You sir, have never played earthbound have you?PaulH said:Yes but the point is People criticise MHT's storyline (or general lack of one) Village wracked by Earthquakes caused by a big monster, which turns out that it's actually a bigger monster that nobody has seen in a bajillion years.GrimHeaper said:If there is no story I feel like a person killing things for no reason, a murderer if you will. Even if it is pixels it will effect your mind.
What more do you need?
Is that not enough?
Try as hard as videogames might they are not going to emulate the profound feelings of hopelessness and insanity that is Catch-22. They aren't going to recreate the intense feelings of cold and merciless bureaucracy and socially produced injustice and civil ostracism found within 'The Trial' by Kafka.
The greatest literary works of Humanity cannot be represented in a videogame. They are anathema to each other, so why bother?
Every attempt thus far has been met with dismal failure ... the fact of the matter is that if the 'meat and potatoes' of a game is the parts where you do stuff in different ways to produce fun. That alone makes it incompatible to tell a profound story.
I would *hate* a Catch-22 game... but I think it is the single greatest book written in the 20th century. Because the message cannot be 'played'. It's motifs cannot be open to a player's whims, it cannot be subject to multiple viewpoints.
I still side with 'games are art' ... because it can be the style of a game that creates it into an artistic force to be measured with. Would you feel the same way when playing Travis Touchdown in NMH? He is literally a sociopathic, mass murdering dick who kills ONLY to have the chance to kill again. That is literally his story. But I dare you not to have fun slicing people to pieces.
Games should not be approached like movies or books ... it's a stupid way to approach game development. It is literally draining to go through the standard FPS caravan-to-location every FPS and their dog seems to want to get their hands on at teh start of every game.
Works great in movies, in games all it does is do exactly what a game SHOULDN'T and that is railroad you (without any choice on your part) to accept hackneyed writing and poor voice acting, from your solitary perspective where you can't move and shoot shit whilst it's happening.
Reason why it works in movies? Because movies arent games. Why does it work so horribly in games? Because games are not movies! I know that's a shitty way of explaining it and I could go through textbooks on the dos and don'ts of character exposition, but the logic cannot be faulted because there has been no good example of it in gaming EVER.
Half Life (plus the expansions) are particular marked for death if only for these fatal mistakes of judgement. If I want to see the gameworld, I want to SEE IT MYSELF. In a movie, I am assured that I am seeing it exactly how the author wants to see it.
In Books, I am happy with the knowledge that it's all I have. In games? I think it's a crappy way to turn an hour-long-game into an hour-and-5-minutes-long-game.
Well that's my rant. I think videogames would be better without stories (particular the way the stories are TOLD in modern videogames).
Comedians usually have truths hidden in their words.MatsVS said:What I find interesting is that anyone actually cares about this guy's opinions. I mean, he's amusing on occasion, but really? This is where people go for guidance? To a comedian? Honestly, that's just messed up...
Also, the whole "If you don't like it, don't review it" doesn't work. You yourself say it's a subjective look into a person's idea of videogames, so where do you get the criticism from then? Your entire review would be what made the game great for you, and the things you kinda didn't really mind... You would never get a negative look at game.Shamanic Rhythm said:This, right here, is what's gone wrong with the videogame journalism industry. "If you don't like it, don't review it." Basically the expectation from fans that a review should mirror their own opinion of a game. It's a review, for christ's sake, it's a subjective personal opinion, and an opinion that hates a game because of all the tropes it uses is no less valid than one that just drenches it in a tongue-bath of praise. It takes all kinds to make a world, and it's just as important to tell people why they might not like a game.cynicalsaint1 said:I'd like to take a moment to point out that a lot of us have no problem with negative review, but the rather poor quality of the review in general. Honestly I really wonder why he bothered with this review in the first place, I could have told you well in advance that he was going to end up hating it - if you've listened to any of his other reviews it isn't hard to get a feel for what he likes and doesn't like in games, and MH3 is chock full of things he tends to not like. Really its like asking a dude who's only into action movies to give his opinion on 2001: A Space Odyssey.
You know that is another way to say I hate this right?Fattimus said:If you're going to call yourself a game reviewer, then you should actually review games, not nerdbash them because you're bad at it. If he hates something, then he should say, "I hate this", not "This is a shitty game for babies that poop hard in their diapers".GrimHeaper said:Well you sir do not know what a person actually is then.
Are you good at things you hate with all your heart and soul?
I'm not I don't hate them because I'm not good at it, but because I hate them for certain reasons and those reasons really throw a person off their normal game.
It is like handing someone a shit sandwich and telling them to eat it, but you have the option not to.
A real person would treat the game baisedly like Yahtzee and it is funny for a reviewer to actually speak their real mind on the bad points of a game for laughs for a change.
Like AVGN it is for laughs.
Review a game you don't likeVirgilthepagan said:Ok, as someone who's never played any of the Monster Hunters, I'd like to take a moment to defend their sharpness rule. I know that sounds absurd but if they're trying for realism it makes sense. I fenced for years and weapons break over time. It's a fact of life, depending on how much care you put into the weapon, and depending on the type of steel it could do anything from shatter in your hands to work flawlessly for years. Kitchen knives are also like this, and those of you who cook know that fact well. What is the whetstone bit but a sped up version of this degradation? I actually like the idea and think it's pretty realistic.
On the note of this and other Yahtzee reviews though, if I had a gripe, it's that they're less...entertaining. For whatever the reason they seem almost formulaic, and that applies to more than just this.
Thought I'd just throw my two cents into the treasury's worth of arguing here.
The fans don't realize they are what really puts people off buying certain games.jamescorck said:Well, that's all said right there Yhatzee.
I wasn't sure about getting this game, not even after your video review was I sure, but after knowing more about it I defenitely lie it down and never buy it. Sin & Punishment 2 and Mario Galaxy 2 grasp my attention for Wii games more than Monster Hunter Tri.
And that means...what? I have a friend who's a big fan of Monster Hunter and he almost had my convinced. But after checking reviews I started to realize it wasn't my type of game, and Yhatzee just hammered the rest of the nails on the coffin before throwing it to the hole.GrimHeaper said:The fans don't realize they are what really puts people off buying certain games.jamescorck said:Well, that's all said right there Yhatzee.
I wasn't sure about getting this game, not even after your video review was I sure, but after knowing more about it I defenitely lie it down and never buy it. Sin & Punishment 2 and Mario Galaxy 2 grasp my attention for Wii games more than Monster Hunter Tri.
And that is exactly why.jamescorck said:And that means...what? I have a friend who's a big fan of Monster Hunter and he almost had my convinced. But after checking reviews I started to realize it wasn't my type of game, and Yhatzee just hammered the rest of the nails on the coffin before throwing it to the hole.GrimHeaper said:The fans don't realize they are what really puts people off buying certain games.jamescorck said:Well, that's all said right there Yhatzee.
I wasn't sure about getting this game, not even after your video review was I sure, but after knowing more about it I defenitely lie it down and never buy it. Sin & Punishment 2 and Mario Galaxy 2 grasp my attention for Wii games more than Monster Hunter Tri.
Ooooh, okay, okay. Now I know what you meant, sorry ^^; English is not my mother language, I am spanish XD sometimes I mix sentences. But I totally agree with you, fans always leave out the bad aspects of things only to drag more people into what they like. But that only happens with real rabbid and unreasonable fans, which are a very loud minority.GrimHeaper said:And that is exactly why.jamescorck said:And that means...what? I have a friend who's a big fan of Monster Hunter and he almost had my convinced. But after checking reviews I started to realize it wasn't my type of game, and Yhatzee just hammered the rest of the nails on the coffin before throwing it to the hole.GrimHeaper said:The fans don't realize they are what really puts people off buying certain games.jamescorck said:Well, that's all said right there Yhatzee.
I wasn't sure about getting this game, not even after your video review was I sure, but after knowing more about it I defenitely lie it down and never buy it. Sin & Punishment 2 and Mario Galaxy 2 grasp my attention for Wii games more than Monster Hunter Tri.
You knew a friend that wanted you to play it(a fan), but instead of playing it right away you did what most people would do before they waste money on a game,research.
You found out everything that person was saying wasn't really completely true and they left out all of the bad parts.
This is a fucking terrible system and it will always be a terrible system. Adding another pointless statistic to keep a beady eye on is never a good thing. I remember spending hours toiling over making a single weapon by grabbing arbitrary items the monsters would SOMETIMES give (also, love the fact that you need to exit and re-enter stages to make items respawn, because we all love doing that), and its sharpness was so horrific I never used it, and went back to using a shit but sharp weapon, simply because the better one would bounce off the next obligatory giant boss constantly. Think about it. Now you have to keep an eye on your health bar, your sharpness bar, your stamina bar, whether you're too hot or too cold (pretty much the most annoying aspect of the fucking game) and the status of any NPCs around, not to mention where the monster just leapt to, which is 100% of the time out of view of the horrible camera.Krimson Kun said:The weapon degrading system that Yahtzee if referring to is the 'sharpness' system in MH series. Every melee weapon has a status called 'sharpness' and less sharpness means less dmg, and unless you do a certain amount of dmg, your weapon is going to 'bounce' (yes like you're holding a bamboo stick). It is annoying as fuck, and that is why you use skills(its like abilities armor has) to either make you do more damage, or makes you sharpen your weapon, make sharpness drop faster or give you an extra bar of sharpness.RJ Dalton said:Ah ha! At last I have something to say that contradicts you!
I actually think a weapons degradation system could work well, depending on the feel of gameplay you're going for and how you implement it. Remember STALKER: Shadows of Chernobyl. That game had a weapon degradation system and I actually thought it fit really well with the feel of a world breaking down around you. Of course, the big difference between STALKER and this game is apparently the fact that you could fire more than ten shots of your weapon without it becoming shit. Actually, in STALKER, there was one gun that I picked up early in the game and I kept it pretty much throughout, watching it slowly degrade as the game went on and worrying that it would give out on me at a critical moment. It made me rethink how I used it, because it was such a freaking awesome weapon I didn't want to loose it. So, I'd find ways to avoid having to use it if I could and I'd make sure that every shot with it counted. That was awesome. Of course, by the end of the game, it had become next to useless, because the frame had gotten bent, causing the accuracy to go way down, but by that point, it was almost the end and I was fighting guys who had much better weapons that I had to pick up anyway in order to fight them. I actually thought that worked well.
So, weapon degradation can work if you implement it well.
Really, that's all I can make an argument for, and I'm not really arguing in favor of the game you're reviewing, so maybe that doesn't count.