Can I get a citation on people saying that easy should be the default mode? Pretty much everyone I've seen has suggested an easy modeEvilRoy said:and the other is arguing the default should change.
Can I get a citation on people saying that easy should be the default mode? Pretty much everyone I've seen has suggested an easy modeEvilRoy said:and the other is arguing the default should change.
Default being the situation as it exists.erttheking said:Can I get a citation on people saying that easy should be the default mode? Pretty much everyone I've seen has suggested an easy modeEvilRoy said:and the other is arguing the default should change.
...no it wouldn't. There are thousands of ships that go across the Atlantic Ocean every day, but the guy who rows across it is hailed as amazing.Kerg3927 said:If every tall mountain on the planet had an elevator taking you to the top, the accomplishment of the mountain climber would be diminished.
Why should people feel the need to change a piece of entertainment to fit their personal life in order to enjoy it, rather than simply be able to accept it for what it is?Tanis said:Some of us have things called 'jobs' that don't ALLOW us to 'master' every damn game that comes out.
I'd love to play this game, but I also know that I don't have the time (or the skill) to complete it.
Why do children, and the unemployed, think everyone has the 10s or 100s of hours to master every game out there?
The point was why does everything have to cater to the lowest common denominator or have options to do so with, when in some cases it only dilutes the intended purpose of the creative work?Baffle2 said:No, because that fundamentally changes the item to be different for ALL users -- it affects all users' experiences as those changes cannot be optional.hanselthecaretaker said:I suppose all board games should play as simply as checkers too, or all novels should read at an adolescent level. Or hell, maybe all recipes in a cookbook should have an easy bake option because it wouldn?t change a damn thing right...?!
You can't make a board game as simple as draughts because you would have to fundamentally change the game FOR ALL USERS. You can, however, have optional rulesets, and some games do. Not seeing the outcry about that...
You can't make the same book read at an adolescent level for one person but not another, as the words on the page aren't optional. If you change them for the kids, they'll be different for the adult.
You can't have an easy-bake option for all recipes because that's just not how cooking works.
I guess what I'm saying is that none of your analogies work and none address the issue of this being optional.
I got it on Steam, so I never looked at a manual, I didn't trust those Soapstone when they kept trolling me (eg. squash by boulder, jump in the wrong spot)ChupathingyX said:Estus upgrade is explained in the manual and online play is explained somewhat in the White Soapstone description and the manual.trunkage said:It didn't help that the game doesn't describe any mechanics to you. Like unhallowing to get a buddy to help. Or being able to upgrade the number of estus flasks.
So you never spoke to Andre, a character you have to walk past in order to reach Anor Londo, and check all of his dialogue options?Or being able to upgrade weapons. Becuase I missed all those on my first playthrough Anor Londo.
You are saying something totally different. If triple A got rid of hard modes, you'd have an argument. The hard mode is still there. It doesn't disappear if someone makes an easy mode too.stroopwafel said:The main question still remains: we live in a time where absolutely every AAA single-player game is easy as pie to the point they almost play themselves, then why must that one challenging game that is released once every blue moon be easy too? I really don't understand that entire mindset when there are so many easy games to choose from.
I also agree with that comment about the path of least resistance. It's human nature to want the quickest results for the least amount of effort. The only way to prevent this is to not have the easy option at all. And thankfully Fromsoftware understands this.
No, one is arguing for more choice for themselves, and the other is happy with the way things are so they don't want more choices for other people that don't affect them.EvilRoy said:Fundamentally the argument for an easy mode is exactly the same as the one against. "I want more stuff for me." "No, I want more stuff for ME."
They're both appeals for more for yourself.
And what is the intended purpose? To have the fact that you CAN'T change the difficulty constantly hang over your head? Because I never got that from these games. I got that they were hard. I also got that God of War on Challenging was hard, or that Horizon: Zero Dawn on Ultra-Hard was hard. And on those games I never felt enticed to lower the difficulty even when dying 10 times in a row to the same enemy.hanselthecaretaker said:The point was why does everything have to cater to the lowest common denominator or have options to do so with, when in some cases it only dilutes the intended purpose of the creative work?
Let?s find out then.EvilRoy said:Default being the situation as it exists.erttheking said:Can I get a citation on people saying that easy should be the default mode? Pretty much everyone I've seen has suggested an easy modeEvilRoy said:and the other is arguing the default should change.
I don't really see what you aren't getting. I already explained you didn't read default as I intended it.erttheking said:Let?s find out then.EvilRoy said:Default being the situation as it exists.erttheking said:Can I get a citation on people saying that easy should be the default mode? Pretty much everyone I've seen has suggested an easy modeEvilRoy said:and the other is arguing the default should change.
Does anyone arguing for an easy mode want the easy mode to be the default?
Only works if you don't consider time and money as limited resources. "I want you spend more time and money on me" "no, spend it on ME". Adding an easy mode is not a free or instant action, and therefore necessarily doing so means less time or money for something else. If you asked me "Evilroy, would you give up some portion of content or polish in this game so someone else can have an easier version of this game to play" my answer would be no, out of self interest. And that is basically what you are asking for here - if you've ever worked on large projects with a PM or as a PM then you'll have felt this head on. There is a certain amount of time before a due date, and a certain number of manhours in the budget. Add one thing, reduce another.Thaluikhain said:No, one is arguing for more choice for themselves, and the other is happy with the way things are so they don't want more choices for other people that don't affect them.EvilRoy said:Fundamentally the argument for an easy mode is exactly the same as the one against. "I want more stuff for me." "No, I want more stuff for ME."
They're both appeals for more for yourself.
An easy option doesn't affect people who don't choose the easy option. If it was mandatory, the only option, yes, there'd be an issue. It isn't so there isn't.
Dailing down some numbers and/or turning some up would barely cost much of either. Fromsoft patches their games all the time, changing numbers, so an Easy mode would hardly cost them an arm and a leg. And being backed by Activision I doubt they were working on a shoestring budget.EvilRoy said:Only works if you don't consider time and money as limited resources. "I want you spend more time and money on me" "no, spend it on ME". Adding an easy mode is not a free or instant action, and therefore necessarily doing so means less time or money for something else. If you asked me "Evilroy, would you give up some portion of content or polish in this game so someone else can have an easier version of this game to play" my answer would be no, out of self interest. And that is basically what you are asking for here - if you've ever worked on large projects with a PM or as a PM then you'll have felt this head on. There is a certain amount of time before a due date, and a certain number of manhours in the budget. Add one thing, reduce another.An easy option doesn't affect people who don't choose the easy option. If it was mandatory, the only option, yes, there'd be an issue. It isn't so there isn't.
Not everyone plays games the way you do. Some people prefer to play on Easy, to them it's not an insult or patronizing as you seem to think.You can make an argument that adding an easy mode would attract more players and thus more money, but I honestly question that on the basis that I'm not sure saying that a game is good, but you'll have to play on easy, is much of a selling point. Adding an easy mode might help people get to the end of the game, but I don't see "don't worry, no matter what we'll get you to the end" as being a particular draw to new customers.
I think arguing for easy mode is equally entitled.CyanCat47 said:Arguing against easy mode is entiteled nonsense. How does it detract from your experience if someone less good at the game than yourself has a chance to finish it? Do they break into your house, steal your copy of the game and permanently rewrite the code to lock it in easy mode? No? Then maybe stop complaining and enjoy the game. Is the enjoyment of FromSoftware games finite or something? If you have to resort to this kind of petty and aggressive gatekeeping to enjoy a game, maybe take a step back and re-evaluate your actions
Entitled? Sure. Equally? No.Saelune said:I think arguing for easy mode is equally entitled.CyanCat47 said:Arguing against easy mode is entiteled nonsense. How does it detract from your experience if someone less good at the game than yourself has a chance to finish it? Do they break into your house, steal your copy of the game and permanently rewrite the code to lock it in easy mode? No? Then maybe stop complaining and enjoy the game. Is the enjoyment of FromSoftware games finite or something? If you have to resort to this kind of petty and aggressive gatekeeping to enjoy a game, maybe take a step back and re-evaluate your actions