Namco Denies Dark Souls Difficulty Comment

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Denamic

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SkarKrow said:
Denamic said:
SkarKrow said:
Yeah without the constant omnipresent fear of something several times your height suddenly crushing you beneath it's mighty boot for having the audacity to smack it's pitiful minions about the game would be a lot less satisfying.
Well... yes.
Your comment, though obviously sardonic, is entirely correct.
The ever present fear of imminent death is integral to the Souls experience.
The punishing nature of the games is what makes it feel so good when you succeed.
It's a different kind of rewarding feeling than the ye olde skinners box mechanics provide.
The games makes you feel good about yourself.
Not entirely sure how it was sardonic, I wasn't trying to be ironic or cynical. I was being quite honest about my feelings about the game, I love how challening it is and I love how it punishes you constantly. Makes you really feel you achieved something when you FINALLY get past a boss or particularly tough enemy.
Then I misinterpreted your post, sorry.
 

The White Hunter

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Oct 19, 2011
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Denamic said:
SkarKrow said:
Denamic said:
SkarKrow said:
Yeah without the constant omnipresent fear of something several times your height suddenly crushing you beneath it's mighty boot for having the audacity to smack it's pitiful minions about the game would be a lot less satisfying.
Well... yes.
Your comment, though obviously sardonic, is entirely correct.
The ever present fear of imminent death is integral to the Souls experience.
The punishing nature of the games is what makes it feel so good when you succeed.
It's a different kind of rewarding feeling than the ye olde skinners box mechanics provide.
The games makes you feel good about yourself.
Not entirely sure how it was sardonic, I wasn't trying to be ironic or cynical. I was being quite honest about my feelings about the game, I love how challening it is and I love how it punishes you constantly. Makes you really feel you achieved something when you FINALLY get past a boss or particularly tough enemy.
Then I misinterpreted your post, sorry.
Apology isnot really due but is accepted =]

Sometimes it can be hard to get intention across correctly entirely in text. I'll try be a bit more clear in future.
 

Burst6

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Olrod said:
ResonanceGames said:
There was a very legitimate concern that adding an easy difficulty would lure most players over to it and give them a crappy experience that damaged the franchise. There's no fun to be had in an "easy" version of these games, just disappointment. Without the difficulty you'd be left with a middling 3rd person combat game with a decent story and atmosphere.
No. Just no.

If your only drawing point of a game is its "difficulty" perhaps you should try making your game FUN instead.

If you feel that your game isn't fun enough for people to enjoy playing it and that your only claim to greatness is in your game's "difficulty" then your game deserves to fail.
No. Don't use that word. You don't say "make a game fun". It doesn't mean anything. Every game can be fun, and no game can be fun. It's a meaningless word that shouldn't be used as a criteria for video games. It's about as useful as calling something art. Anything can be art because it has no real definition.

Dark souls is based on its difficulty. The sense of accomplishment, the tight gameplay, and the depressing atmosphere relies on it. I like it and so do a lot of other people. Just because you seem to think it's not "fun" doesn't mean it isn't.
 

Busard

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Twilight_guy said:
There was a controversy over this? Gamers, getting upset because the developers might be adding a difficulty slider! Oh noes, people who have less 'skillz' then you can complete the game too and your cherished pathetic achievement of beating the game becomes less exclusive. Oh noes!


I think he should stick by his statement if it wasn't a mistranslation and not let the PR department appease the pettiest of fans but I can understand their actions and their desire to please their fans by keeping to their... urm... ideals.
80% of the appeal of Dark Souls is it's difficulty (after that, to each and everyone their interpretation of difficulty, i'm not here to debate that). It's a game MADE difficult who's whole intent is to make you go "Wow, well that was a challenge I managed to beat".

If you take out away, then you just take out a major chunk of the appeal of Dark Souls and you get just a mushy RPG.

If you don't want to play a difficult game, don't play Dark Souls.

dealwithit.jpg
 

Morbissus

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All of these arguments are for naught for no easy mode will be implemented into DS. If you can't beat the game then move on to something else. Don't want to move on then take your time & become a better player. Either way DS is what it is & nothing is changing.
 

faspxina

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It will be hard to implement an easier mode and maintain the atmosphere of the game, since the difficulty is what turns it into an immersive, even if frustrating, experience. Failing is basically the main gameplay element.

That said, I could handle a little less immersion if I could play in God mode.
 

Skratt

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I'm still not buying it if they make it easier. They should stop trying to woo those of us who would rather pass on self masochism and just find ways to please their core fan base within budget.
 

Twilight_guy

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Nov 24, 2008
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Busard said:
Twilight_guy said:
There was a controversy over this? Gamers, getting upset because the developers might be adding a difficulty slider! Oh noes, people who have less 'skillz' then you can complete the game too and your cherished pathetic achievement of beating the game becomes less exclusive. Oh noes!


I think he should stick by his statement if it wasn't a mistranslation and not let the PR department appease the pettiest of fans but I can understand their actions and their desire to please their fans by keeping to their... urm... ideals.
80% of the appeal of Dark Souls is it's difficulty (after that, to each and everyone their interpretation of difficulty, i'm not here to debate that). It's a game MADE difficult who's whole intent is to make you go "Wow, well that was a challenge I managed to beat".

If you take out away, then you just take out a major chunk of the appeal of Dark Souls and you get just a mushy RPG.

If you don't want to play a difficult game, don't play Dark Souls.

dealwithit.jpg
'It's difficult' is not a valid way to sell a game. I can make an extremely difficult game in two minutes. Click an exact point on the screen. There, super difficult, also super stupid and super boring. There's more to any game then selling it on how difficult it is. What irks me is how fetishized this whole notion is and how much it hurts everyone by reducing a game to a single point that isn't even the whole story since, as noted, difficult is not fun or interesting in and of itself. Not to mention that its also dumb because difficulty is so easy to manipulate and is so subjective. Want to make an easy game hard? Play it with one hand. You might think Dark Souls is hard, I might find it to be a cake walk but Pokemon to be super hard. Difficulty is such a nebulous thing that is being reified so bluntly.
 

hazabaza1

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Nov 26, 2008
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Bhaalspawn said:
If you ask me...


Dark Souls ins't hard, it just handicaps the player by making your movements awkward and clumsy while being swamped by numerous enemies.

Adding an easier difficulty is not going to make for a crappy experience. That's insane. If Square-Enix can include "Beginner Mode Hand Holding" and "Hardest Difficulty with no levelling" in the same game, there's no reason why other games can't do it.

Dark Souls would be perfect for this. Beginner Mode, Normal Mode (the difficulty it has now), Hardcore Mode and Critical Mode (with Critical Mode having Level 1 and 1 HP options).

Don't pretend that adding an easier difficulty is going to make the game bad for players who find the game too difficult. You just don't want the "scrubs" to enjoy the same games you do. You want to keep out anyone who doesn't have the patience to train their fingers until an awkward, counter-intuitive control scheme almost seems to work.
I just want to ask something, because I remember a little discussion we had before the PC release.
Were you using a gamepad or the PC controls?
 

Ranylyn

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My issue with Dark Souls is that everything I loved about Demon's Souls was crushed out.

To use a World 1-1 Demon's Souls example vs a Dark Souls Tutorial example....

You're climbing up a castle wall. Not literally. I mean you're weaving in and out up stairs and walkways as you ascend. Right near the top (near the bastard sword, to narrow it down for those who have played and want to know exactly where) there's a trap. If you angle the camera to look up the stairs, you can EASILY see it; daylight is behind the ball. That ball begins to roll down the ramp upwards as you ascend. If you run forward just to trigger it,then run back, you're completely safe.

Demon's Souls was harsh yet completely fair. If you died, it was 100% your own damn fault for playing like a goddamn berserker. If you advanced carefully, you could see every single trap, avoid every single ambush, and win every single encounter. But ONLY if you advanced SLOWLY and USED YOUR HEAD.


Dark Souls' tutorial, now. It's dark. You climb some stairs. You can't see anything so- WHAM! Exact same style of ball trap, only this time, you CANNOT see it. This is right before you get the Estus Flask,so I could see there being merit in defending it as part of a turotial about healing, but really, I'd have much preferred something less asshol-ish, like a fire wall you have to run through earlier that you're guaranteed to take some damage at, because at least you'd SEE the fire. Fine. Whatever. Undeadberg. This walkway looks clear. I cross. Four undead are in front of me. I lure them back towards the walkway to bottleneck them so I only have to worry about 1-2 at a time, and... I'm flanked! Enemies seriously climbed up over the walls behind me to punish me for backtracking and playing smart!?

Dark Souls is not "harsh but fair." Dark Souls is "Nintendo Hard." As in, it's easy once you memorize it, but memorizing it takes death after death after death. That's not fun. That's tedious. And that is why I refused to buy it myself after only getting as far as beating the Taurus Demon at my sister's place. Because screw that.

If Dark Souls had a "Demon's Souls mode" where it traded the BS for "harsh but fair" then I'd be all over it. But nothing easier. Because I don't want the forums overrun by people calling it a bad God of War clone. I like niche titles because their lack of mainstream popularity keeps the masses away.
 

Woe Is You

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Trishbot said:
Everyone gets their slice of cake to enjoy. It seems rather petty to deny people the chance to enjoy an otherwise good game just because the standard difficulty is too high for many.
The thing is, though, that there's truthfully no actual appeal to Souls games outside of the difficulty. Same goes for games like Super Meat Boy, really. The "fun" is pretty much like figuring out a really really hard puzzle.

But to be fair (am saying this not with the intention to troll), there are two ways to get easy mode in the game that already exist. First is hitting a wiki and reading all the information the game obscures. The other is to play the PC version with a trainer and enabling god mode from there.
 

Woe Is You

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Pardon the double post but I do want to clarify what I mean: when I say that there's no actual appeal to Souls games outside of the difficulty. I mean that if they do tone down the difficulty, you're pretty much left with a mediocre hack and slash that does everything outside of combat (which it only does slightly better) worse than its competition. Cause that's what it is... just that it punishes you way harder for mistakes than pretty much any game today.
 

Vous Pouvez Pensez

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Dec 22, 2010
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ive got the answer!!dont change anything about the game. just have NORMAL and Camel Tits Mode where nothing is changed other than you do like 10X more dmg and the enemies hit for like 10X less dmg. that way the normal fans can still play their game w/o casuals ruining it for everybody. itll still be designed around difficulty, then they just go in and descrease dmg for everything on the easy mode so those who choose to do so can play their broke version of the game :) everyone wins!
 

hazabaza1

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Nov 26, 2008
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Bhaalspawn said:
hazabaza1 said:
Bhaalspawn said:
If you ask me...


Dark Souls ins't hard, it just handicaps the player by making your movements awkward and clumsy while being swamped by numerous enemies.

Adding an easier difficulty is not going to make for a crappy experience. That's insane. If Square-Enix can include "Beginner Mode Hand Holding" and "Hardest Difficulty with no levelling" in the same game, there's no reason why other games can't do it.

Dark Souls would be perfect for this. Beginner Mode, Normal Mode (the difficulty it has now), Hardcore Mode and Critical Mode (with Critical Mode having Level 1 and 1 HP options).

Don't pretend that adding an easier difficulty is going to make the game bad for players who find the game too difficult. You just don't want the "scrubs" to enjoy the same games you do. You want to keep out anyone who doesn't have the patience to train their fingers until an awkward, counter-intuitive control scheme almost seems to work.
I just want to ask something, because I remember a little discussion we had before the PC release.
Were you using a gamepad or the PC controls?
Gamepad, but I'm currently configuring a logitech keypad and mouse to see if I can make a working PC control scheme.

On that note, if anyone reading this finds Dark Souls to not be hard, here's a challenge: Play using the default PC controls. Whoever beats the game with that wins the "Go Outside" achievement.
Ah, I was planning to do a mocking "I told you so neh-neh" dance if you were using the keyboard controls but as we had the same control scheme I'll just say that I disagree with your comment on how it controls.
 

StriderShinryu

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It really does seem pretty clear to me that those who want an Easy Mode in DS just don't really understand the game at all. As others have said, difficulty is integral to DS. There is no easy mode for the game that would not fundamentally change (and fundamentally lessen) the game. Pretty much every aspect of the game, from combat mechanics to save structure to story presentation is meant to be a struggle that can be overcome with time, patience, skill and knowledge. As good as DS is when it's difficult, it would be a hollow shell itself with that difficulty removed.

If you want an "easier" DS then you actually already have a number of options out there. If you want an action RPG that you can easily experience all of, try Diablo 3, Fable or Kingdoms of Amalur. If you want a flashy action game that lets you kill big bad monsters, try God Of War or Bayonetta. Or you could get DS and use the things that are already in place to make the game easier, like the Wiki's, Co-op play or the multitude if Let\s Plays and Strat videos on Youtube.
 

hazabaza1

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Bhaalspawn said:
hazabaza1 said:
Bhaalspawn said:
hazabaza1 said:
Bhaalspawn said:
If you ask me...


Dark Souls ins't hard, it just handicaps the player by making your movements awkward and clumsy while being swamped by numerous enemies.

Adding an easier difficulty is not going to make for a crappy experience. That's insane. If Square-Enix can include "Beginner Mode Hand Holding" and "Hardest Difficulty with no levelling" in the same game, there's no reason why other games can't do it.

Dark Souls would be perfect for this. Beginner Mode, Normal Mode (the difficulty it has now), Hardcore Mode and Critical Mode (with Critical Mode having Level 1 and 1 HP options).

Don't pretend that adding an easier difficulty is going to make the game bad for players who find the game too difficult. You just don't want the "scrubs" to enjoy the same games you do. You want to keep out anyone who doesn't have the patience to train their fingers until an awkward, counter-intuitive control scheme almost seems to work.
I just want to ask something, because I remember a little discussion we had before the PC release.
Were you using a gamepad or the PC controls?
Gamepad, but I'm currently configuring a logitech keypad and mouse to see if I can make a working PC control scheme.

On that note, if anyone reading this finds Dark Souls to not be hard, here's a challenge: Play using the default PC controls. Whoever beats the game with that wins the "Go Outside" achievement.
Ah, I was planning to do a mocking "I told you so neh-neh" dance if you were using the keyboard controls but as we had the same control scheme I'll just say that I disagree with your comment on how it controls.
The only issue I came across when configuring the mouse and keyboard controls is that the cursor is always visible on the screen. For some reason, that can really throw you off when positioning the camera. Aside from that, I had the PC Controls working rather well.

I have no idea what that is but it looks cool.
But really, this port is just disappointing. Dark Souls is one of my favorite games of recent years, so to see it get buttfucked so badly in every aspect in its port is such a shame.
 

Paradoxrifts

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What's the point of going to the effort of climbing Mount Everest if a travel agency installs an escalator into the side of it?
 

Vault Citizen

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As long as the easy mode would not have had any impact on the previously existing level of difficulty then per existing players would have had nothing to legitimately complain about your experience would still be the same, don't try to dictate what the experience of others should be
 

Dandark

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I still have yet to finish the game as it's been a while since I went back to it after getting stuck in Andor londo because of that ****ing archer on the ****ing roof with his ****ing knockback arrows that can't be blocked! THE RAGE!!!!!

I really enjoyed most of the difficulty though, just playing through it and having to be really careful and analyse everything, the fact it made the game feel so hostile and dangerous, it was great. The only thing I didn't like about it was that I could not figure out how to enchant weapons and the PvP sucked.