- Feb 7, 2011
- 9,039
- 3,716
- 118
- Country
- 'Merica
- Gender
- 3 children in a trench coat
So how many difficulty modes should there be? How many "steps down?" What if an easy mode gets implemented and it's still not easy enough for everyone? If you're arguing for inclusivity and making the game as accessible as possible wouldn't that mean that the easy difficulty would have to cater to the lowest possible denominator of skill to be as inclusive as possible?Silvanus said:Why are you assuming people want an easy mode that reduces the difficulty to "braindead"? That's not the logical first step down.Kerg3927 said:To me that's different than moving a slider and cutting the damage of the boss and his hp in half, and so now it doesn't matter what armor one uses, and it doesn't really matter if one misses some blocks or dodges because the boss doesn't do that much damage anymore, and it doesn't matter what weapon one uses because the boss doesn't have that many hp anymore. So then that person just charges forward and spams some buttons until the boss is dead. And then he probably turns around and COMPLAINS to everyone about how BORING the game is, and how it is WAY overrated. Well, duh, he just ruined it for himself. He took a shit in his own sandbox. The absence of an easy mode toggle helps prevent this from happening.
The point is that different people find things difficult to different degrees. Turn it down a little, and my shite-at-games friend would still find it bloody difficult. Would still find it harder than I find the standard game. Just not insurmountable anymore.
Most games don't do that though, most games don't have a difficulty that is literally braindead. Most games still present a certain level of challenge even at the "easy" setting right? So who is to say what the appropriate level of challenge is? Who is to say what is or isn't too hard? We still expect a certain level of competency from people to be able to interact with a game right? A person is expected to be able to aim and move at the same time to play an FPS right? I know plenty of people for who are entirely unable to do that, does that mean that all shooters should have a mode that can be completed without the ability to move and shoot at the same time?
My friend's wife likes to play games with us sometimes. When we play with her we typically play something 2D, or we'll play a story based game like Until Dawn or Life is Strange and let her make the choices and just enjoy the story together. She's never trained her dexterity enough to be able to use 2 joysticks at the same time. Should all games cater to people like her, or is she expected to put in some effort and learn to use 2 joysticks to be able to interact with most 3D games? Is asking her to learn to play with a controller properly any different than asking someone to learn the mechanics of Sekiro properly in order to play it? I'd say it took me a hell of a lot less practice to get decent at Sekiro than it would take my friend's wife to be able to play Call of Duty on the easiest setting.