Next Fallout: Ideas?

Canid117

New member
Oct 6, 2009
4,075
0
0
JWRosser said:
London!

When my friend and I were walking around the other week (being the keen nerds we are), we were highlighting places that could be used in a Fallout: London game. Just think about it; it would be awesome. Big Ben, Houses of Parliament, O2 Arena, Thames, London Eye etc etc.
But its just not fallout without the 50s American Zeerust. If you want to ruin the aesthetic go for it. As for me? I want the next one to be set in Alaska and maybe parts of British Columbia. Canada got annexed in the Fallout verse and so it would be hilarious to see a war between Xenophobic mountie ghouls and American Survivors.
 

TheLoneBeet

New member
Feb 15, 2011
536
0
0
It's been said a number of times but preferably somewhere that isn't in the USA. Europe would be really cool.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
Blatherscythe said:
I know New Vegas is based on the rebuilding of society and the DLC's are representations of parts of society.

I don't think Bethesda is stupid and missed the whole point of what Fallout is about, but looking at gameplay of New Vegas and Fallout 3 I can see why they went the route they did. DC was way out on the West Coast so they could be a bit more leniant with the lore and the place is largely unexplored. They needed a reboot that would appeal to the FPS, RPG, lootaholic, nostalgia fans in one game to gather interest in the next game, they originally bought the license for like 3 games. Story wasen't good, that's why I said it is just a way to make the player explore dangerous parts of the wasteland that they woud normally avoid like the plague. It was also meant to represent how tough rebuilding is. But it's better than Tatics and BOS so I'd give Bethesda a point for it.

Also I don't know why you hated being forced to work with your dad, it was his choice to finish his project and you could not convince him otherwise. Your forced to help Elija in Dead Money, like it or not so why is having to help a nice character so bad? You have to help the Brotherhood because your not a pure human so the Enclave would just kill you. In Fallout 1 you needed to get the help of the Brotherhood for the armor, otherwise you ran the risk of being one shot by non critical hits by the end boss. In Fallout 2 unarmed and melee would get you killed by the end boss, so you were forced to use anything but melee and get the Advanced Power Armor MK 2 to avoid being one shotted. Your also forced to fight for your vault/village, forced to find the water chip/G.E.C.K. and forced to fight the big bad. By having to do those things and having those options taken away from you Fallout 1/2 are just as guilty as 3, hell even New Vegas suffers from this, your forced to find Benny, forced on a linear path and forced to decide the fate of Vegas.

Besides, 200 years after armaggedon isn't enough time to even go on the surface without a radiation suit on. Radiation doesn't work the way it does in Fallout as it does in real life.

And your TL-DR is the same thing I proposed you thief!
I do kinda like the fact that they went east coast to make their own new story in a place that hasn't been visited, they just handled it poorly. They used too many factions and enemies from previous games and they should've just made completely new factions, therefore avoiding the lore screw-ups in terms of the BoS and Super Mutants.

In Dead Money you have an explosive collar, cliché, yeah kinda but at least it gives you a reason to fulfil your objective given. Also in Fallout 1 you don't have to kill the Master and you can join him, of course this obviously isn't the canon ending but the option is still there. In New Vegas Benny serves more of an introduction to the main story of the NCR/Legion war. Once you do find him you can confront him how you wish, either killing him or trusting him. Then later you have the option of saving him or killing him when he is captured by the Legion. Yes you're forced to determine Vegas' fate but you are given choices on how to do this, 4 choices that are very different to each other once completed. In Fallout 3 if you did insert the virus into Project Purity it didn't even change that much, so a couple of people get sick and have to go to the doctors, I was expecting much more.

Please don't ever use the "who cares about science in a game with giant ants and super mutants, blah blah blah..."(I'm not referring to you by the way) excuse when it comes to radiation and science in the Fallout world. The Fallout series is a sci-fi series which means it takes real science and skews it a bit, yeah sure there are mutants and stuff but that doesn't give you an excuse to go crazy with it, it isn't the Force. In real life radiation can be filtered easily if you know how and a giant purifying machine is not necessary, especially not starting a war over it.
 

Eacaraxe_v1legacy

New member
Mar 28, 2010
1,028
0
0
I would love to see a Fallout game set in the deep South. NOLA and up the Mississippi basin, or better yet, the Everglades. Just consider for a moment a Fallout game set in the Everglades, made by the same guys who went berserk with Morrowind's flora and fauna.

Make three primary factions: a New Confederacy consisting of vault dwellers obsessed with antebellum Southern lifestyle, including slavery. Tribals that embrace technology and want to overthrow the New Confederacy and create a socialist government. Lastly, raiders that actually run an underground railroad and attack New Confederate and Tribal settlements to free slaves and steal supplies and were generally libertarian/anarchists (who revered Sherman and Farragut).

The player would be a New Confederate slave who escaped during an attack on a plantation. Since they're not a vault dweller, this allows them to select race (human, mutant, ghoul, or robot, as per Tactics).

Also, since Bethesda's new engine allows for big maps, give the player a vehicle. Come on, let's get some Mad max-esque vehicular combat up in this *****! Bonus points if the game's in the Everglades and you get an airboat with a mounted heavy weapon and get to take down giant mutant alligators and pythons.

Bethesda just didn't get the whole message of the Fallout series, it's about rebuilding society and exploring the values of pre-war humanity such as greed and religion. The main plot of New Vegas explores what governments with completely different ideals would be like fighting over a beacon of hope in an otherwise destroyed world. What would Ancient Rome be like if it were around today? What would a city like Vegas be like if people could do whatever they hell they wanted to?
Yes, they did. Very, very well. FO, FO2, and NV are about the reconstruction of society; FO3 is about survival and sacrifice, making it a thematic prequel to the other titles. Unlike the West Coast, the East Coast got hammered in the Great War; multiple nukes landed on the DC metro area alone. Unlike the West Coast, which by the time of FO1 is already under reconstruction and survival is more or less guaranteed, the Capitol Wasteland is dying and it is up to the player to ensure its survival. And, like the settlements in the Capitol Wasteland, sacrifices have to be made to do that.
 

Srs bzns

New member
Feb 4, 2011
129
0
0
Tuesday Night Fever said:
I want a Fallout: Australia.

And you thought Australia's fauna was deadly before the radiation. Step aside, Deathclaws, you've just been demoted to 'kitten' level of dangerous.
"Rad-dingo stole mah baby! And most of the rest of the town."

I would like to see Fallout Australia. It's probably the most suitable candidate after some European countries because of it's first-world living standards and technology, and population sparseness.
 

Reaper195

New member
Jul 5, 2009
2,055
0
0
Location doesn't matter, as long as the next game doesn't need to be updated every few days, and make me regret not saving a few minutes ago.
 

Tentickles

New member
Oct 24, 2010
311
0
0
Screw making a *new* fallout!

Let's take the first two and convert them to a Bethesda type game.
But WAIT!
Plus let's have them update the graphics on the old ones, fix the bugs and leave it pretty much the same type of game play. I would shell out hundreds of dollars to get to play Fallout 1 and Fallout 2 with today's graphics.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
Ultratwinkie said:
JWRosser said:
London!

When my friend and I were walking around the other week (being the keen nerds we are), we were highlighting places that could be used in a Fallout: London game. Just think about it; it would be awesome. Big Ben, Houses of Parliament, O2 Arena, Thames, London Eye etc etc.
London is nothing. All the buildings have collapsed and been reclaimed by nature. London was a pile of nothing when it was hit by nukes when European states decided to nuke each other. The great war happened after that. After 200 years, buildings collapse into nothing then nature reclaims it.
I don't think Bethesda is above ditching canon to showcase a place like London. Maybe I should give them more credit than that, though.

Allright, Fallout guru: Was there ever any mention of places with major naval bases like...San Diego (I'm only starting on the first two games now, so I just really don't know)? I'd love to see a kind of naval graveyard, and what civilization would do with the remnants of a portion of a fleet.
 

chaosyoshimage

New member
Apr 1, 2011
1,440
0
0
Yeah, Fallout has to be in America. New Vegas seemed to hint at Chicago for a future game while Fallout 3 hinted at Massachusetts. I wouldn't mind a remake of the first two in the modern style. Purists will hate it though. Personally, I want talking Deathclaws to make a come back. Seriously, that's all.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
dwstrat said:
More aliens. Way more.
NO, no no no...no, no.

Dear god no, please, please no! NO!

Aliens ruined the Fallout universe! They were never meant to be part of the Fallout universe...ever. The alien encounters in the first two were just jokes and had no place in the lore.

Bethesda went and screwed that all up by making them canon.

Then Obsidian thankfully retconned that by adding aliens only if you had Wild Wasteland, and J. E. Sawyer clearly stated that Wild Wasteland stuff is not canon.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
6,157
0
0
I still think London is a nice idea. But most people think Fallout should be in the USA even thought they are running out of pertinent places.
 

Soulfoodman

New member
Dec 20, 2009
98
0
0
Fallout: Texas. Seriously. Look at a map. So much to work with in the Houston - San Antonio - Dallas/Ft Worth triangle (including Austin). Houston would have probably been hit the hardest so that would be the most irradiated (and probably the most difficult) area.

Replace Speech. I only hate it because of New Vegas requiring it for any ending I desired. And I think it isn't impossible to replace. Just have more dialogue checks based on skills or SPECIAL that most closely relates to the topic at hand. There was a minuscule amount of this in NV and I felt that more would have been great. Some dialogue checks could even require a combination of skills/SPECIAL with enough points.

Everyone has said it so far, but because I have felt it since seeing motorcycles just sitting there in Fallout 3, the ability to repair and drive one. If your repair skill isn't high enough, make it really expensive to have someone fix it for you.

Time to progress throughout a play through, whether from sheer amount of time played, to plot mechanic. Fallout 3's intro was awesome for this. You got older. I would love to see something similar, albeit not as abrupt, occur throughout the entire game. I'm sure it would have to be limited so that older NPCs wouldn't just die out before you can get to them because you faffed about too much beforehand.

Extend character creation into your origins, even if only a little. Give a little more variety and choice to the player.

Oh, and some freaking co-op. Even if it's just letting a friend temporarily take control of your follower.
 

Bernzz

Assumed Lurker
Legacy
Mar 27, 2009
1,655
3
43
Country
Australia
Gender
Male
Tuesday Night Fever said:
I want a Fallout: Australia.

And you thought Australia's fauna was deadly before the radiation. Step aside, Deathclaws, you've just been demoted to 'kitten' level of dangerous.
Irradiated Sydney Funnel Web? That'd be pretty sweet, IMO.

Radroo? IT could be a Deathclaw upgrade. Giant, angry, dangerous, massive toe claws to disembowel you with, and of course very fast as it hops towards you.

Irradiated wombat? It'd be like a bigger and deadlier Mole Rat, really.

I like this idea.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
Soulfoodman said:
Fallout: Texas. Seriously. Look at a map. So much to work with in the Houston - San Antonio - Dallas/Ft Worth triangle (including Austin). Houston would have probably been hit the hardest so that would be the most irradiated (and probably the most difficult) area.

Replace Speech. I only hate it because of New Vegas requiring it for any ending I desired. And I think it isn't impossible to replace. Just have more dialogue checks based on skills or SPECIAL that most closely relates to the topic at hand. There was a minuscule amount of this in NV and I felt that more would have been great. Some dialogue checks could even require a combination of skills/SPECIAL with enough points.

Everyone has said it so far, but because I have felt it since seeing motorcycles just sitting there in Fallout 3, the ability to repair and drive one. If your repair skill isn't high enough, make it really expensive to have someone fix it for you.

Time to progress throughout a play through, whether from sheer amount of time played, to plot mechanic. Fallout 3's intro was awesome for this. You got older. I would love to see something similar, albeit not as abrupt, occur throughout the entire game. I'm sure it would have to be limited so that older NPCs wouldn't just die out before you can get to them because you faffed about too much beforehand.

Extend character creation into your origins, even if only a little. Give a little more variety and choice to the player.

Oh, and some freaking co-op. Even if it's just letting a friend temporarily take control of your follower.
Fallout: BoS took place in Texas.

Speech is a great and important part of the Fallout series. It offers you a chance to use words instead of weapons a lot, something that many games do not allow you to do.

It's not repairing the motorcycles that's the problem, finding a fuel source is the problem.
 

kabooz18

New member
May 27, 2009
138
0
0
just not bethesda ...
maybe bioware or ubisoft montreal litterally almost anyone is better than bethesda...

they have no sense for graphics and ugly terrain and even uglier living beings...

they do not have enough perks that have the feel of fallout. either they are not interesting or useful enough or gamebreakingly useful -.-

every voice actor it seems is at least 10 times in the game (except for a select few of course)
also many of the people just look largely the same ...

and also bethesda games are buggy as hell... even on consoles ... (I'm a pc gamer) on pc one can at least mod it to make the big bad go away... but on consoles it HAS to be ugly AND buggy ? -.-

that's just not fair... fallout could be SO much more fun also the endings definetly have to go back to fallout 2