Hah! That's why you get in on the PC, noobs! All hail the PC master race!
Yes, I'm just kidding. I own a Wii and a PS3, too.
Yes, I'm just kidding. I own a Wii and a PS3, too.
The difference in stability for me has been night and day. The new engine on my PC runs for 12 hours+ without even a hint of crashing.Satsuki666 said:I was unaware that skyrim was made on a different engine then fallout 3. As for New Vegas it may have been made by Obsidian but it was on the same engine as Fallout 3.shrekfan246 said:You know the following two things:
1. Skyrim is on a different engine than Fallout 3.
and
2. New Vegas was made by Obsidian, not Bethesda.
Right?
The issue may have existed on both engines, but that doesn't mean it's caused by the same thing and can be fixed the same way.
Ha! That's actually a great way of putting it. The crashes are some of the best I've seen. Completely clean, back to desk top. No hanging threads and alt+tabbing to task manager to end this baby. Just a nice clean crash.MurderousToaster said:As a PC gamer, I am personally loving the fact that the game is consistent with textures, performance and I can fix any game-breaking bugs. However, I am not loving the random (but, admittedly, incredibly smooth) crashes to desktop.
Who was in the wrong with that whole situation between Notch and Bethesda?Frostbite3789 said:Bethesda is actually the ones who got Yogscast to drop the f-bomb in front of some kids, so they could collect the tears from Notch's QQing, to rid themselves of the curse.Captain Pancake said:Maybe a Gypsy curse from Mojang?
All signs point to it being a modified version of Gamebryo. Hence the same bug.Owen Robertson said:Yes. The new creation engine is the old engine. Nice logic.Satsuki666 said:Oh wow after them knowing about this bug in their game engine for three years they are finally going to fix it. This issue existed in fallout 3, it existed in new vegas and it exists in skyrim as well. I have absolutely no faith in bethesda either being competant enough or caring enough about its customers to fix this bug.
I'm not defending modern games per se, but you do realize that they are immensely more complicated than anything ever released on the SNES, right? That's like wondering why a new model car is harder to trouble shoot and fix than a bicycle.shaneriding said:Why are modern games released which aren't working? Profits before playability? I remember buying Playstation and Nintendo 64 games which didn't rely on later patches or fixes. As far back as the SNES, Sega Megadrive, Atari, Gameboys etc, all of the games released for these worked for me. Is it too much to ask for modern games to work?