The problem with Ebaum's world was not simply that he was using content but that he was using content and gave no credit to the original authors. He was, essentially, stealing credit for their work.The3rdEye said:True, there's not much point in debating if the mods are "free" since all copyrights are held by Bethesda, so anything that's not covered in their EULA/copyright agreements is pretty much fair game.Ericb said:In this context, free is precisely what these mods are. Free of charge all the way.The3rdEye said:Furthermore, mods aren't "free". It takes time to make them, time that could otherwise be spent doing well, anything else.
The amount of work put in their creation does not change the range of economical values available for the end product.
Still though, I can't help but draw comparison between this and the original crapstorm that surrounded Ebaums World and their initial procurement of content. This may not be as severe a case, but my earlier statement regarding "It should have been common sense to ask first" still stands, regardless of whether the software is free or not.
This is what I don't understand about this debate. Yes, courtesy demands that he ask permission before assembling a compilation but the only thing of even theoretical worth at risk here was credit for the work which was given.
You can wrinkle your nose at the faux pas of failing to ask permission but anything beyond that is a severe overreaction.