My other concern is mods that fix broken games eg Total War. Now the developer will get a share of the money from a mod that fixes a game that the developers released as a buggy mess.SadisticFire said:Snip
My other concern is mods that fix broken games eg Total War. Now the developer will get a share of the money from a mod that fixes a game that the developers released as a buggy mess.SadisticFire said:Snip
VincentX3 said:![]()
So yea, remember that mobile shit that we all hate? Ad's that pop up which just annoying as fuck?
That's apparently now a thing in Skyrim, made by modders this time because money.
And this is just the first game, the first week and there's already POP-UPS IN SKYRIM.
The people that are defending this kind of shit are just fucking retarded, no sweet way of saying it.
Yes, I do support DONATING too modders for their work, so they get 90-100% of the money I send (Since Paypal and other services usually charge 10%)
But this? Between the massive 75% cut and bullshit like this already happening during the first week?
Yea fuck this.
VincentX3 said:Apparently this is a thing now.
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G Fucking G Valve. Instead of fixing your shit make more of a mess.
There is a world of difference between having legitimate concerns about a system and advocating piracy, and it is counterproductive to write off everyone with objections as pirates.Alterego-X said:If you are upset that they are only getting a small cut (just like many other creators do), or that they are going to overprice things, you are doing nothing but bringing up the good old piracy apologist arguments, except here you hope that you can just convince the creators not asking for any money at all, instead of "bravely" protesting it with your legal disobedience. "BWAAH, publishers are being dicks to creators, so we should get all their content for free instead!!!"
And the fear that modders' property will now be STOLEN, is the most ridiculous mid-sentence switch between ideologies. Right until now, mods were not property at all, just fluff between the cracks of the system. If that's what you want to get back to, then YOU want to take away modders' "property". You can either admit that, and at least consistently challenge ALL intellectual property claims, games and movies and inventions too, or you can shrug and say that the possibility of theft is an inevitable side effect of starting to consider things property in the first place.
But you can't have it both ways, and protest the idea of mods being treated like property BECAUSE it raises the option for others to steal them. That would be exactly like justifing your piracy by saying that you do it because copyright is a terrible system that lets artists be robbed though piracy, so it needs to be challenged.
Gabe Newell said on reddit today [https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/cqopm8l?context=3] that they're adding $0 as a possible mandatory minimum. Valve isn't taking 75%; Valve's taking 30%, which is the same as their cut on every game sold through Steam and a lot lower than retail stores take. And distribution/hosting isn't 0% of the work. Bethesda's taking 45%, which is unbelievable; Bethesda already got the money from the game sale, and I cannot think of a good reason they deserve a cut. But Bethesda, not Valve, decided on that 45%.shirkbot said:The pay what you want option does still have a mandatory minimum. You can't have a pay what you want game with a minimum of $0, and people are mostly angry that Valve is taking a 75% cut while doing 0% of the work.
I mean, they're not quite "putting up a paywall." Mod creators can and should continue providing the mods for free through Steam workshop. They're letting mod creators, if those mod creators want, charge for their work. A paywall is more of a "pay this to access any content."Lt. Rocky said:A paywall should not have been the way to approach this, I'd have settled with a donation system instead. I've had some people satisfied with my work enough that they've asked me if there was a paypal account they could donate to (I do not have such a thing), and the idea of getting a few bucks from satisfied users via Steam sounds like a more beneficial and less harmful scenario for the community and myself.
Thanks for the heads up. At least it sounds like they're not just going to bury their heads in the sand, especially since they're adding a proper pay-what-you-want option, but that pay distribution is still broken. I knew Valve wasn't taking all of the 75%, and I'm okay with them taking something to cover operating costs since it is their store, but leaving only 25% for the modders is a bad deal. I still have concerns about how they're going about all of this, they knew this would cause a kerfuffle and did it anyway, but we'll see how it plays out. I still intend to write them a proper letter once some of the dust settles to cover any lingering concerns.inidu said:Gabe Newell said on reddit today [https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/cqopm8l?context=3] that they're adding $0 as a possible mandatory minimum. Valve isn't taking 75%; Valve's taking 30%, which is the same as their cut on every game sold through Steam and a lot lower than retail stores take. And distribution/hosting isn't 0% of the work. Bethesda's taking 45%, which is unbelievable; Bethesda already got the money from the game sale, and I cannot think of a good reason they deserve a cut. But Bethesda, not Valve, decided on that 45%.shirkbot said:The pay what you want option does still have a mandatory minimum. You can't have a pay what you want game with a minimum of $0, and people are mostly angry that Valve is taking a 75% cut while doing 0% of the work.
I mean, they're not quite "putting up a paywall." Mod creators can and should continue providing the mods for free through Steam workshop. They're letting mod creators, if those mod creators want, charge for their work. A paywall is more of a "pay this to access any content."Lt. Rocky said:A paywall should not have been the way to approach this, I'd have settled with a donation system instead. I've had some people satisfied with my work enough that they've asked me if there was a paypal account they could donate to (I do not have such a thing), and the idea of getting a few bucks from satisfied users via Steam sounds like a more beneficial and less harmful scenario for the community and myself.
That's kind of like what gamespy said when valve ditched won and used their own server software, before long people realise running two (resource hog grrr) programmes at once is a pain and eventually valve will fill the gaps with their software and gamespy just dried up With no need of patch hosting and server browsers.IamLEAM1983 said:And nothing of value was lost?
I mean, I've never used the Workshop. I've always used the Nexus Mod Manager. I just don't see Valve growing a monopoly on modding, mostly because there's a bigger and more complex free database's worth of mods on offer.
It will probably be Valve on the losing end this time, since (at least for Skyrim), workshop has always been just a small drop in the bucket compared to the mammoth the Nexus is.UltraPic said:That's kind of like what gamespy said when valve ditched won and used their own server software, before long people realise running two (resource hog grrr) programmes at once is a pain and eventually valve will fill the gaps with their software and gamespy just dried up With no need of patch hosting and server browsers.IamLEAM1983 said:And nothing of value was lost?
I mean, I've never used the Workshop. I've always used the Nexus Mod Manager. I just don't see Valve growing a monopoly on modding, mostly because there's a bigger and more complex free database's worth of mods on offer.
Problem is some modders have already switched "sides" And either made their nexus stuff unavailable or made updates exclusive to the steam workshop. Hell the guy who made midas magic even put two versions of his mod, a paid gold version and a free version with pop up ads.IamLEAM1983 said:And nothing of value was lost?
I mean, I've never used the Workshop. I've always used the Nexus Mod Manager. I just don't see Valve growing a monopoly on modding, mostly because there's a bigger and more complex free database's worth of mods on offer.