TheBobmus said:
Spartan448 said:
TheBobmus said:
Spartan448 said:
Halo: Reach's DMR and Halo 2+3's Battle Rifle are in my opinion tied for the most useless weapon. While many people are going to say otherwise, I say there is no use for the weapon. The Assault Rifle can quite easily handle anything medium-range and closer much more effectively, and for regular ranges for the DMR, you can either use the much more effective Magnum or Sniper Rifle. Battle Rifle gets the same criticism. I never really understood why anyone liked them to begin with.
You are so wrong (regarding the Battle Rifle, little experience with Reach) it's unreal. Any player with any skill will kill faster with the battle rifle than an assault rifle, due to its headshot ability. It changes encounters from 'he who fires first wins' to 'he who has more skill wins'. Magnums are less effective, due to their low power in 3, and higher spread in Reach (though if lucky I understand they can win in Reach - again no real experience of the game here), and Snipers are not a starting weapon in anything but a specialised playlist/gametype.
There's a reason both are a staple of professional play in any Halo game.
Hope that's cleared that up for you.
You, sir, are the incorrect person here. Any noob can easily use the Battle Rifle or DMR to get easy kills, whereas the Assault Rifle requires quite a bit more skill to use. It's easy enough to look through a scope and fire 3 bullets at a time (or very fast semi-auto in he DMR's case) that can also deflect rockets, and then score a headshot. It takes a lot more skill to get into AR range, fire ACCURATELY (that is, in short, controlled bursts, rather than spraying all over the place uselessly) and time a melee attack or grenade at just the right moment so that you don't get caught reloading. The Assault Rifle always has been, and always will be, the staple and EMBODIMENT of not only professional skill, but Halo itself. When Waypoint was released, there was even a video-document about how the Halo dev team believed with H3 and still beieve today that the re-introduction of the Assault Rifle into Halo pretty much saved the game's multiplayer mode from deteriorating into a hellhole of dual-wielding, bullet spraying noobs, much like what happened to CoD. The Assault Rifle ultimately takes quite a bit more skill to use effectively and efficiently than the Battle Rifle and Designated Marksman Rifle.
And yes, the Magnum is quite a bit better in Reach

.
I think you'll find that the use of aiming at a head and dodging requires rather a lot more skill than simply pressing fire and aiming at a chest, arm or foot. The Battle Rifle also has an increased range of effectiveness, and can still be used in close encounters with skilled firing. A battle between two people with Battle Rifles will always be more interesting and take more skill than one between two assault rifles.
Also 'The Assault Rifle always has been, and always will be, the staple and EMBODIMENT of professional skill' is probably the most laughable statement you made there. Professional play does not even bother to include the Assault Rifle, it is the gun of those with no aiming skill at all. (Seriously, have you ever even watched/played an MLG match? Ever?)
Also in what way would putting the 'Assault Rifle into Halo pretty much save the game's multiplayer mode from deteriorating into a hellhole of dual-wielding, bullet spraying noobs' - the assault rifle is the staple of bullet-spraying noobs. The assault rifle saves on dual-wielding as we do not force those with no skill to start with a Battle Rifle that requires aiming skill, so they can still kill people occasionally. However, the Battle Rifle is the standard weapon of the skilled player.
The biggest pet peeve I always had with the battle rifle was that is was the exact opposite of what you say it is. When it comes to the BR, it IS a question of who shoots first, since because of the cooldown time between shots being a constant, unchanging variable, it will ultimately come down to that. The battle rifle requires almost no skill to use, as one the shields are down, which you can do by hitting the chest, armo, or foot, you can then kill them in one shot not just by hitting them in the head, but, as you say, in the ARM, CHEST, or FOOT. A BR duel may look pretty, but it takes no more skill than two shotgunners going at it. It takes a lot more skill to tactically utalize an Assault Rifle than it does to use a Battle Rifle. This is due to the smaller clip, that does less damage per hit (1 BR bullet (NOT BURST) is greater than 1 AR bullet), and less accuracy. It may not take as much aiming skill to use, but overall, it requires more skill than the BR, as you have to be able to use short, controlled bursts, as well as aim, to effectively use an Assault Rifle. It is the gun of choice for those who excell in making a tactical fight against an enemy. The Assault Rifle also requires a lot more discipline to use. The BR is nothing more than a cheap way to get kils for those that would otherwise, as I said above, be "Dual-wielding, bullet spraying noobs". An Assault Rifle requires control and finesse, a skill rarely observed in gamers today. And while I have not played any MLG matches, I have watched a few, and half of the games I have seen used Assault Rifles. I do not directly remeber any distinct gamertags or clans or teams, as I don't keep up enough with that to recognize them.
As for my argument, see if you can find the Vid-Doc on Bungie's website or Waypoint. The Battle Rifle may be the weapon of choice for the lazy, undisciplined, unintelligent, immiture player who just happens to be good at standing at the back of the battle, popping headshots (though not quite as far back as the Sniper), but the Assault Rifle is the weapon of choice for those with great overall skill, who have enough discipline and maturity to not spray all over the place, but use short, controlled bursts, and who are intellignet enough to know when to melee or chuck a grenade so they don't get caught reloading.
End of discussion, move on to something else.