- Feb 7, 2011
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My point was that the original draw that people had to Dark Souls was the unique and challenging gameplay, not the story. People didn't understand the story until well after the game had come out and had already gotten popular.trunkage said:Remember the Solaire theory? I thought that was stretch before it was denounced. Then a whole bunch of people cried over the Nameless King reveal. Some people are good at making connections but sometimes those connections are non existentDirty Hipsters said:What I remember about DS1 at launch is a bunch of people complaining that the game was too hard and had no story and they had no idea what was going on or what they needed to do. The story of Dark Souls was really only figured out months after the game's release, and there's still debate about that story to this day. The community of people who pieced it together weren't casual players. The game requires a fair bit of obsessiveness on the part of the player to figure out the story, to read all of the item descriptions, to figure out the context clues, and I don't think that obsessiveness exists in people who find the game unenjoyable due to its difficulty.trunkage said:Also, you say integrity, I say marketing ploy. I remember many people complaining about Dark Souls 3, because they enjoyed Dark Souls 1 for its story and it just happened to come with a side of good gameplay. Now, FROM was focusing on difficulty because that's how it seared into some people's minds. They only focussed on that and not the story OR Gameplay, which has alienated a bunch of people. There's a podcast called Bonfire Side Chat that detailed this constantly. I'll give you that FROM might have had integrity for DS1, but by they time DS3 rolled around, all that integrity was gone for a quick buck.
If the game had been easier would those people who complained about the game being too hard have figured out the story? Probably not. The people who found the game too hard were people who refused to change the way they played the game, didn't read item descriptions, and didn't really pay attention to environmental queues, and got frustrated by having to run through the same areas over and over again. The story of Dark Souls is tied into all of the design decisions, including the difficulty, and the people who couldn't gel with the gameplay weren't going to be enjoying the story if the difficulty was removed because they still wouldn't put the work in to find it.
Trust me, I know, I bounced off the game multiple times before it finally clicked with me. If the combat in the game had been easier and allowed me to just cruise through it, I would have figured out nothing, and then complained that there wasn't a story and that the whole game is a confusing mess of poor design decisions because on the surface that is exactly what it seems like.
Now, what do you mean by 'game was easier'. If you mean that some people would have done it on easy and thus not get the whole story, I'd be fine with that. If you don't put the extra effort in, you might not get all the story.
If you mean having difficulty modes would have ruined Dark Souls, I completely disagree. You could do Dark Souls completely Co-Op which is pretty much easy mode. It wouldn't have ruined anything.
I'm a guy that only put things on hard mode. I cant imagine the guys who put the story together would have gone for easy. Even if they did, they'd still pick up the clues to patch the story together. Becuase difficulty modes don't delete content.
If the game didn't have the reputation of being difficult and challenging to players I don't think nearly as many people would have become quite as enamored with it, and if that hadn't happened I don't think that people would make as big a deal out of the characters and the story.
I also don't think that Dark Souls would have gotten its original reputation of being a hard game if it had difficulty selection on the start menu. I would argue that there are MANY games where the hardest difficulty setting is much more challenging than going through Dark Souls, but none of them have the same reputation of difficulty that Dark Souls has.
The fact that Dark Souls is a challenging game, and the fact that it doesn't have difficulty options created a community of people who obsessed over beating the game, came together to figure out tips and tricks to deal with its various challenges, and that same community is the community that ended up piecing together the story. The story in Dark Souls is interesting because interpreting it was a community event, and that community would not exist in the form that it does if the game didn't force people to overthink how the game works as a community.
Yes, an easy mode would not delete the content that's there, but it would provide a different experience to the player, which would fracture the community perception of the game, and therefore change the community's interaction with it.
And like you said, there already basically is an easy mode in the game, it's the ability to summon NPCs and other players. The game does have a built in easy mode, it's just not something that's accessible as an option from the start menu. I don't think that having ways of making the game easier are bad, but I do think that having a separate selectable "easy mode" would be antithetical to the Dark Souls experience.