(Damn it,
just when I thought I was out, they pulled me back in?)
CritialGaming said:
Xprimentyl said:
If your analogy suits you better, it works fine as it also makes my point: if I want to hear my favorite song and an expensive stereo system or concert isn?t available to me, I?m perfectly happy listening to it through my phone; I?m actually glad that OPTION exists. By your logic, any diminished listening options shouldn?t exist since listening ?the way music is meant to be heard? should be the ONLY way. I?ve found dozens upon dozens of new songs and artists listening to Spotify through my phone, artists and songs I?ve enjoyed enough to invest in physical albums and attend concerts. See how that works? Diminished experiences led to my interest and investment in the fuller, ?real? experiences, something that would never happen if artists chose to restrict access to their music to live concerts.
But the key here is the art right? Look at it this way. If you design a game and give it to the player you want them to experience that you have designed for them. FromSoft designs for a specific experience, they have a game that they want people to play.
Critique is fine and fair, and you can say the game is too hard for you. But ultimately the artist, or game designers, in these cases had an experience in mind and they delivered that experience. Sure it might be too hard for some, but that challenge is part of what they've designed for you. Changing the way the game works to skew the difficulty balance one way or another fundamentally changes the experience they've brought before you.
You can not like that experience, you can fail at that experience. Yet for better or worse, the experience is what they've truly intended you to see. And changing that difficulty changes the experience for the player into something they didn't want.
I?m just going to say it: in the numerous threads we?ve had on this exact same subject, I?ve never once heard a minimally convincing argument for intentionally and deliberately not including an easy mode. NOT. ONCE.
If you or anyone truly believes the appeal of a Souls experience hangs ?Souly? on its difficulty, I can assure you, YOU. ARE. WRONG. If punishing difficulty was FROM?s sole intention, welp, they fucked up and accidentally made a really rich and beautiful series which accidentally offers more to be appreciated than the occasional sense of accomplishment felt after bitter frustration. Maybe they?ll get it right next time and make a Mike Tyson?s Punch-Out clone where you just fight one boss after another with none of that pesky lore spread out across beautiful environments to explore.
If you or anyone truly believes additional game modes (?additional? meaning ?more,? not ?less? and certainly not ?irrevocably, game-breakingly different,?) I can assure you, YOU. ARE. WRONG. I?ll even give you a little here; let?s say a lesser difficulty
did fundamentally break what you?d deem to be the quintessential Dark Souls experience; how does the OPTION for that lesser difficulty affect YOUR experience? It?s the question none of the anti-choicers have addressed directly because there?s no rational or logical response!
I like a medium rare stake, seasoned to perfection; the existence of A1 Sauce is not an affront to the meat-eating experience for me or anyone else and if that guy over there wants to pay $60 for the same steak as me and [in my opinion] ruin it with steak sauce, I?d have to be dead, dismembered, my fleshy chunks fed through a wood chipper and the pulpy remains smeared into the words ?I literally do not care? on a neglected outhouse to care less. Why anyone of you feel this passionately exclusionary over videogames, essentially TOYS, is mind-boggling.