Molyneux: Wii and Move Are the Same

The Great JT

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Oct 6, 2008
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Thanks, Petey, want to tell us anything else obvious? Like that oxygen is humanity's most popular breathing medium? Or that Sam Raimi needs to make Evil Dead 4 already?
 

Banana Phone Man

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May 19, 2009
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tghm1801 said:
I kind of agree.
I mean, Move just looks like black Wii-motes with balls on the end.
Kind of reminds me of a dildo for some reason.
Your comment and your avatar... together... OH GOD!!!
[small]thats one mental immage I won't forget soon[/small]

Although I do have to agree. If the ball changes colour it could be a mood sensory dildo. It could be red for stressed, blue for relaxed etc etc. Why am I even going into this?
 

Demons_Bane

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Sep 9, 2009
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Next you see him get on his knees and ready himself for his reward. Seriously his opinion is biased and no amount of his own justification can change that maybe these controllers share similarities, but is it really his place to analyze. No not really, now move along people this man has already broken my heart once (fable 2).
 

Rect Pola

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May 19, 2009
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Ponchponcho said:
I hope he sees the potential for kinect and a possible Black and White 3. casting spells with hand gestures, training your monster and building structures. What I first thought when I saw kinect,"This will revolutionize rts games on consoles."
Yeah, I can see Black & White and RTS doing very well on Kinect. In fact a lot of PC games that are mouse dependant could do much better using your hands on kinect than a controller's pointer (asumming they let you see your cursor). That could fill the gap other genres that wouldn't work well. But a bigger worry is the rumor it demands you stand up. That could sink the whole thing.
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
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Yes, Microsoft took a step forward by going back a generation and copying Sony's Eye Toy. Way to go Microsoft! Really going beyond.

Still, none of this motion controlling gets me excited. Please, let this fad die out until we can create reliable virtual reality.
 

Mr. Mike

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Mar 24, 2010
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blackhole1 said:
Let's decide on it when we have the bloody thing in our hands shall we. Imagine the Wii with no response delay (PS3 is a faster machine after all). If this is the case, the difference between the two will be like night and day.
The difference Sony is pointing out with the Move is that it has proper 1:1 responses and such. So in essence, it'll be like a HD Wii that is extremely accurate and does what it promises. FPS games will be a much more viable, accurate alternative with the Move I hope.

Plus I still like the look of it more than Kinect.
 

luvd1

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Jan 25, 2010
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Hmmm, Pete is doing the rounds. Theres a very good interview with Pete on edge mag's website. After reading that I was almost sold on the idea of kinect. I will see what Pete has in mind.
 

Jared

The British Paladin
Jul 14, 2009
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Im not surprised he is saying that, been in MS's pocket...but, I do agree. it dosnt seem anything more than a Wii impersonator, trying to dress itself up as something else
 

Mako SOLDIER

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Dec 13, 2008
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Skopintsev said:
please mister molyneux. please tell me how you can function a 'walk' control on Kinect? you want me to pretend i'm walking? Do i tell it to make me walk forward? should I be on a treadmill?

point being, I see a lot of blanks in Kinects overall design. It's impressive piece of hardware no doubt, but simple functions "like moving forward" or decided between spells in a game like Fable haven't even been explained.
If you watch some of the gameplay videos for kinect, you'll see your answer. If it can make a character run at varying speeds (Kinect Sports Hurdles) based up the player running on the spot then I'm pretty sure it can walk. Heck, early Resident Evil 'tank controls' would be really easy to do. Walk on the spot to move forwards, lean to turn. It's pretty easy if you think about it. As for switching spells, have you not seen the way you select things in the dashboard menus with Kinect? Selecting something from the HUD won't exacly be difficult: point at your designated spell, selection appears (much like with the current convention of pressing a button on the d-pad to change weapons), point at the spell you want, done. Not as quick as on a controller, but it's hardly clunky either. Heck a point and drag to select would be pretty darned quick, thinking about it. Either that, or perhaps just say "Spells: Fireball!" to select it, then gesture to chuck it at something, or even (and this is admittedly the weakest idea, depending up the Kinect's sensitivity toward individual fingers, although in the Kinectimals demo it looked like finger motion was detected veeeery precisely, just check out the bit when the girl is tickling the tiger behind the ears etc) just have a different gesture for each spell.

My point is, most of the things that people are saying can't be done with Kinect are really very possible with a little imagination. I think it's going to take a while before people realise quite what the technology is capable of. No offense intended, but since I doubt that Peter Molyneux is going to answer your questions I thought I'd do it instead.

Lol, and to everyone comparing Kinect to the Eyetoy camera: No. Seriously, you don't know what you're talking about. Well, unless the Eyetoy camera had full facial recognition, full voice recognition, full 3 dimensional depth perception, the ability to track a player to keep them in shot, and visual fidelity better than a 1st generation camera phone. Seriously people, do your homework before you slate what is actually a very promising bit of tech.
 

Unhappy Crow

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The Wii Remote and the Playstation Move controller are somewhat similar, but the Nintendo Wii came before Move, and we only know little about Move and its games that's playable with the motion controller.

As for the Kinect, it's like the Playstation Eye with the Wiimote and Nunchuk controls, but the Wii controls are the player(s).
 

Tales of Golden Sun

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Dec 18, 2008
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Furburt said:
Well, I agree and disagree.

Yes, they are very, very similar. Too similar, in fact.

However, that doesn't mean that what Microsoft is doing is good. Hell no.

At least the Move and Wii actually have buttons.
QFT
 

Xersues

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Dec 11, 2009
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OK, I've tried the Move, they had them at a Best Buy in LA to try them out, lucky me, I was on vacation at the same time, and 4 stores later I found one demoing it.

I have played the Wii and the Move and I have to say. It doesn't feel too similar at all. Think about your first impressions with the Wii. Think about what you wanted to do when you first picked it up. Remember how you really couldn't do that because that's not how it worked?

Remember the Wiimote is NOT 1 to 1 spatially. It doesn't care WHERE you have it. Just where you Point it. HUGE difference. The Move cares where you have it, and where you point it. It moves as you move. Using two moves is also rather weird, but it works rather well if the game requires it. Duck, dodge, spin, it seems to do alright. It's just up to game makers to use it right and bug free. It's a solid piece of machinery and the API is rather precise from what I've been told. (Sony QA is almost always a pain in the ass to work with however)

There's a reason WHY its called the move. If you can demo it, you'll see for yourself. It's pretty easy to see and feel the difference if you're not watching some crappy demo of it online.
 

coldfrog

Can you feel around inside?
Dec 22, 2008
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Skopintsev said:
please mister molyneux. please tell me how you can function a 'walk' control on Kinect? you want me to pretend i'm walking? Do i tell it to make me walk forward? should I be on a treadmill?

point being, I see a lot of blanks in Kinects overall design. It's impressive piece of hardware no doubt, but simple functions "like moving forward" or decided between spells in a game like Fable haven't even been explained.
Arkhangelsk said:
Microsoft, on the other hand, chose a bad fruit. The Kinect doesn't look fun at all. Sure, you get direct control over the game, but who wants to jump around as a means of gaming? I'd rather have a lovely sitdown where I just flail my arms (with or without the Move). And I don't see many game genres where the Kinect is practical and fun.
Furburt said:
Well, I agree and disagree.

Yes, they are very, very similar. Too similar, in fact.

However, that doesn't mean that what Microsoft is doing is good. Hell no.

At least the Move and Wii actually have buttons.
I understand these sentiments, but to me, the trick is that with something like this you most likely shouldn't try to expect all games to work for this. FPS's are not likely to work here unless they're on rails, and the best an RPG can hope for is a different way to manipulate the menu screen. They shouldn't try to force a round game into a square peripheral because most likely it will not work and it will have all the problems you've described. Indeed, what WOULD moving forward be? no doubt someone would try to flesh it out, but do we need to? It's simply not useful for this.

Now, if you look like something like Child of Eden, which looks like (if that person moving around is intended to be playing the game) it could have a pretty unique interface, that's the kind of ideas that the system needs. Something that is a different way entirely of playing a game. This system really has the disadvantage of not being as easily visualized for its purposes. With the Wii, the wii-mote took on several obvious roles and it was easy for a lot of people not to step out of that box. With this, you're not really given anything solid and it's hard to visualize just what will come out of it. Myself, I'm not even sure, but if it's done right, it could be a genre breaker. It COULD make a whole new method of gaming that doesn't need buttons. It has a huge potential for... well, anything? Only time and the developers can tell.

What it's going to come down to is this: can people make games unique and interesting enough that will let the Kinect hold its own? Microsoft can have at least some control over this, but that's the risk with a new peripheral. You can't be sure you'll get the support you need until you send out those feelers. I'm not saying that it IS a great new thing, but what it is is a tool, and it could be extremely useful in providing a gaming experience or it could just sit in the box, unused.

(actually, since I'm doing it stream of consciousness style already, gaming is the only place where people create the tool before they have a use for it. I'm sure they give developers their plan and wait for some response before going through with it, and even more I bet Molyneaux had a huge hand in making this thing exist, but still any peripheral like this is a risk that it will end up a huge waste.)