Next Fallout: Ideas?

Gravy Boat Gary

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I'd like the chance to become a Ghoul. If you became one you would get perks like increased residence to radiation or increased health, but it would heavily affect your charisma and the way character's interact with you. I think it would have an interesting effect for the player
 

SoranMBane

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I want to see Fallout in either Australia or some sort of tropical location, mostly to see what sort of crazy mutants they can make out of the local flora and fauna. Other than that, make it less buggy and keep the gameplay pretty much the same as in New Vegas and we're golden. Also, as a few other people have mentioned, the option to play as a ghoul would be pretty interesting.
 

Eacaraxe_v1legacy

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ChupathingyX said:
It's not repairing the motorcycles that's the problem, finding a fuel source is the problem.
Well...yes and no. Vehicles in the Fallout universe are either electric or nuclear. The Highwayman ran on MF or SE cells, for example.

Granted, finding MF and SE cells in FO2 was a pain in the ass, but not nearly as much as one would think it to be (or it's made out to be in other post-apocalyptic fiction).

I want to see Fallout in either Australia or some sort of tropical location, mostly to see what sort of crazy mutants they can make out of the local flora and fauna. Other than that, make it less buggy and keep the gameplay pretty much the same as in New Vegas and we're golden. Also, as a few other people have mentioned, the option to play as a ghoul would be pretty interesting.
That's why I've said I want to see a Fallout in the South, preferably NOLA or the Everglades. Bethesda could go absolutely crazy in those locations, especially when it comes to local flora and fauna and certain urban legends and invasive species'.

Hacking through miles of mutant kudzu (I doubt even the collective heat of a thousand stars could kill that shit) to go airboating through the Everglades and shoot up a sixty-foot mutant python would just be awesome.
 

kabooz18

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ChupathingyX said:
Fallout: BoS took place in Texas.

Speech is a great and important part of the Fallout series. It offers you a chance to use words instead of weapons a lot, something that many games do not allow you to do.

It's not repairing the motorcycles that's the problem, finding a fuel source is the problem.
have you seen how many micro fusion cells are in the game? last time I checked it was what was used to fuel cars.

also yeah but speech is not as important anymore in fallout 1 and 2 it was absolutely amazing what you could do with your intellect on your tongue (or lack thereof).
 

Sir Boss

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Howabout a designated melee button, c'mon we've all been there, spraying point blank with a gun because swapping weapons takes too long.

a larger map, more areas,

and PLEASE Don't nerf Deathclaws this time, they were fun and challenging with 30 DT, but boring with 15.

EDIT: As for location, San Fransisco sounds good... or London. not New York. not New York.
 

EternalFacepalm

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Tuesday Night Fever said:
I want a Fallout: Australia.

And you thought Australia's fauna was deadly before the radiation. Step aside, Deathclaws, you've just been demoted to 'kitten' level of dangerous.
This. I want this.
Giant spiders, anyone?
 

Wintermoot

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Blatherscythe said:
henritje said:
maybe China or a remake of FO1/2 in the FO3 engine.
Your thinking too small, the Skyrim engine could do the remakes justice. Although I never got the idea of giving an old game a remake and just slapping on a graphics update and ship it.
you won,t just need to update the graphic,s the ENTIRE game would need to be overhauled.
 

CodeOrange

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Simple.

Place the next fallout hundreds of years after the last game, have an area where the enclave had flourished and created a fascist utopia/dystopia, where the main story involves you starting a revolution, though either terrorism, politics, or rising through the ranks.

Ofc the world around the enclave utopia is still a wasteland.
 

Soulfoodman

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ChupathingyX said:
Soulfoodman said:
Fallout: Texas. Seriously. Look at a map. So much to work with in the Houston - San Antonio - Dallas/Ft Worth triangle (including Austin). Houston would have probably been hit the hardest so that would be the most irradiated (and probably the most difficult) area.

Replace Speech. I only hate it because of New Vegas requiring it for any ending I desired. And I think it isn't impossible to replace. Just have more dialogue checks based on skills or SPECIAL that most closely relates to the topic at hand. There was a minuscule amount of this in NV and I felt that more would have been great. Some dialogue checks could even require a combination of skills/SPECIAL with enough points.

Everyone has said it so far, but because I have felt it since seeing motorcycles just sitting there in Fallout 3, the ability to repair and drive one. If your repair skill isn't high enough, make it really expensive to have someone fix it for you.

Time to progress throughout a play through, whether from sheer amount of time played, to plot mechanic. Fallout 3's intro was awesome for this. You got older. I would love to see something similar, albeit not as abrupt, occur throughout the entire game. I'm sure it would have to be limited so that older NPCs wouldn't just die out before you can get to them because you faffed about too much beforehand.

Extend character creation into your origins, even if only a little. Give a little more variety and choice to the player.

Oh, and some freaking co-op. Even if it's just letting a friend temporarily take control of your follower.
Fallout: BoS took place in Texas.

Speech is a great and important part of the Fallout series. It offers you a chance to use words instead of weapons a lot, something that many games do not allow you to do.

It's not repairing the motorcycles that's the problem, finding a fuel source is the problem.
When I say Texas, I mean in the open world fashion of Fallout 3 and New Vegas. Also, I'm a Texan, born and raised, so that's where that desire comes from.

I understand that Speech is important, I just feel that it is possible to faze it out without the loss being noticed if the right changes were made. Perhaps my above description was poorly done, but if instead of a Speech check of 60 occurring during dialogue you had to have a Barter of 50 and Charisma of 8. I feel that something to that effect could work. And again, I only really feel this way because of New Vegas. I didn't necessarily want the quick and easy route when I was playing my barbarian-ish (I used my fists and the occasional hammer for the Cazadors) character, but most of the time the only endings I legitimately liked was through Speech. Perhaps it's just poor RPing on my part. If you can't tell, this is more personal than anything broad.

I mentioned repairing a motorcycle because the way I pictured it going down was in some sort of fetch quest where you could either put the part on yourself or pay someone to do it for you. Fuel would definitely be something you have to hunt down on a regular basis. Otherwise it wouldn't make sense.
 

crazyfoxdemon

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Oct 2, 2009
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I want only one thing.. Well.. not only one thing, but everything else has already been said..

Power Armor Samurai...
 

Brandon237

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Hyper-space said:
JWRosser said:
London!

When my friend and I were walking around the other week (being the keen nerds we are), we were highlighting places that could be used in a Fallout: London game. Just think about it; it would be awesome. Big Ben, Houses of Parliament, O2 Arena, Thames, London Eye etc etc.
And all the people would retain their British sense of carrying on with their business as usual.[sub]bip bip cheerio![/sub]

But London would be awesome, not only do you have memorable architecture and a ton of recognizable locations and sights.
Tower of London, Kew Gardens, Palace of Westminster, Westminster Abbey, Buckingham Palace, London Eye, Piccadilly, St. Pauls Cathedral, Trafalgar Square, Tower Bridge
Then you got the London underground which is one of the most extensive railway network in the world (perfect for something like Fallout) and a litany of British folk-lore and myths to derive enemies and characters from.
We are mailing you to Bethesda studios now. Please implement those ideas.
I would pay BIG money for a game that did London right.

My vote joins the many for FO London.
 

WhiteandNeardy99

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Hiscore0Junkie said:
I love the idea of setting it in London! There hasn't been a decent open-worlder set in London since GTA 2 really. In fact, can't think of any LOL :)

Personally I think more realistic damage for enemies. I've just shot you in the head at point blank range with a sawn-off shotgun, a) why is your head still attached? and b) why are you still attacking me???

I think this is being instigated into RAGE so it'll be interesting if Bethseda/Obsidian pick up on it.
The Getaway for the PS2 was a good London sandbox game really caught the grittiness of British organised crime.
 

CheckD3

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I'd like to explore the lives of Vault Dwellers. There were lots of other Vaults, why don't we get to choose which Vault we start it, and it gives us a hometown, and the ultimate goal is to visit all the Vaults, or play as a decedent of someone who's job it is is to collect data from all the Vaults and see how the "testing" has gone. You'd get travel, new places, and hopefully a rich story that leaves you satisfied "fucking a burning dolphin"

Yeah the quote isn't used 100% accurately, shut up
 

ChupathingyX

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CodeOrange said:
Simple.

Place the next fallout hundreds of years after the last game, have an area where the enclave had flourished and created a fascist utopia/dystopia, where the main story involves you starting a revolution, though either terrorism, politics, or rising through the ranks.

Ofc the world around the enclave utopia is still a wasteland.
The Enclave have been blown up 3...fucking...times!

They're done, finished, kaput, gone, extinct, only remnants remain, and those remnants were in Fallout: New Vegas.

How about instead of reusing old factions we make new ones?
 

Ninjamedic

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ChupathingyX said:
The Enclave have been blown up 3...fucking...times!

They're done, finished, kaput, gone, extinct, only remnants remain, and those remnants were in Fallout: New Vegas.

How about instead of reusing old factions we make new ones?
If we set it in England or Ireland we could make a faction based on the IRA, Power GAA jerseys!
 

Brutal Peanut

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T_ConX said:
1) New Location(s)
We get it! The whole of America is a Post-Nuclear-War Wasteland. From sea to contaminated sea. What about the rest of the world? Is Europe a mess too? What about China? What have they spent the last 200 years doing? Did victory over America fling them into a golden age, or did we nuke them back to the stone age too?

2) Playable 'Races'
Maybe I don't want to be a human. Maybe I want to be a Ghoul (Radiation heals you, but your charisma gets a penalty)... or a semi-intelligent Super Mutant (superior strength and endurance, but charisma and intelligent takes a hit).

3) Vehicle bits
Here's an idea... dump fast travel. Let players buy a rusted old car and let them customize it with salvaged parts and weapons. Players would use said car to get from place to place quickly, and would even be attacked by bandits/raiders/wildlife. It would be like Mad Max!
The more I read these three ideas - the more I like them.
 

Serving UpSmiles

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Tuesday Night Fever said:
I want a Fallout: Australia.

And you thought Australia's fauna was deadly before the radiation. Step aside, Deathclaws, you've just been demoted to 'kitten' level of dangerous.
Why would the chinese bomb Australia? Also radioactive snakes and Kangaroos
 

seryoga

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Aug 15, 2009
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Ide like to see it set in mainland europe, preferably in the east. show STALKER how you make an open would rpg with a post apocalyptic theme(i know STALKER isnt technically post apocalyptic). Maybe do a crossover with metro 2033