That's one school of thought. Another is that an easy mode can be something that discourages people from ever learning to play the game competently, before they ditch it for something else and decry how boring and overrated the game is, and every casualty that results from that bears a cost.Phoenixmgs said:Easy difficulty can be a tool to help people get better faster. Sekiro is really tough to learn early on because of how fast you can die; if you could stay in fights longer and/or have less penalty for death, you can learn the enemies and systems faster. And something optional is not a significant cost.
As I said before, a crackhead who is trying to quit does not benefit from walking around carrying a little crack in his pocket, just to keep his options open.