Does that mean that solyent green is liquid reaper? and isnt Soylent green delicious?rembrandtqeinstein said:Reapers are made fromthing is so scholcky it could easily come from a bad 80s 3d moviePEOPLE!!1!!!oneone!!
The long posts are needed to cover all the details. The length of my posts has come up before, and simply put if I shorten things it leads to other problems.Nimcha said:No. Just, no. Let me try to make this as clear as I can.Therumancer said:[cut]
Basically Bioware is being a bunch of self-righteous punks who are stabbing their fans in the back, and either denying it or acting like it doesn't matter.
BioWare makes games. You buy them if you like them. It's that simple, Bioware doesn't owe you anything. The self-righteous prick here is you, thinking that you are actually entitled to anything just because you bought a product. Buying that gives you that product and nothing more. Bioware doesn't care about you and there's no reason they should. They care about their game, and how much money it makes.
Now, to end on a friendly note, you might want to tone down the wall of texts a little, it's not a good way of getting your point across.![]()
I haven't played Gears of War, so I don't know, but...isn't Gears of War already Gears of War in Space?Arehexes said:So it's now 100% Gears of Wars in Space.
Dont be silly, seriously. So every game beyond tetris is an RPG cause you play a role, la la la la. No sorry, RPG is a genre with expected traits and norms so when they take out some of those ideas it is becoming less of a RPG.Faerillis said:Nothing RPG was stripped in ME2
RPGs have nothing to do with stats and inventories. RPGs are about Role-Playing, that's why it is in the name.
That said I'm looking forward to the return of some of the inventory.
Obviously not every game where you play a role is an RPG but those old RPG elements, the behind-the-scenes dice rolls, the overstocked inventories, etc... Those elements were adopted to deal with a lack of capabilities in computers at the time. They were easy and mathematical, brilliant and fine in their own rights but hardly what should define the genrebombadilillo said:Dont be silly, seriously. So every game beyond tetris is an RPG cause you play a role, la la la la. No sorry, RPG is a genre with expected traits and norms so when they take out some of those ideas it is becoming less of a RPG.Faerillis said:Nothing RPG was stripped in ME2
RPGs have nothing to do with stats and inventories. RPGs are about Role-Playing, that's why it is in the name.
That said I'm looking forward to the return of some of the inventory.
Didn't it seem silly to you that Commander Shepard, an experienced soldier and potential Spectre, can barely shoot her weapon straight? Even if that makes sense to you (and I'll admit I can look past it too) why after mastering her weapon of choice in Mass Effect would she then be reduced to a cock-eyed spaz again in Mass Effect 2? Brain trauma? Hmmm, that would explain some of the dialogue. Anyways, This isn't one of those fables where you start as a peasant and become the hero. You are already the hero at the beginning of the game. Imagine if Garrett, the master thief, had to level up his lock-picking... Nonsense!BeauNiddle said:But thats our point - it's not a roleplaying game if it's purely based on the players personal skill.
In the old Hitman games I could choose multiple routes, I could choose who to leave alive or who dies but everything I did I did using my skill as a player - never the skills of the character.
In the thief games it's the same - I had a lot of choices, I had a lot of player agency but every skill was based on my skill as a player NOT as a character.
In Deus Ex, in ME, in Alpha protocol the chances of success were affected by the player actions but the main success comes from the characters skill. As the characters skill increases the target reticule becomes more accurate and more stable allowing the player to better guide the character but it's the character that matters.
Without Stats the character is never seperate to the player it's just the player in a different set of clothes possibly speaking with a different accent.
To me a role playing game is about the strategy of preparing the character to survive the danger, not on the twitch ability of myself being capable of handling the danger directly.
[This may not be relevant to ME3 since they never said they were removing stats, just unnoticable changes to stats, but I just wanted to point out that your definition of role playing is not the only viable definition]
I'd hardly call ME1 indepth levelling. It just meant every level up (Which didn't happen particularly often) I'd get a 1-2% boost in whatever I decided to upgrade, which would immediately be squashed to standard thanks to level scaling. And ME2 had a much better system for ordering team mates around, my experience of ME1 being let Wrex run at the enemy and soak up the damage while you and your other team mate shot until everything died.RedEyesBlackGamer said:Looting was gone in ME2, as was in depth leveling and combat was much less tactical and more fast paced. Seems to be what he is referencing.rsvp42 said:This just means that when we spend points, we know what's changing. No pointless math equations giving the false impression of depth. Besides, if RPG purism is getting in the way of a better Mass Effect, then RPG purists can screw off.
When did they say they were removing leveling, tactics, or looting?RedEyesBlackGamer said:I'm so glad that my love of leveling, looting, and tactics is now relegated to "meaningless stat games".
Mostly exactly what he said, but I would also like to argue that the difference between a roleplaying game and any other game where you play a character is that yes, I am as much in that role as possible. The constraints lie in the fact that ultimately, the story has to go a certain way. Mass Effect is actually a great example of this. Can Shepard ever really be EVIL in Mass Effect? Not really. I can think of only one decision option between both games that I consider to be inexcusably evil (End of Samara's loyalty mission), having no "greater good" argument at all.Fanboy said:Didn't it seem silly to you that Commander Shepard, an experienced soldier and potential Spectre, can barely shoot her weapon straight? Even if that makes sense to you (and I'll admit I can look past it too) why after mastering her weapon of choice in Mass Effect would she then be reduced to a cock-eyed spaz again in Mass Effect 2? Brain trauma? Hmmm, that would explain some of the dialogue. Anyways, This isn't one of those fables where you start as a peasant and become the hero. You are already the hero at the beginning of the game. Imagine if Garrett, the master thief, had to level up his lock-picking... Nonsense!BeauNiddle said:To me a role playing game is about the strategy of preparing the character to survive the danger, not on the twitch ability of myself being capable of handling the danger directly.
[This may not be relevant to ME3 since they never said they were removing stats, just unnoticable changes to stats, but I just wanted to point out that your definition of role playing is not the only viable definition]
I have no problem when the weapon skill progression fits in with the story, like it did in Deus Ex, System Shock 2, and Fallout 3, even though it can be a tad frustrating. I just think there are other, better ways to show character progression without handicapping the player and contradicting the stories' established characters.
And thats where you're wrong, RPG is precisely these elements, take those away and what you're left with is some sort of action adventure.Faerillis said:Obviously not every game where you play a role is an RPG but those old RPG elements, the behind-the-scenes dice rolls, the overstocked inventories, etc... Those elements were adopted to deal with a lack of capabilities in computers at the time. They were easy and mathematical, brilliant and fine in their own rights but hardly what should define the genrebombadilillo said:Dont be silly, seriously. So every game beyond tetris is an RPG cause you play a role, la la la la. No sorry, RPG is a genre with expected traits and norms so when they take out some of those ideas it is becoming less of a RPG.Faerillis said:Nothing RPG was stripped in ME2
RPGs have nothing to do with stats and inventories. RPGs are about Role-Playing, that's why it is in the name.
That said I'm looking forward to the return of some of the inventory.
Any game in which you play an unprescribed role with the ability to make meaningful choices, gameplay or storywise, is an RPG. Those other elements have nothing to do with it.
So why is the dice roll stuff central to what makes an RPG an RPG? Let's say I want to model shooting someone - I can either model it by rolling Attack Bonus + 1d20, or model it as a shooter. Tabletop games are better at the former, but the latter is generally a more immersive and engaging way to do it.Continuity said:And thats where you're wrong, RPG is precisely these elements, take those away and what you're left with is some sort of action adventure.Faerillis said:Obviously not every game where you play a role is an RPG but those old RPG elements, the behind-the-scenes dice rolls, the overstocked inventories, etc... Those elements were adopted to deal with a lack of capabilities in computers at the time. They were easy and mathematical, brilliant and fine in their own rights but hardly what should define the genrebombadilillo said:Dont be silly, seriously. So every game beyond tetris is an RPG cause you play a role, la la la la. No sorry, RPG is a genre with expected traits and norms so when they take out some of those ideas it is becoming less of a RPG.Faerillis said:Nothing RPG was stripped in ME2
RPGs have nothing to do with stats and inventories. RPGs are about Role-Playing, that's why it is in the name.
That said I'm looking forward to the return of some of the inventory.
Any game in which you play an unprescribed role with the ability to make meaningful choices, gameplay or storywise, is an RPG. Those other elements have nothing to do with it.
And no, dice-rolls ect were not implemented into computer games because of "a lack of capabilities in computers at the time", it was because it was what the developers knew, they drew inspiration from the table top and P&P RPG games, many of the first CRPGs were literal translations of table top.
THe developers knew tabletop, the fans knew it, it made sense and it suited everyone... until new gamers came into the genre and were bamboozled by all the stats and numbers and calculations etc.. at that point it became an accessibility issue and since then we have seen the decline of the CRPG.
I've been trying my best not to read too much about Mass Effect 3, but I'm kind of losing that battle. That said, I hadn't heard about being able to keep your ME2 levels going into 3. That could be pretty neat.Magenera said:If you port from ME2, your starter level is where you last left off. Their would be some changes though to the skill set if I remember. I am hoping for Charm and Intimidate, as ME1 had all your skills deal with combat, and was useful, compare to ME2 where Charm and Intimidate doesn't do anything to combat, and force me to go the EXTREME!!!!, side of Paragon or renegade. Also as mention boost to defense and having specialization mean something with the boost.REPLAY13 said:possibly explained by the fact that Shepard may retain all his skills from ME2? I mean, if he's still a laser-guided killing machine then why would he still need to level up?