NoblePhilistineFox said:
3.)whats the point of stun? maybe I dont fully understand it or something.
If its sole purpose is to simply make the enemies flinch for a moment(like making them tople sideways like the Royal does), then wouldnt it be easier to have a gunner with para or sleep or something.
or just use a trap.
and lets just say(for the record) that this has nothing to do with sidequests, fighting only.
1&5.)every hammer ive played with never does anything but screw me(and the other players) up while I(we) was doing exactly what I was supposed to do(go for cutable parts near the tail)
in fact I almost never go near the head because logically speaking, the head is where the teath are...
4.)I think one of us explained it wrong or something, because here is what I am hearing.
my weapon has around 230(I think) fire damage and 490 regular, and you are saying that a SnS with 300 fire damage, and say 230 attack, would do more damage to the same monster.
and the longsword is almost as fast(if not a little faster) while attacking if using spirit attacks so lets take that factor out of the equation.
7.)what about switch axes, they can deal a f**kload.
when used right they have always been the best part of the team im on.
put him and a good support gunner together and youve got an unstopable force.
Stun is when the monster gets the stars floating around his head and sits still for as long as if it was paralyzed. That's what stun is. It's the same thing that happens to you if you get hit repeatedly.
If hammer users are being idiots, that's a problem, but when I go hammering I always hit the head. It's easy enough to superpound after an attack and stay safe.
Yes, the SnS does more elemental damage per attack. It will deal less raw damage (the formula is complicated, but basically, attacks have a certain "percent" of the raw damage stat they deal, which is then divided based on the weapons multiplier [GS and SA's are about 5, so their damage is fifthed after everything is over, SnS is like 1 point something, so it's a little more than half, etc).
For instance, for raw damage, a GS could have, say, 1k damage (way high), hit with a 100% attack (About a second level charge strike), at an area that has 50% defense on the monster and has a 5 times weapon factor (not exact), so it deals (1000*1*.5)/5 damage, or 100 damage.
A Sword and Shield with, say, 300 damage could deal a 10% attack (about normal) to the same area, with a factor of 1.5 for the weapon, meaning it would deal (300*.1*.5)/1.5, or ten damage.
However, elemental damage is much simpler: It's just the elemental damage stat, times the monsters elemental defense for that area and that element, times some factor I can't remember, so yes, a SnS with 300 fire element will deal more elemental damage, per hit, than a longsword with 230 fire damage. Elemental damage is rarely a huge factor except against monsters with a huge weakness to one element, such as Gigginox's to fire.
7: Switch axes still deal less damage, though they are a lot easier to pick up.