Phoenixmgs said:
But why should anyone really care? Every other medium of gaming allows for massive rules changes, games get along just fine without this video game immaturity bullshit. PC gaming allows for massive rules changes, there's a Sekiro Easy mod already (there's probably easy mods for other Souls games). Souls does not have some kind of sanctity that makes it special in any way, it's just a game. When someone says they beat Sekiro, do you need to ask which platform so you know they didn't use the mod? Isn't that literally the same as asking what difficulty they played on (if there was a built-in easy difficulty)? Whatever "sanctity" Sekiro had is gone then. Does that lower your enjoyment of the game knowing there's people playing under different rules? Games lock out players based on skill-level and not the game itself like you or I can't play Major League Baseball but we can play baseball (with whatever rules we want). We can't play in say StarCraft or CounterStrike pro leagues either unless we "git gud". A "hardcore" gamer like Kerg proclaiming they beat Dark Souls was always as meaningless as the statement "I could care less" so there was never anything to be lost in the 1st place.
You are arguing about something you clearly do not understand.
From Software markets its games as being challenging, with one level of challenge for everyone, and you can either learn how to play it as it's supposed to be played or go play something else. This
appeals to people, and helps make the games popular. People
want to be a part of a gaming community of other like-minded people who like challenging games and who like the idea of one challenge for all. If someone says they love Dark Souls, that generally says something about them as a person and a gamer. It's become an identity.
Some feel that many people are too entitled and becoming weaker, softer, and spoiled, and
annoying as a result, because too many things are handed to them. And they think that trend is bad for people, bad for society, and bad for gaming. So games that go against that grain
appeal to them, especially because they are so
rare. It's about a company and a group of gamers standing for something that is bigger than the game itself. And they feel that they are making their stand on a tiny island in a huge sea of all-the-same, and the tide is rising. They just want that island left alone.
You can argue that the games are really not that challenging, which you have, but it doesn't matter. You can argue that it's just a stupid game and people shouldn't take games so seriously, which others on here have, but it doesn't matter. What matters is that people
think they are challenging, and feel proud to be among the community of people who have what it takes to overcome those challenges,
without having to sit at the table with a booster seat or ride the bike with training wheels. And they feel proud to be a part of a
culture that thinks being challenged is a good thing and being whiny and weak and entitled is a bad thing.
And all of that is a huge part of From's marketing and an integral part of the game design itself, IMO, and I think it has played a big part in making these games popular. From would be taking a
great risk to tamper with that formula, and I think people should not be so arrogant and hasty to wave it all off as meaningless and demand that they make changes, while simultaneously insulting the company and its fans by implying that they are immoral for standing their ground on this issue. Especially when those people making demands obviously have no clue as to why From Software's games became popular to begin with.
But anyway, nobody's asking you to understand it. They're just asking you to leave it alone.