erttheking said:
Kerg3927 said:
erttheking said:
Kerg3927 said:
Jealousy, the shadow of greed that is.
The heck are you on about?
I'm not a religious person, but I'm saying that a lot of these people complaining are just Cain wanting to kill Abel because they are jealous of his success, even though it's just success playing a video game.
Gonna have to stop you right there. Now. I'm only going to say this once, so please listen.
No one is jealous over how good you are in a video game.
Not me personally, no. But overall, I think there's definitely something there. Otherwise, why do the Souls critics get so emotional when demanding an easy mode? You don't see me getting emotional and demanding that Lego games, for example, add an adult mode that is not so easy and silly. I don't play those games. I don't even think about them, because they are kids' games and not for me, and I'm totally fine with that.
erttheking said:
I always had a feeling that the opposition to an easy mode in Dark Souls was steeped in people taking the game way too seriously, this confirms it in my book. This is why even though I got Dark Souls when it came out and loved it to death, I barely associate with the fandom outside of VaatiVidya and his work. I cannot stand all the self-important elitism.
So you're a fellow Souls fan. Awesome. So you yourself are obviously not
jealous of other Souls players. So what is your skin in this game? Do you feel sorry for those who can't beat Soulsborne games or are too scared to try? Or do you feel bad for them because they feel inferior (i.e. jealous). If so, you're NOT helping them. You don't give a child candy every time he asks for it. He'll just get lazy and entitled, and will ultimately be more unhappy in the long run. And if you remove obstacles from a gamer's path, you just make them lazy and entitled and lacking in self-confidence because they are not used to facing and overcoming adversity, which again, ultimately makes them more unhappy in the long run.
Someone on another forum called it the Path of Least Resistance Gaming Fallacy. I don't know if that is actually a thing, but I totally agree with the premise. Basically, if given the option, players will often choose the path that offers the quickest and easiest route to their chosen goal, even if that route cheapens the game and makes the overall experience lackluster. This is because we're hardwired to do that. We usually look for the quickest and easiest ways to get results.
I would add that humans tend to define themselves by the obstacles that they overcome. It builds self-pride and self-confidence, so we are happiest when we are overcoming obstacles and getting commensurate rewards, not when we are getting everything we want handed to us for no effort.
I think From is well aware of these concepts, and doesn't put easy modes in their games because of it. They want their players to have the best experience possible, because satisfied customers will buy more of their games. And to ensure that, they don't give players a path of least resistance that might tempt them and lead to them ruining their experience.
Also, you say you hate "elitism." But I would argue that what you're referring to is simply pride in achievement.
When you beat Ornstein and Smough for the first time, did you feel a sense of pride? Even a little? Because if you say no, I would have a hard time believing that, because I think it's a good bet that you got stomped on at least the first attempt in embarrassing fashion, like most people. So, assuming you did feel some pride, what's wrong with that? Did it not feel good? So what's so bad about wanting others to have that same feeling, and to protect them from the temptation to take an easy route that would likely ruin the experience for them?