It really is basically equivalent to reloading; your weapon doesn't "break" it just gets less sharp, so it bounces off enemies more (still deals full damage, just can't be combo'd) and deals slightly less damage (I believe the difference between one sharpness level and the next ranges from 5 to 20%). When you want to "reload" your weapon, you click a button, wait a few seconds while your character sharpens the weapon, and you're back to normal. It's about as time consuming as attempting to reload, say, an LMG in Call of Duty, by which I mean if you sit in the open doing it, you'll get toasted, but you can easily do it in combat when there's a lull.Quorothorn said:Considering that near the start of this thread there was a discussion about whether or not weapon degradation has ever worked out decently in a game, I think claiming that it's essentially equivalent to reloading (a nigh-universal gameplay element whenever there are guns, and one which I've never heard complaints about) is possibly the most ridiculous statement I've seen so far here.Carnagath said:And I do love how all the Yahtzee fanboys claim that he was "just exaggerating" whenever he posts fallacies. What else do you want us to focus on anyway dude? His complaint that "weapons break"? You really expect people to grace such a petty complaint with a reply? Making weapons break less is part of the character progression in MH3. You don't like it and want to call a game shit because of it? Ok. Whatever. Then Mass Effect is also shit, because you don't have infinite ammo and have to reload your weapons. Everyone knows that reloading is pointless and tedious and, to paraphrase Yahztee's article, if you are fighting an enemy and your clip is empty, you have to choose between running away in order to reload and risk having the enemies ruin your shit, or you can just sit there and stare at them. Except, if you actually claim that Mass Effect is shit because of that, people will call you an idiot and be RIGHT, while with Moster Hunter they are just fanboys.Quorothorn said:I do love how all the MHT defenders are focusing exclusively on the "tutorial = 10 hours" thing. Because when your argument rests entirely on a literal approach to one particular bit of exaggeration in someone's article, you know you have righteousness on your side, for certain sure.
So making you go through the gathering quests instead of fighting monsters is bad, but not making you do it so you can spend your time fighting monsters is worse?My main complaint in the video was item gathering, how foraging for random bits of garbage in the wilderness got in the way of the juicy fighting, and it was virtually impossible to predict what items were only worth flogging at the village store for pennies and which would be worth hanging onto. Someone pointed out that at some point you can employ some of the villagers to grow and gather certain resources on your behalf. But that's even worse! That's entering management simulator territory, the genre one step up from database software. At least gathering the stuff yourself has the exploration element. The threat of curious velociraptors trotting over to inspect my pancreas as I scrape out the contents of a beehive. Maybe next I could pay someone to kill all the monsters for me so I can spend the entire game sitting in my hut kicking the butler.
Haha thats what I was thinking!Brickcups said:Exactly! If it takes you 10 hours to get through the tutorial... you aren't playing it right. lolCarnagath said:Blah blah blah, MH3 does not have a 10 hour tutorial. It has a 90 minute tutorial, unless you linger on, doing things that are unnecessary forever. Do them for a bit, explore a bit, then move on. Do you need a manual to play this game, someone to hold your hand? You don't like some elements of it, sure, I accept that, but saying it has a 10 hour tutorial is like reviewing WoW and spending your first 10 hours picking herbs and then saying "In this game you do nothing but pick herbs for the first 10 hours". That's pretty silly.
Also, WELL UP YOURS TOO, PRICK!
Nah it is just the way of JRPG's in general.QUINTIX said:Is it just me or are these MH fans enthralled with size?
Haha, this british twat is a far fucking cry from being George Carlin, mate.GrimHeaper said:Comedians usually have truths hidden in their words.MatsVS said:What I find interesting is that anyone actually cares about this guy's opinions. I mean, he's amusing on occasion, but really? This is where people go for guidance? To a comedian? Honestly, that's just messed up...
That is why they are effective, like George Carlin for example.
Hey, if MHT pulled off weapon degradation then more power to it, but again, that gameplay element is just not liked. Pretty much ever. The two cannot be equivocated when historically they have been viewed in such different lights. Reloading is ubiquitous and uncontroversial; weapon degradation is uncommon and, frankly, generally despised.milskidasith said:It really is basically equivalent to reloading; your weapon doesn't "break" it just gets less sharp, so it bounces off enemies more (still deals full damage, just can't be combo'd) and deals slightly less damage (I believe the difference between one sharpness level and the next ranges from 5 to 20%). When you want to "reload" your weapon, you click a button, wait a few seconds while your character sharpens the weapon, and you're back to normal. It's about as time consuming as attempting to reload, say, an LMG in Call of Duty, by which I mean if you sit in the open doing it, you'll get toasted, but you can easily do it in combat when there's a lull.Quorothorn said:Considering that near the start of this thread there was a discussion about whether or not weapon degradation has ever worked out decently in a game, I think claiming that it's essentially equivalent to reloading (a nigh-universal gameplay element whenever there are guns, and one which I've never heard complaints about) is possibly the most ridiculous statement I've seen so far here.Carnagath said:And I do love how all the Yahtzee fanboys claim that he was "just exaggerating" whenever he posts fallacies. What else do you want us to focus on anyway dude? His complaint that "weapons break"? You really expect people to grace such a petty complaint with a reply? Making weapons break less is part of the character progression in MH3. You don't like it and want to call a game shit because of it? Ok. Whatever. Then Mass Effect is also shit, because you don't have infinite ammo and have to reload your weapons. Everyone knows that reloading is pointless and tedious and, to paraphrase Yahztee's article, if you are fighting an enemy and your clip is empty, you have to choose between running away in order to reload and risk having the enemies ruin your shit, or you can just sit there and stare at them. Except, if you actually claim that Mass Effect is shit because of that, people will call you an idiot and be RIGHT, while with Moster Hunter they are just fanboys.Quorothorn said:I do love how all the MHT defenders are focusing exclusively on the "tutorial = 10 hours" thing. Because when your argument rests entirely on a literal approach to one particular bit of exaggeration in someone's article, you know you have righteousness on your side, for certain sure.
The problem is that even calling it weapon degradation is misleading. It's not that your weapon gets weaker and you have to pay a money sink NPC to keep it in tip top shape. It's that once you get about a hundred hits in on a monster, it goes down a notch and you spend three seconds to get it back to max, at no cost. Is it necessary? Maybe not, but it's to keep you from just hacking away at the monster even when your weapon bounces off, though the monster attacking does a decent job of that.Quorothorn said:Hey, if MHT pulled off weapon degradation then more power to it, but again, that gameplay element is just not liked. Pretty much ever. The two cannot be equivocated when historically they have been viewed in such different lights. Reloading is ubiquitous and uncontroversial; weapon degradation is uncommon and, frankly, generally despised.milskidasith said:It really is basically equivalent to reloading; your weapon doesn't "break" it just gets less sharp, so it bounces off enemies more (still deals full damage, just can't be combo'd) and deals slightly less damage (I believe the difference between one sharpness level and the next ranges from 5 to 20%). When you want to "reload" your weapon, you click a button, wait a few seconds while your character sharpens the weapon, and you're back to normal. It's about as time consuming as attempting to reload, say, an LMG in Call of Duty, by which I mean if you sit in the open doing it, you'll get toasted, but you can easily do it in combat when there's a lull.Quorothorn said:Considering that near the start of this thread there was a discussion about whether or not weapon degradation has ever worked out decently in a game, I think claiming that it's essentially equivalent to reloading (a nigh-universal gameplay element whenever there are guns, and one which I've never heard complaints about) is possibly the most ridiculous statement I've seen so far here.Carnagath said:And I do love how all the Yahtzee fanboys claim that he was "just exaggerating" whenever he posts fallacies. What else do you want us to focus on anyway dude? His complaint that "weapons break"? You really expect people to grace such a petty complaint with a reply? Making weapons break less is part of the character progression in MH3. You don't like it and want to call a game shit because of it? Ok. Whatever. Then Mass Effect is also shit, because you don't have infinite ammo and have to reload your weapons. Everyone knows that reloading is pointless and tedious and, to paraphrase Yahztee's article, if you are fighting an enemy and your clip is empty, you have to choose between running away in order to reload and risk having the enemies ruin your shit, or you can just sit there and stare at them. Except, if you actually claim that Mass Effect is shit because of that, people will call you an idiot and be RIGHT, while with Moster Hunter they are just fanboys.Quorothorn said:I do love how all the MHT defenders are focusing exclusively on the "tutorial = 10 hours" thing. Because when your argument rests entirely on a literal approach to one particular bit of exaggeration in someone's article, you know you have righteousness on your side, for certain sure.
I like the Hook reference. Fun movie.SAMAS said:Ten hours, Yahtzee? Really? Maybe you just suck at the game.
No really. If all the people who played it took less than two hours and you take ten, you are Officially Bad at this kind of game. Maybe we should make a plaque for it. Maybe you just have some kind of temporal allergic reaction to level/item grinding that slows down time for you. I'm afraid to ask you to even think about a Nippon Ichi game, it might take you a week to get through the opening.
Also:
So making you go through the gathering quests instead of fighting monsters is bad, but not making you do it so you can spend your time fighting monsters is worse?My main complaint in the video was item gathering, how foraging for random bits of garbage in the wilderness got in the way of the juicy fighting, and it was virtually impossible to predict what items were only worth flogging at the village store for pennies and which would be worth hanging onto. Someone pointed out that at some point you can employ some of the villagers to grow and gather certain resources on your behalf. But that's even worse! That's entering management simulator territory, the genre one step up from database software. At least gathering the stuff yourself has the exploration element. The threat of curious velociraptors trotting over to inspect my pancreas as I scrape out the contents of a beehive. Maybe next I could pay someone to kill all the monsters for me so I can spend the entire game sitting in my hut kicking the butler.
Speaking of worse... You actually did the first Monster Hunt, the first taste of the meat of the game, and still left it out of the actual review? Bad Form, Peter[/Hook]. I mean, given the fools on this page (you heard me) who actually take your reviews as advice on whether or not to get a game, not actually representing the game as you played and experienced it is just... half-assed.
I mean seriously, Agree with your views or not, it's truly disappointing to see you fail like that.
Mechanically, they can, in fact, be equivocated. They work the same and 'feel' the game within the flow of combat.Quorothorn said:The two cannot be equivocated when historically they have been viewed in such different lights. Reloading is ubiquitous and uncontroversial; weapon degradation is uncommon and, frankly, generally despised.
Cnogratulations! How does it feel to have Yahtzee's cock in your mouth? The reporters are just ANXIOUS to know.Lawllerskater said:Congratulations retarded ape! You've swung and missed the entire synopsis of why he did so! You are now fully an ass-hat!chakra22 said:Congratulations yahtzee! You have just beaten the easiest boss in the entire game and given up. You are now fully a casual
George Carlin can be funny, but frankly I prefer Yahtzee. Or Bill Cosby.MatsVS said:Haha, this british twat is a far fucking cry from being George Carlin, mate.GrimHeaper said:Comedians usually have truths hidden in their words.MatsVS said:What I find interesting is that anyone actually cares about this guy's opinions. I mean, he's amusing on occasion, but really? This is where people go for guidance? To a comedian? Honestly, that's just messed up...
That is why they are effective, like George Carlin for example.
So you're saying we need a new name for the mechanic as presented in MHT?milskidasith said:The problem is that even calling it weapon degradation is misleading. It's not that your weapon gets weaker and you have to pay a money sink NPC to keep it in tip top shape. It's that once you get about a hundred hits in on a monster, it goes down a notch and you spend three seconds to get it back to max, at no cost. Is it necessary? Maybe not, but it's to keep you from just hacking away at the monster even when your weapon bounces off, though the monster attacking does a decent job of that.Quorothorn said:Hey, if MHT pulled off weapon degradation then more power to it, but again, that gameplay element is just not liked. Pretty much ever. The two cannot be equivocated when historically they have been viewed in such different lights. Reloading is ubiquitous and uncontroversial; weapon degradation is uncommon and, frankly, generally despised.milskidasith said:It really is basically equivalent to reloading; your weapon doesn't "break" it just gets less sharp, so it bounces off enemies more (still deals full damage, just can't be combo'd) and deals slightly less damage (I believe the difference between one sharpness level and the next ranges from 5 to 20%). When you want to "reload" your weapon, you click a button, wait a few seconds while your character sharpens the weapon, and you're back to normal. It's about as time consuming as attempting to reload, say, an LMG in Call of Duty, by which I mean if you sit in the open doing it, you'll get toasted, but you can easily do it in combat when there's a lull.Quorothorn said:Considering that near the start of this thread there was a discussion about whether or not weapon degradation has ever worked out decently in a game, I think claiming that it's essentially equivalent to reloading (a nigh-universal gameplay element whenever there are guns, and one which I've never heard complaints about) is possibly the most ridiculous statement I've seen so far here.Carnagath said:And I do love how all the Yahtzee fanboys claim that he was "just exaggerating" whenever he posts fallacies. What else do you want us to focus on anyway dude? His complaint that "weapons break"? You really expect people to grace such a petty complaint with a reply? Making weapons break less is part of the character progression in MH3. You don't like it and want to call a game shit because of it? Ok. Whatever. Then Mass Effect is also shit, because you don't have infinite ammo and have to reload your weapons. Everyone knows that reloading is pointless and tedious and, to paraphrase Yahztee's article, if you are fighting an enemy and your clip is empty, you have to choose between running away in order to reload and risk having the enemies ruin your shit, or you can just sit there and stare at them. Except, if you actually claim that Mass Effect is shit because of that, people will call you an idiot and be RIGHT, while with Moster Hunter they are just fanboys.Quorothorn said:I do love how all the MHT defenders are focusing exclusively on the "tutorial = 10 hours" thing. Because when your argument rests entirely on a literal approach to one particular bit of exaggeration in someone's article, you know you have righteousness on your side, for certain sure.
Yes, I suppose. It still means Yahtzee gave up after beating an easy monster.Grandleon said:Don't lie to him. Great Jaggi is an oversized minion, not a boss. They fall over in less than 2 minutes as long as you aren't trying to attack them with a steak knife.chakra22 said:Congratulations yahtzee! You have just beaten the easiest boss in the entire game and given up. You are now fully a casual
I guess you could call it weapon reloading, or just use what it calls it, the sharpness system. It's a far cry from what weapon degradation brings to mind, where the weapon loses effectiveness slowly, can't be repaired during missions, and acts only as a money sink.Quorothorn said:George Carlin can be funny, but frankly I prefer Yahtzee. Or Bill Cosby.MatsVS said:Haha, this british twat is a far fucking cry from being George Carlin, mate.GrimHeaper said:Comedians usually have truths hidden in their words.MatsVS said:What I find interesting is that anyone actually cares about this guy's opinions. I mean, he's amusing on occasion, but really? This is where people go for guidance? To a comedian? Honestly, that's just messed up...
That is why they are effective, like George Carlin for example.
ETA: Or Jon Stewart.
So you're saying we need a new name for the mechanic as presented in MHT?milskidasith said:The problem is that even calling it weapon degradation is misleading. It's not that your weapon gets weaker and you have to pay a money sink NPC to keep it in tip top shape. It's that once you get about a hundred hits in on a monster, it goes down a notch and you spend three seconds to get it back to max, at no cost. Is it necessary? Maybe not, but it's to keep you from just hacking away at the monster even when your weapon bounces off, though the monster attacking does a decent job of that.Quorothorn said:Hey, if MHT pulled off weapon degradation then more power to it, but again, that gameplay element is just not liked. Pretty much ever. The two cannot be equivocated when historically they have been viewed in such different lights. Reloading is ubiquitous and uncontroversial; weapon degradation is uncommon and, frankly, generally despised.milskidasith said:It really is basically equivalent to reloading; your weapon doesn't "break" it just gets less sharp, so it bounces off enemies more (still deals full damage, just can't be combo'd) and deals slightly less damage (I believe the difference between one sharpness level and the next ranges from 5 to 20%). When you want to "reload" your weapon, you click a button, wait a few seconds while your character sharpens the weapon, and you're back to normal. It's about as time consuming as attempting to reload, say, an LMG in Call of Duty, by which I mean if you sit in the open doing it, you'll get toasted, but you can easily do it in combat when there's a lull.Quorothorn said:Considering that near the start of this thread there was a discussion about whether or not weapon degradation has ever worked out decently in a game, I think claiming that it's essentially equivalent to reloading (a nigh-universal gameplay element whenever there are guns, and one which I've never heard complaints about) is possibly the most ridiculous statement I've seen so far here.Carnagath said:And I do love how all the Yahtzee fanboys claim that he was "just exaggerating" whenever he posts fallacies. What else do you want us to focus on anyway dude? His complaint that "weapons break"? You really expect people to grace such a petty complaint with a reply? Making weapons break less is part of the character progression in MH3. You don't like it and want to call a game shit because of it? Ok. Whatever. Then Mass Effect is also shit, because you don't have infinite ammo and have to reload your weapons. Everyone knows that reloading is pointless and tedious and, to paraphrase Yahztee's article, if you are fighting an enemy and your clip is empty, you have to choose between running away in order to reload and risk having the enemies ruin your shit, or you can just sit there and stare at them. Except, if you actually claim that Mass Effect is shit because of that, people will call you an idiot and be RIGHT, while with Moster Hunter they are just fanboys.Quorothorn said:I do love how all the MHT defenders are focusing exclusively on the "tutorial = 10 hours" thing. Because when your argument rests entirely on a literal approach to one particular bit of exaggeration in someone's article, you know you have righteousness on your side, for certain sure.
It's hardly a "money sink" though. All you have to do is buy 99 whetsones from the market every, say... actually I haven't done it twice yet. It hardly costs much anyway.I guess you could call it weapon reloading, or just use what it calls it, the sharpness system. It's a far cry from what weapon degradation brings to mind, where the weapon loses effectiveness slowly, can't be repaired during missions, and acts only as a money sink.
Agreed. I could care less if Yahtzee himself hates the game, it's the idiotic fans of his who believe every word he says, as if he were ACTUALLY REVIEWING the game.ChrowX said:This is an exaggeration on an exaggeration.. I had a nerd fit before, but this.. this makes me want to give up on Yahtzee and Zero Punctuation entirely. It's just a gross misrepresentation all around and it's like I don't even know what game he's talking about. I'd say something about journalistic integrity, but I'm not sure if he's going for some sort of "I'm not actually a journalist!" type thing and he's actually a satirist or a comedian.
It was a bit to gloss over the game and boil it down to about 2 minutes of actual video review, but to outright say that the game has a 10 hour tutorial is bullshit. It's a lie and nothing else. 10 hours will take you half-way into the solo missions and into fighting some of the bigger monsters, the different locales, and even a new weapon type. Oh, and it unlocks plenty of new things for you to do, like the fishing fleet, the trading ship, and the ever-expanding farm which will do your gather for you. Yeah, you complained about wasting all your time gathering items and the game can do it for you while you are off doing more important things.
But worse still.. The legion of idiots who eat this shit up. "10 hour tutorial? Duck this game that I've never played and have no perspective on!" That bothers me most of all.
Erm, he kind of IS reviewing the game, though. Even if his method of review in this case is wrongheaded, incomplete, flawed, misrepresentative, absurd, whatever term you wish to use, he is still reviewing the game.chakra22 said:Agreed. I could care less if Yahtzee himself hates the game, it's the idiotic fans of his who believe every word he says, as if he were ACTUALLY REVIEWING the game.ChrowX said:This is an exaggeration on an exaggeration.. I had a nerd fit before, but this.. this makes me want to give up on Yahtzee and Zero Punctuation entirely. It's just a gross misrepresentation all around and it's like I don't even know what game he's talking about. I'd say something about journalistic integrity, but I'm not sure if he's going for some sort of "I'm not actually a journalist!" type thing and he's actually a satirist or a comedian.
It was a bit to gloss over the game and boil it down to about 2 minutes of actual video review, but to outright say that the game has a 10 hour tutorial is bullshit. It's a lie and nothing else. 10 hours will take you half-way into the solo missions and into fighting some of the bigger monsters, the different locales, and even a new weapon type. Oh, and it unlocks plenty of new things for you to do, like the fishing fleet, the trading ship, and the ever-expanding farm which will do your gather for you. Yeah, you complained about wasting all your time gathering items and the game can do it for you while you are off doing more important things.
But worse still.. The legion of idiots who eat this shit up. "10 hour tutorial? Duck this game that I've never played and have no perspective on!" That bothers me most of all.