Saelune said:
Lots of Nintendo games actually are not made with difficulty modes, atleast not initially. Zelda, Kirby, Pok?mon. Plus RPGs like Pok?mon and Dark Souls have an inherent difficulty curve since you could always use poor stats or an unsuitable pokemon.
The last couple of
Kirby games have been criticized for being too easy, and
Zelda has recently included a harder difficulty in both
Wind Waker HD and
Breath of the Wild, probably due to fan demand.
If Dark Souls is too hard, maybe look up a build?
I wouldn't know exactly what people find too hard about
Dark Souls, I finished the game myself a couple of times, but I'd guess they probably would've done this already.
Fans can insist whatever they want, I am actively arguing there is nothing wrong with fans wanting an easy mode. But I also don't think games owe anyone variable difficulty if they don't want it. I see a lot of people pretty demanding of it though.
It's not about demanding it of the games, it's about arguing that it's totally possible to include and uninvasive to the experience of fans who are enjoying it as is. Having difficulty options in a
Souls game would be no different than they are in
Mega Man 11 or
Resident Evil 2 remake. When the latter came out, were people complaining about how those who played on Assisted were getting a diluted experience, or how the inclusion of Assisted impacted those who played on Hardcore? Because from what I could tell the people who played on Hardcore enjoyed bragging about completing it with an S rank just as much as fans of
Sekiro will undoubtedly enjoy bragging about their accomplishments.
The reason people might get a little heated over this is because
Souls fans kind of have a reputation of claiming onwership over these games, how to play them, how to interpret the lore etc. And the dismissal of an Easy mode by them comes across as another example of them wanting to maintain this iron grip.