hanselthecaretaker said:
The point was why does everything have to cater to the lowest common denominator or have options to do so with, when in some cases it only dilutes the intended purpose of the creative work?
And what is the intended purpose? To have the fact that you CAN'T change the difficulty constantly hang over your head? Because I never got that from these games. I got that they were hard. I also got that
God of War on Challenging was hard, or that
Horizon: Zero Dawn on Ultra-Hard was hard. And on those games I never felt enticed to lower the difficulty even when dying 10 times in a row to the same enemy.
Is
Sekiro having an English dub catering to the lowest common denominator as well? It's not the way the game was intended (the Japanese language option is literally the default), does this option delute the experience? How about the fact that you can tweek and change the controls to suit your needs, or turn off the music all together? These people aren't getting the true, undiluted experience.
And here's the thing, people are going to find a way to make a game easier no matter what. All this talk of 'path of least resistence' is total BS. Whether it's
Dark Souls, Bloodborne, or
Sekiro, people will try to exploit the game's mechnics to cheat and make things easier on themselves. Eveyone who has played these games has done this; running past enemies to get back to a Boss, throwing rocks to kite enemies and deal with them one by one, or ofcourse staying in an area with easier enemies to grind for EXP. This is not the path of least resistence, it's expoitation. And there's nothing wrong with that, but don't try to make it out to be like these games are some kind of pure construction and that adding one measily little lower difficulty would tarnish it.