Translation: We're well aware everyone hated the characterization.Logan Westbrook said:Fils-Aime also touched on the complaints about characterization of lead character Samus Aran, which a number of reviewers - including our own Steve Butts [http://www.escapistmagazine.com/articles/view/editorials/reviews/8051-Review-Metroid-Other-M] - commented felt different, and much less appealing, then in had in previous games. He didn't think that this had been the reason for the poor sales, although he did acknowledge that there might be some validity to the complaints.
Look..... As I've said before, this could have worked. There are ways to have written Samus Aran to have more emotional depth without sacrificing her badassery. There are ways to write in Daddy-Daughter issues without sacrificing her badassery. They could have had a Samus who was willing to work WITH Adam but not FOR Adam.
Metroid:Other M, quite possibly due to Sakamoto/Team Ninja's issues with portraying strong women, did none of that. They gave us a Samus with the emotional stability of a 15-year-old girl who is going to her first prom. They gave us a Samus whose independence was traded in for meek submissiveness to Adam MANkovich and had to have her formerly tough-as-nails ass saved by MANthony Higgs.
After rental, I did eventually buy the game because, despite the story and characterization being crap and a few unnecessary dumb design decisions (Other M team, make a choice. Either let us play in Prime view or let us play in Classic view but stick with one rather than two gimped modes), there is potential here and there is some enjoyment to it. But Team Ninja left it largely unexplored to make the weakest Metroid game that didn't involve pinball.