD Wii that is extremely accurate and does what it promises. FPS games will be a much more viable, accurate alternative with the Move I hope.blackhole1 said:Let's decide on it when we have the bloody thing in our hands shall we. Imagine the Wii with no response delay (PS3 is a faster machine after all). If this is the case, the difference between the two will be like night and day.
If you watch some of the gameplay videos for kinect, you'll see your answer. If it can make a character run at varying speeds (Kinect Sports Hurdles) based up the player running on the spot then I'm pretty sure it can walk. Heck, early Resident Evil 'tank controls' would be really easy to do. Walk on the spot to move forwards, lean to turn. It's pretty easy if you think about it. As for switching spells, have you not seen the way you select things in the dashboard menus with Kinect? Selecting something from the HUD won't exacly be difficult: point at your designated spell, selection appears (much like with the current convention of pressing a button on the d-pad to change weapons), point at the spell you want, done. Not as quick as on a controller, but it's hardly clunky either. Heck a point and drag to select would be pretty darned quick, thinking about it. Either that, or perhaps just say "Spells: Fireball!" to select it, then gesture to chuck it at something, or even (and this is admittedly the weakest idea, depending up the Kinect's sensitivity toward individual fingers, although in the Kinectimals demo it looked like finger motion was detected veeeery precisely, just check out the bit when the girl is tickling the tiger behind the ears etc) just have a different gesture for each spell.Skopintsev said:please mister molyneux. please tell me how you can function a 'walk' control on Kinect? you want me to pretend i'm walking? Do i tell it to make me walk forward? should I be on a treadmill?
point being, I see a lot of blanks in Kinects overall design. It's impressive piece of hardware no doubt, but simple functions "like moving forward" or decided between spells in a game like Fable haven't even been explained.
Yeah, did anyone think they were different? I'm confused.DTWolfwood said:he is good at pointing out the obvious XD
QFTFurburt said:Well, I agree and disagree.
Yes, they are very, very similar. Too similar, in fact.
However, that doesn't mean that what Microsoft is doing is good. Hell no.
At least the Move and Wii actually have buttons.
Skopintsev said:please mister molyneux. please tell me how you can function a 'walk' control on Kinect? you want me to pretend i'm walking? Do i tell it to make me walk forward? should I be on a treadmill?
point being, I see a lot of blanks in Kinects overall design. It's impressive piece of hardware no doubt, but simple functions "like moving forward" or decided between spells in a game like Fable haven't even been explained.
Arkhangelsk said:Microsoft, on the other hand, chose a bad fruit. The Kinect doesn't look fun at all. Sure, you get direct control over the game, but who wants to jump around as a means of gaming? I'd rather have a lovely sitdown where I just flail my arms (with or without the Move). And I don't see many game genres where the Kinect is practical and fun.
I understand these sentiments, but to me, the trick is that with something like this you most likely shouldn't try to expect all games to work for this. FPS's are not likely to work here unless they're on rails, and the best an RPG can hope for is a different way to manipulate the menu screen. They shouldn't try to force a round game into a square peripheral because most likely it will not work and it will have all the problems you've described. Indeed, what WOULD moving forward be? no doubt someone would try to flesh it out, but do we need to? It's simply not useful for this.Furburt said:Well, I agree and disagree.
Yes, they are very, very similar. Too similar, in fact.
However, that doesn't mean that what Microsoft is doing is good. Hell no.
At least the Move and Wii actually have buttons.