Well in that case, whatever difficulty that most players would pick on their first playthrough is supposed to be the least slapped together. We don't need articles every time a difficult popular game has only one difficultly or only N and H/NG+. If it doesn't have one it doesn't have one.Phoenixmgs said:But Normal difficulties are already slapped together and poorly balanced to begin with. Being able to "fix" it to your preferences as an option is only a good thing. MODs are rather popular for that reason.
I was never against easy mode. Not being able to beat a game that you paid for is like getting a bug that always crashes the game for a tiny amount of people. For those people, they paid full price for half of a game. You usually have some recourse, like guides, OP builds, mods, exploits, trainers, or other people's save files. Unfortunately most of that is the community's labor instead of devs, but at least you should be able to beat most popular games.
Cheat codes solves all of the dev's obligations, and makes sure that even non-gamers can beat your game. So does detailed difficulty options with sliders. Easy mode for hard games is going to make people play your game and possibly have a worse experience than everyone else. It's not the optimal solution.