For those bastards:
Thanks for breaking such a great effort to extend the lifetime of a great game.
They have no copyright. Do you know what you have to go through to have something copyrighted? First they would need Bethesda's writing permission to mod the game. Than they would have to ask for a copyright and pay proper authorities to have it copyrighted. They didn't do that. They don't own anything. They just made it, and they released it for free. Legally, anyone can do with their mods whatever they want.Starke said:Copyright is about control not about selling. It's why its still illegal to pirate System Shock 2 even though you can't buy it anywhere (except eBay). A big part of the community is about respecting other people's work. This guy shat all over that.ImprovizoR said:Luckily I already downloaded it. And how can someone threaten to sue when original modders didn't sell their mods, and Morrowind 2011 guys didn't want to sell it either?
To an extent? No. It isn't an overreaction by any means. Taking and using or distributing someone else's mod without permission is a pretty fundamental violation in the community's standards. As for Bethesda, it's not damage control, it's a reaction to the egregiousness of that violation.Shadowsole said:He should of asked permision and the modders are overreacting
I think bethesda just pulled an attempted (but failed) damage control in banning him
Actually copyright and IP are 2 different things, and yes the moment you create anything such as a model or texture its copyrighted (well in Australia its automatic).Neverhoodian said:You can actually still download it. Not all of the file network sites have removed it.
I've seen this kind of prima donna bitching before by various modding communities, and it's always stupid in my opinion. If they had a problem with not getting credit for their work, they could have contacted Smith and asked to be included in the credits. To shut it down completely reeks of selfish egotism. Besides, mod authors don't even use their real names most of the time, just their online pseudonyms.
Now I'm no expert by any stretch of the imagination, but the whole "violating copyright laws in about a dozen countries" claim reeks of bullcrap. Nobody was making any money off of this. Moreover, it's unlikely any of the mods would be protected like Morrowind itself, since they were all based on the original game's IP.
In short, the modders need to drop the drama queen routine and work something out.
I don't know about your country, but in Australia anything you create gets an automatic copyright protection, theres no charge for it or anything like that, and you don't need to sell it to protect it you just need to prove its yours.ImprovizoR said:They have no copyright. Do you know what you have to go through to have something copyrighted? First they would need Bethesda's writing permission to mod the game. Than they would have to ask for a copyright and pay proper authorities to have it copyrighted. They didn't do that. They don't own anything. They just made it, and they released it for free. Legally, anyone can do with their mods whatever they want.Starke said:Copyright is about control not about selling. It's why its still illegal to pirate System Shock 2 even though you can't buy it anywhere (except eBay). A big part of the community is about respecting other people's work. This guy shat all over that.ImprovizoR said:Luckily I already downloaded it. And how can someone threaten to sue when original modders didn't sell their mods, and Morrowind 2011 guys didn't want to sell it either?
So many people are commenting on this without understanding the issue. The TESCK EULA requires you to surrender the rights to the creation to Bethesda. They are the sole copyright holder. Modders own no copyright to their works created with TESCK.RicoADF said:Actually copyright and IP are 2 different things, and yes the moment you create anything such as a model or texture its copyrighted (well in Australia its automatic).
You don't need to sell something to breach copyright and yes they had every right and could legally sue the guy for stealing their work, weather you agree or not thats the law (I did a screen course and copyright was a HUGE part due to how dangerous breaching it can be).
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I don't know about your country, but in Australia anything you create gets an automatic copyright protection, theres no charge for it or anything like that, and you don't need to sell it to protect it you just need to prove its yours.
Actually they do.ImprovizoR said:They have no copyright.
I've got a pretty solid idea, actually.ImprovizoR said:Do you know what you have to go through to have something copyrighted?
Which they have, and which retains legal ownership of any modifications to... wait for it... Zinimax/Bethesda Softworks.ImprovizoR said:First they would need Bethesda's writing permission to mod the game.
That's for a registered copyright. And granted if you're doing professional publishing you need to do something like that, in this case the situation is slightly simpler.ImprovizoR said:Than they would have to ask for a copyright and pay proper authorities to have it copyrighted.
Had they tried, they would have discovered that the technical copyright does remain with Bethesda.ImprovizoR said:They didn't do that.
Technically incorrect. Also, factually incorrect in this case, and utterly irrelevant.ImprovizoR said:They don't own anything.
Which doesn't exclude it from the copyright provisions in the SDK EULA.ImprovizoR said:They just made it, and they released it for free.
By that logic, anything released for free ever is public domain. Now, you're welcome to test that theory all that you want, but in this case it doesn't get you past a fundamental problem. This already was copyrighted under the Bethesda filing.ImprovizoR said:Legally, anyone can do with it whatever they want.
I would rather have all the mods compiled into an easy package than find all of them myself. It doesnt generate any money for the modders, they're credited anyway. I think substantial work went into this finding mods that don't conflict, maybe not as much work as the sum of its parts, but enough to warrant it being a separate work in its own right.sheic99 said:For once, I'm with the lawsuits here. He used the mods without the original owners permission. I can almost guarantee that if he contacted the creators first, this would never have happened.
Some game companies give permission and explain the terms, eg: ArmA II you can mod all you want but aren't allowed to sell it, however anything you make you own unless it includes parts from ArmA models/textures). Just depends on the gameCraig Cameron said:Not to be a dick to the mod authors, this has probably been mentioned by now given there are 8 pages at time of writing, but they don't own copyright on anything, a modification of proprietary software such as Morrowind falls under the copyright of the original creator( Bethesda in this case) not the author and their mods only exist because Bethesda allows them to.
My point being that an author may have threatened legal action, but he wouldn't win because he himself violated Bethesda's Copyright of the Elder Scrolls series. As much as all PC gamers love mods and modders, they are in violation of copyright the moment they began work on the mod. It is my understanding that the vast majority of them understand this and thats why it's "requested" of people who post the mods elsewhere to cite the author as they have no legal hold over it.
I would suspect that would depend on the work and what was used in creating it, regardless they would still own the rights to control who can reproduce their mods to some extent, if their work is their own and not a modified Bethesda job, however as stated above it depends on what the wording of the EULA is.Caiti Voltaire said:So many people are commenting on this without understanding the issue. The TESCK EULA requires you to surrender the rights to the creation to Bethesda. They are the sole copyright holder. Modders own no copyright to their works created with TESCK.
But to warrent threat of legal action?Starke said:To an extent? No. It isn't an overreaction by any means. Taking and using or distributing someone else's mod without permission is a pretty fundamental violation in the community's standards. As for Bethesda, it's not damage control, it's a reaction to the egregiousness of that violation.Shadowsole said:He should of asked permision and the modders are overreacting
I think bethesda just pulled an attempted (but failed) damage control in banning him
That's more or less true in the states as well. Improv is thinking of registering a copyright, which is necessary for mass publication. That said, the SDK does retain ownership of any modifications of the game for Bethesda.RicoADF said:I don't know about your country, but in Australia anything you create gets an automatic copyright protection, theres no charge for it or anything like that, and you don't need to sell it to protect it you just need to prove its yours.
How is what he did illegal? The MOD creaters dont own any of the IP as it belongs to Bethesda. The only one who can sue anyone would be Bethesda.D_987 said:I think you need a reality check - the mod creators aren't in the wrong here, what the guy did was illegal, and what's more he clearly [well according to this news post anyway] didn't ask permission from the modders in the first place - and he's gaining positive publicity from their work...there's nothing wrong with them threatening action against him.
That misses an important legal distinction, setting aside that Bethesda only grant certain rights to modders anyway, which is that proving that something virtual like software is your creation is actually really hard. That it has your name on it is nothing like enough. It's a piece of electronic source code and could be altered by anyone at any time - you have to prove that you created (say) that script first and originally. That is extremely hard to do in a legal fashion, if someone contests that claim, at any point.RicoADF said:I don't know about your country, but in Australia anything you create gets an automatic copyright protection, theres no charge for it or anything like that, and you don't need to sell it to protect it you just need to prove its yours.
Pretty much. They feel threatened by someone actually gaining some sembalance of popularity. But they also feel that someone else is gaining popularity based on their work. But while the author of this compilation has bent over backwards and greased up his cornhole to deal with an acebric and egotistically petty community, the community in turn has just fucked him over all the harder.Ironic said:I would rather have all the mods compiled into an easy package than find all of them myself. It doesnt generate any money for the modders, they're credited anyway. I think substantial work went into this finding mods that don't conflict, maybe not as much work as the sum of its parts, but enough to warrant it being a separate work in its own right.sheic99 said:For once, I'm with the lawsuits here. He used the mods without the original owners permission. I can almost guarantee that if he contacted the creators first, this would never have happened.
If he contacted the creators first, they probably would've said no if the stance they're taking now is this extreme, also, people make mod-packs all the time, the only reason this one is being brought down is because its popular.