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The point is that people are saying that Souls players are gatekeeping the games to keep them out of the hands of people who might enjoy them if they were easier. My point is that no matter how easy and accessible you make the game someone is still going to be excluded. So why is it ok to exclude one group of people that's not good enough to play the game, but not another group of people who is not good enough to play the game?Phoenixmgs said:Nothing would ever get done if you could only implement the perfect solution and nothing in-between. Games themselves would never get out the door because the creators are always in the mindset where they think they can improve it. Dark Souls itself obviously wouldn't have gotten released. Why have countries with governments at all when there is still no perfect government system? Implementing something that makes something better is worth doing even when it's not the perfect solution.Dirty Hipsters said:So how many difficulty modes should there be? How many "steps down?" What if an easy mode gets implemented and it's still not easy enough for everyone? If you're arguing for inclusivity and making the game as accessible as possible wouldn't that mean that the easy difficulty would have to cater to the lowest possible denominator of skill to be as inclusive as possible?
Obviously no one is asking for games to be so easy that someone who can't properly use a controller can beat them, but that means that certain people are being excluded from playing the game on any difficulty. Some games are still too hard for people on easy difficulty. Why is it ok to exclude those people, but it's not ok for Souls games to exclude people who don't want to learn the mechanics of those games properly?