I don't think it was detailed as this one and likening it to a mana bar is confusing as it is a melee weapon.Fattimus said:I did. Pages ago. I likened the Sharpness gauge with a Mana bar, because that's how it functions; you use Whetstones to refill it like a Mana potion. If it's full, you can frontload a tun of damage, but if it's nearly out, you're hitting for pitiful amounts of damage. Plus, it refills when you finish a mission; it's not like you have to take it to the store all the time to get it repaired.GrimHeaper said:See no one has said that yet. That makes way more sense.theophanis said:@GrimHeaper: It's usually hundreds of hits before your weapon loses all of its sharpness. If you're playing poorly by hitting the armoured areas of the monsters, or you have a low-rank weapon known for its small sharpness gauge (such as the Bone Sword - logical sense, right? But its base attack damage is higher than its alternatives at that rank) then it may take 10 hits for the gauge to deplete fully. The trick is that you should upgrade your weapons, which always improves their attack power and lengthens their sharpness gauge.
Not to mention that the sharpness gauge is primarily taken up by colours which IMPROVE your damage output. Like more than half of your sharpness gauge is taken up by colours that say "you're gonna pwn so hard with over 100% damage per hit". It's not all about your weapon being deficient at all.
Why couldn't you just say a bar that decreases when you hit something and that requires sharpening after several 100 blows.