Monster Hunter Tri

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Grandleon

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Jun 1, 2010
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milskidasith said:
Wait, what? Great Sword is only draw attack, and charged up draw attack (at least online) so it shouldn't need the Wii Mote waggle at all.
The charge attack IS a positional attack on the Wiimote, and if that's the ONLY attacks you're using, you're wasting the weapon's full range. If it's safe to do so, you should be comboing in another attack after the charge attack, and two of those options are positional attacks. You'll end up with better damage than merely retreating to reposition for another charge attack. Don't be mistaking guidelines for new players in not pissing off group members for how it should be played by people who have experience and spatial awareness.
 

Zethis

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Apr 25, 2008
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"Unless at that magic ten hour mark the game goes "Ha ha, just kidding, here's a completely different game" and magically transmutes the disk into Shadow of the Colossus or something, I don't see how it could significantly improve."

Actually...thats how it felt for me when I started playing.
I see what the problem is. You have to work hard to be able to fight those big boss monster. You have to work on your field, prepare traps and potions, gather items to build these traps or bombs you may need.
Its more like a prehistoric real life simulation + fantasy elements.

But... its sooo rewarding to kill a frickin huge monster, with a BFS thats just a small knife compared to your enemy ;)
 

Zakdos

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Jun 1, 2010
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I just registered here to say:

Are you serious? 10 fucking hours? Geez, you suck at playing. That or you were putting too much thought into changing your equipment.

Other than that: Yeah, MH have all slow starts. What can I say? You love it or you hate it.
 

Krimson Kun

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May 28, 2010
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The Hungry Samurai said:
While the initial review did leave me feeling that he didn't give the game a fair shot, and that he focused on things that some people like. (No, really some people like the base simplicity of this game and the big nasties are pretty impressive) This did make much sense. I wasn't one of the complainers about the article but if you give a rats ass I apologize on behalf of them.

I made it through more than he did, and I probably would have actually completed the game if it weren't for the stupid Weapon Degradation system, and the fact that EVERY time you beat one of the games obscenely difficult bosses, it then became one of the regularly random spawned mobs in the game. I loved the game's style but I needed to see a bit more reward for my effort.

Also I thought making the first boss of the game a "BIGGER" version of the most commonly fought creature in the game to that point, a complete idiot move.
Why do people think Great Jaggi is a boss? Is it because it is called 'Great' Jaggi? It is not a boss, but just a simple minion, Barroth is a boss, Qurupeco is a boss, Royal Luduroth is kinda a boss, and so on. Great Jaggi is nothing more than a minion.

Edit: Here's a size comparison link to kinda give you an idea of how big the monsters get its not tri mind you, but still.
Edit2: forgot I don't know how to use html here's the link http://images4.wikia.nocookie.net/__cb20090513071155/monsterhunter/images/2/20/MonsterSize2.jpg
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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I think that the problem is that Yahtzee is playing these games like a pirate. There was an article a while back about how the author had once become so used to pirating software that he never actually bought a game for himself and instead just skimmed over games without treating them like proper games. Mr. Croshaw gets these games for free so that he can review them, so he doesn't respect them (although that sounds like a slightly strong word for the situation) as if he bought them. This is how he can play less than 10 hours in an RPG and still feel like he hasn't wasted anything on it that he should make it earn back.
 

milskidasith

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Jul 4, 2008
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Where are all these butthurt Monster Hunter fans everybody keeps going on about? I see more people insulting them and calling all fans of the game sheep than I see actual MH fans, let alone unreasonable ones (most all of them, myself included, are annoyed more at the fact Yahtzee didn't even point out he quit in the review and, obviously, that he didn't have much material actually based on the game [half of it was wii/japan bashing and cutscene bashing])
 

mr Awsome

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Jul 27, 2009
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alright, when he said a "ten hour tutorial" he was obviously exaggerating, i guess some of you are too dumb to realise that.
the tutorial took me like 3 hours at best
but maybe theres a pretty long tutorial because they dont want you going in the game with no experience with a weapon whatsoever fighting this big baddass of a monster and dieing ever single time. if i didnt play the tutorial, or if there was no tutorial, i would get so frustrated from dieing that i would stop playing.

so maybe you people will stop letting yahtzee have such a big influence on you that you only buy the games he gives good reviews for.
this is probably the only time ive gottne mad over somethin as stupid as this, not at yahtzee for giving it a bad review because everyone is entitled to their opinion, but mad at you guys for listening to him as if he was jesus reincarnated!

***Form your own opinions through experience***
 

milskidasith

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Jul 4, 2008
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mr Awsome said:
alright, when he said a "ten hour tutorial" he was obviously exaggerating, i guess some of you are too dumb to realise that.
the tutorial took me like 3 hours at best
but maybe theres a pretty long tutorial because they dont want you going in the game with no experience with a weapon whatsoever fighting this big baddass of a monster and dieing ever single time. if i didnt play the tutorial, or if there was no tutorial, i would get so frustrated from dieing that i would stop playing.

so maybe you people will stop letting yahtzee have such a big influence on you that you only buy the games he gives good reviews for.
this is probably the only time ive gottne mad over somethin as stupid as this, not at yahtzee for giving it a bad review because everyone is entitled to their opinion, but mad at you guys for listening to him as if he was jesus reincarnated!

***Form your own opinions through experience***
There's still a difference between exaggeration and hyperbole. In this case, he's made the tutorial from a reasonable amount of time (an hour) to a completely unreasonable one (ten hours). Even if it's an exaggeration, that doesn't change the fact it moves the timespan from "annoying to some, but playable" to "Holy shit this isn't ever worth it."

That's like saying if I said your face was covered in acne and it looked like you lost a knife fight because you had a shaving cut and a speck of dirt on your cheek.
 

obex

Gone Gonzo ..... no ..... wait..
Jun 18, 2009
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NamesAreHardToPick said:
obex said:
lol the equipment management gripe is so off-base it's not even a thing. I mean on what grounds can someone gripe about how a character has to go HOME to change like 50 pounds of armor, or how you can't carry an alternate weapon when the one you've brought clearly wieghs a ton? While other games let you tote a closet worth of clothing and a garbage-can sized rocket launcher that just spring into existence when you hit the hotkey, you can't tell me with a straight face that this ridiculous immersion-breaker from 1980's roleplaying games is an important feature for every videogame to emulate.

It's not like there's a "right" or "wrong" kind of weapon for 90% of the monsters you hunt, though depending on your play style some might feel that way... and that's a matter of trying different things and learning the ropes again and we know how much respect having to invest some effort for a game gets around here.
Ok this i must simple respond to i will have to ignore your possible valid point about right and wrong weapons as i havent played the game.

But have you never herd of suspension of disbelief its where you accept that this is a work of ficiton/fantasy and never think "where does legolas keep getting his arrows from? he never picks them up" or "Why does my wow character never need to go to the bathroom?" because we want to play a fun game not get bogged down in realism. I mean if you want to move more towards realism like COD or w/e fine do it but FFS i dont want realism in a game about fighting monsters! We maybe i do and when they make one ill have a look but you cannot pass of something as an attempt at realism when there are no other realistic things in the game!

What happens with realism is it impresses you by making you think "Holy shit thats just like real life!" for example in Farcry 2 when on low health your character does special stabilising healing where he does a context sensitive action such as bandaging a wound, patting fire out on his clothing or pulling a bullet out of his leg when this happens i think "Wow this is like what would happen in a real gun fight!" but in when you got back to your house did you think "holy shit this is totally like real life if i was like fighting monsters i couldn't carry all that shit at all its way to heavy!" Is there one other aspect of the game that is realistic like this to show that it was not just a rubbish mechanic i mean how does your health recover do you drink potions i hope not that silly how does that work i mean is it magic if so why not a magic bag to carry my stuff in infact do you have a inventory weight? Or can you carry infinite gold/magic potions/Frogs eye just not more armour?

This is ignoring the elephant in the room that this is game about fighting monsters REALISM HAS NO PLACE HERE. We want fun game play elements not realistic ones or if you want a nice compromise why not make a realistic game play mechanic that doesnt sound like a total pain in the arse? You talk about immersion breaking i can think of nothing that would kill the mood of being a bad ass monster killer than having to trek home so i can change my clothes.

Seriously i said that i wouldnt respond unless you guys came up with something awesome and im pleased to say you rose to the challenge amazingly this was the single stupidest definite of a game mechanic i have ever heard. Ever.

Infact not to be over insulting (because lets face it this is going to be insulting no matter how i say it but try not to take it to heart) your a god damn inspiration i wrote this large post in mere minuets i could go on all day deconstruction your argument im gonna have a hard time stopping myself respond to whatever you give me next. Im writing this out so fast i feel like i could write a novel on just how stupid your post was i mean i could of just told you to google suspension of disbelief (you should btw) but it just inspired me to tell you how wrong you are. Dont take this to personally your probably i nice guy and all but if Karma exists then get a pen because that post was so stupid that to balance it out your probably going to cure cancer or something.
 

hcig

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Mar 12, 2009
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1. stop using wii mote controller for this game

2. learn to play monster hunter, you moron. your explanation of how you took on the jaggi tells me exactly what i suspected in your review - that you dont know what the hell you are supposed to do in this game.
 

LaymanX

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Sep 4, 2008
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Oh my God, there are so many people bashing the game who CLEARLY haven't played it.

The tutorial is not even CLOSE to 10 hours. You can do it in 45 minutes if you're not a complete retard.
 

Clunks

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Apr 21, 2010
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A full video and a full article about Monster Hunter Tri from the world's harshest videogame critic (probably), and I only find one thing that would put me off getting Monster Hunter Tri (the talk of a ten hour tutorial being, obviously, a gross exaggeration). Unfortunately, it's enough to put me right off the game all by itself. It's the weapon degradation system. I don't like weapon degradation systems. I don't like any method a game might use to actively punish you for playing. What's the point fighting if your weapons going to go blunt after ten hits? It's like pissing into the wind.
 

mr Awsome

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Jul 27, 2009
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milskidasith said:
mr Awsome said:
alright, when he said a "ten hour tutorial" he was obviously exaggerating, i guess some of you are too dumb to realise that.
the tutorial took me like 3 hours at best
but maybe theres a pretty long tutorial because they dont want you going in the game with no experience with a weapon whatsoever fighting this big baddass of a monster and dieing ever single time. if i didnt play the tutorial, or if there was no tutorial, i would get so frustrated from dieing that i would stop playing.

so maybe you people will stop letting yahtzee have such a big influence on you that you only buy the games he gives good reviews for.
this is probably the only time ive gottne mad over somethin as stupid as this, not at yahtzee for giving it a bad review because everyone is entitled to their opinion, but mad at you guys for listening to him as if he was jesus reincarnated!

***Form your own opinions through experience***
There's still a difference between exaggeration and hyperbole. In this case, he's made the tutorial from a reasonable amount of time (an hour) to a completely unreasonable one (ten hours). Even if it's an exaggeration, that doesn't change the fact it moves the timespan from "annoying to some, but playable" to "Holy shit this isn't ever worth it."

That's like saying if I said your face was covered in acne and it looked like you lost a knife fight because you had a shaving cut and a speck of dirt on your cheek.
exxageration or hyperbole, whatever you want to call it, its things like that that make people think yahtzee is God of the games and that the game is bad if yahtzee says its bad, when its not.
 

Krimson Kun

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May 28, 2010
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obex said:
NamesAreHardToPick said:
obex said:
lol the equipment management gripe is so off-base it's not even a thing. I mean on what grounds can someone gripe about how a character has to go HOME to change like 50 pounds of armor, or how you can't carry an alternate weapon when the one you've brought clearly wieghs a ton? While other games let you tote a closet worth of clothing and a garbage-can sized rocket launcher that just spring into existence when you hit the hotkey, you can't tell me with a straight face that this ridiculous immersion-breaker from 1980's roleplaying games is an important feature for every videogame to emulate.

It's not like there's a "right" or "wrong" kind of weapon for 90% of the monsters you hunt, though depending on your play style some might feel that way... and that's a matter of trying different things and learning the ropes again and we know how much respect having to invest some effort for a game gets around here.
Ok this i must simple respond to i will have to ignore your possible valid point about right and wrong weapons as i havent played the game.

But have you never herd of suspension of disbelief its where you accept that this is a work of ficiton/fantasy and never think "where does legolas keep getting his arrows from? he never picks them up" or "Why does my wow character never need to go to the bathroom?" because we want to play a fun game not get bogged down in realism. I mean if you want to move more towards realism like COD or w/e fine do it but FFS i dont want realism in a game about fighting monsters! We maybe i do and when they make one ill have a look but you cannot pass of something as an attempt at realism when there are no other realistic things in the game!

What happens with realism is it impresses you by making you think "Holy shit thats just like real life!" for example in Farcry 2 when on low health your character does special stabilising healing where he does a context sensitive action such as bandaging a wound, patting fire out on his clothing or pulling a bullet out of his leg when this happens i think "Wow this is like what would happen in a real gun fight!" but in when you got back to your house did you think "holy shit this is totally like real life if i was like fighting monsters i couldn't carry all that shit at all its way to heavy!" Is there one other aspect of the game that is realistic like this to show that it was not just a rubbish mechanic i mean how does your health recover do you drink potions i hope not that silly how does that work i mean is it magic if so why not a magic bag to carry my stuff in infact do you have a inventory weight? Or can you carry infinite gold/magic potions/Frogs eye just not more armour?

This is ignoring the elephant in the room that this is game about fighting monsters REALISM HAS NO PLACE HERE. We want fun game play elements not realistic ones or if you want a nice compromise why not make a realistic game play mechanic that doesnt sound like a total pain in the arse? You talk about immersion breaking i can think of nothing that would kill the mood of being a bad ass monster killer than having to trek home so i can change my clothes.

Seriously i said that i wouldnt respond unless you guys came up with something awesome and im pleased to say you rose to the challenge amazingly this was the single stupidest definite of a game mechanic i have ever heard. Ever.

Infact not to be over insulting (because lets face it this is going to be insulting no matter how i say it but try not to take it to heart) your a god damn inspiration i wrote this large post in mere minuets i could go on all day deconstruction your argument im gonna have a hard time stopping myself respond to whatever you give me next. Im writing this out so fast i feel like i could write a novel on just how stupid your post was i mean i could of just told you to google suspension of disbelief (you should btw) but it just inspired me to tell you how wrong you are. Dont take this to personally your probably i nice guy and all but if Karma exists then get a pen because that post was so stupid that to balance it out your probably going to cure cancer or something.
that was a fairly weak answer to that weapon changing thing but its there because when monsters take certain amounts of dmg(lets say poison) they take less poison dmg, and you could potentially break the game.

Clunks said:
A full video and a full article about Monster Hunter Tri from the world's harshest videogame critic (probably), and I only find one thing that would put me off getting Monster Hunter Tri (the talk of a ten hour tutorial being, obviously, a gross exaggeration). Unfortunately, it's enough to put me right off the game all by itself. It's the weapon degradation system. I don't like weapon degradation systems. I don't like any method a game might use to actively punish you for playing. What's the point fighting if your weapons going to go blunt after ten hits? It's like pissing into the wind.
the weapon degrading system is there to kinda make the combat more interesting, when the weapon bounces, and it will if its sharpness is not full, you're open to attacks and etc. 10 hour tutorial is an exaggeration, 10 hits and blunt weapon isn't as obvious but still one. The weapon doesn't really degrade that much during one fight, depending on what kind of weapon you're using, a weapon might lose a sharpness bar in maybe 10~15 min, and you wouldn't have to get it back up more than 3 times the entire fight
 

shadowmarth

New member
Jun 1, 2010
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obex said:
Ok this i must simple respond to i will have to ignore your possible valid point about right and wrong weapons as i havent played the game.

But have you never herd of suspension of disbelief its where you accept that this is a work of ficiton/fantasy and never think "where does legolas keep getting his arrows from? he never picks them up" or "Why does my wow character never need to go to the bathroom?" because we want to play a fun game not get bogged down in realism. I mean if you want to move more towards realism like COD or w/e fine do it but FFS i dont want realism in a game about fighting monsters! We maybe i do and when they make one ill have a look but you cannot pass of something as an attempt at realism when there are no other realistic things in the game!

What happens with realism is it impresses you by making you think "Holy shit thats just like real life!" for example in Farcry 2 when on low health your character does special stabilising healing where he does a context sensitive action such as bandaging a wound, patting fire out on his clothing or pulling a bullet out of his leg when this happens i think "Wow this is like what would happen in a real gun fight!" but in when you got back to your house did you think "holy shit this is totally like real life if i was like fighting monsters i couldn't carry all that shit at all its way to heavy!" Is there one other aspect of the game that is realistic like this to show that it was not just a rubbish mechanic i mean how does your health recover do you drink potions i hope not that silly how does that work i mean is it magic if so why not a magic bag to carry my stuff in infact do you have a inventory weight? Or can you carry infinite gold/magic potions/Frogs eye just not more armour?

This is ignoring the elephant in the room that this is game about fighting monsters REALISM HAS NO PLACE HERE. We want fun game play elements not realistic ones or if you want a nice compromise why not make a realistic game play mechanic that doesnt sound like a total pain in the arse? You talk about immersion breaking i can think of nothing that would kill the mood of being a bad ass monster killer than having to trek home so i can change my clothes.

Seriously i said that i wouldnt respond unless you guys came up with something awesome and im pleased to say you rose to the challenge amazingly this was the single stupidest definite of a game mechanic i have ever heard. Ever.

Infact not to be over insulting (because lets face it this is going to be insulting no matter how i say it but try not to take it to heart) your a god damn inspiration i wrote this large post in mere minuets i could go on all day deconstruction your argument im gonna have a hard time stopping myself respond to whatever you give me next. Im writing this out so fast i feel like i could write a novel on just how stupid your post was i mean i could of just told you to google suspension of disbelief (you should btw) but it just inspired me to tell you how wrong you are. Dont take this to personally your probably i nice guy and all but if Karma exists then get a pen because that post was so stupid that to balance it out your probably going to cure cancer or something.
...Are you high? You went on a five paragraph rant about the fact that you can't CHANGE EQUIPMENT IN A MISSION? That's incredibly irrelevant! As many people have stated previously, you can't change weapons because that would be extremely exploitable and reduce teamwork, and you can't change equipment because... well... why would you need to?
 

Raykuza

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Jul 1, 2009
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Yahtzee spends 10 hours on the tutorial, gives up after the first boss, then writes a review which a number of ZP fans accept as The Word of God, and as a result MH fans froth at the mouth over the perceived injustice.

Let's just sweep this whole cluter-fuck under the rug, shall we?
 

shadowmarth

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Jun 1, 2010
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Clunks said:
A full video and a full article about Monster Hunter Tri from the world's harshest videogame critic (probably), and I only find one thing that would put me off getting Monster Hunter Tri (the talk of a ten hour tutorial being, obviously, a gross exaggeration). Unfortunately, it's enough to put me right off the game all by itself. It's the weapon degradation system. I don't like weapon degradation systems. I don't like any method a game might use to actively punish you for playing. What's the point fighting if your weapons going to go blunt after ten hits? It's like pissing into the wind.
People have already spouted plenty of misinformed bullshit about that in the past. The sharpness is there for two reasons: As a method to balance the weapons, and as an incentive to upgrade. Once you get a weapon with a decent chunk of green sharpness (not difficult), you'll be fine, and only have to sharpen MAYBE twice a monster. And given that the monsters travel, you will have plenty of time to do it, and it takes only a few seconds. The game also throws whetstones at you like a ************ and you'll never run out of them. Your sharpness resets between missions so there is no in-town repair or anything. It's an extremely minor aspect of the game, and if you're turned off of the ENTIRE GAME because of that, then that's your problem.
 

Grandleon

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Jun 1, 2010
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Clunks said:
I don't like weapon degradation systems. I don't like any method a game might use to actively punish you for playing. What's the point fighting if your weapons going to go blunt after ten hits? It's like pissing into the wind.
No, it punishes you for smashing your weapon against heavily armored bits instead of attacking the squishy underbelly/head/tail (varies based on monster). Don't abuse your weapon and it'll last longer. Besides, it takes all of 5 seconds to sharpen it up to max. You just have to avoid getting yourself hit in the process.

Complaining about the sharpness system (it's really not weapon degradation since the weapons never actually break) is like complaining that Bee Mario has to rest a few seconds to get his flight meter back to full.
 

NoblePhilistineFox

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Apr 8, 2010
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milskidasith said:
NoblePhilistineFox said:
OHMYGODIJUSTSNIPPEDMYSELFTHEPAIN!!!!
I never had trouble with the Rathian... it's one of the easiest bosses in the game to solo with a switch axe, and you can easily break every part as well.
I use the longsword(and sometimes the bowgun in areana but thats not the point) and in order to do any amount of damage worth doing I have to yellow the spirit gage,
which requires me to stand still for longer than the rathian allows me to.
plus my fire resistance is -19, so I get one-shot killed with the fire blasts.
and I cant tell you how frustrating it is to be killed by poison the exact second you use a mega-potion/lifecrystal, because it still counts against the item and your reward and buffs decrease...
and that happens quite frequently to me.

and breaking monster parts is easy, killing them is harder (Gobul i a good example of this)

Omikron009 said:
I thought I (and a few friends) were the only people who knew how much icy hot hurt when applied to....sensitive areas. Wow.
Whats icy hot?
like that back patch thing?
why would you apply it to your junk?
 

Krimson Kun

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May 28, 2010
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NoblePhilistineFox said:
milskidasith said:
NoblePhilistineFox said:
OHMYGODIJUSTSNIPPEDMYSELFTHEPAIN!!!!
I never had trouble with the Rathian... it's one of the easiest bosses in the game to solo with a switch axe, and you can easily break every part as well.
I use the longsword(and sometimes the bowgun in areana but thats not the point) and in order to do any amount of damage worth doing I have to yellow the spirit gage,
which requires me to stand still for longer than the rathian allows me to.
plus my fire resistance is -19, so I get one-shot killed with the fire blasts.
and I cant tell you how frustrating it is to be killed by poison the exact second you use a mega-potion/lifecrystal, because it still counts against the item and your reward and buffs decrease...
and that happens quite frequently to me.

and breaking monster parts is easy, killing them is harder (Gobul i a good example of this)

Omikron009 said:
I thought I (and a few friends) were the only people who knew how much icy hot hurt when applied to....sensitive areas. Wow.
Whats icy hot?
like that back patch thing?
why would you apply it to your junk?
Try killing smaller monsters after paintballing the boss(in a different map) , it takes 5 hits to get it to a state where it won't drop for a minute or two, so go fight the boss and as long as they don't fly away, you won't lose your spirit bar.

Also try eating Meat+Dairy before going into battle, it gives you lot of heath(45) and a small defense boost(5) and eating firedose berry(I think not sure about the name) right before battle helps a lot too.

As for Icy hot, its like bengay, and it hurts like hell, someone dared me, I had to prove my manlyness. Never again though