No "Meaningless Stat Games" in Mass Effect 3

unacomn

New member
Mar 3, 2008
974
0
0
Here's the thing. If you take stats out of combat in a game with little to no non-combat usage for stats, you're left with a shooter combined with an adventure game.
 

Jabberwock King

New member
Mar 27, 2011
320
0
0
RedEyesBlackGamer said:
Jabberwock King said:
RedEyesBlackGamer said:
I'm so glad that my love of leveling, looting, and tactics is now relegated to "meaningless stat games".
I understand how it is easy to interpret it that way, but I think that the point this statement was trying to make is quite the opposite from what you're thinking. I will concede my next statement as appearing optimistic, but I feel I have good reason to say it.

What Christina Norman is probably trying to say, is that all the things you already love are not "meaningless numbers", and that they will be implemented in a way that has a noticeable impact. For example, adding points into a biotic pull in ME2 had the useful effect of suspending the enemy in the air for a longer period of time as well as pulling them with more force, quickly changing the unit's position.
Maybe. She could have been more helpful. It seems that their goal is to make ME3 as vague and slightly threatening as possible.
Being this far away from launch, that is to be expected. I feel it safe to say that more favorable details will surface as the release date approaches, saving some exciting tidbits shortly before to boost attention for potential buyers.
 

Drake_Dercon

New member
Sep 13, 2010
462
0
0
I mourn the loss of RPG elements in an RPG.

I bought a f**king ROLEPLAYING game. Where did this shooter come from?

That's what I'll say if they lied and their non-specific roleplaying elements never happened.

Personally, I liked the ME2 minigames, I don't think they should be left out, especially since they added to the game. But everything should be useful in combat. It really bothers me when I have to forego training a stat I like because I want to stay alive.
 

Fr]anc[is

New member
May 13, 2010
1,893
0
0


Same rage, same keywords, same comments, same everything as every other Mass Effect 'discussion'. I don't even know why I keep reading them, they'll be getting my money.
 

teknoarcanist

New member
Jun 9, 2008
916
0
0
Yeesh, people like to overreact up in here.

RPG's are great.

Shooters are great.

ME had a toe in each pool, and not in a way that worked particularly well. 2 was a step in the right direction -- and while I lamented the lack of depth for squad-oriented tactics (ie Dragon Age 2) I think it worked well for what it was aiming to be.

I honestly just read this as: "You will no longer miss what was clearly a well-aimed shot because the 'miss' randomizer triggered."
 

Sniper Team 4

New member
Apr 28, 2010
5,433
0
0
Can I use more than one power at a time? If I can, I'm happy. If I can't, then I'm going to be annoyed with combat just like I was in Mass Effect 2. What's the point of having all this powers if when you use one, by the time it cools down and you can use another, the fight is already over? One of the things I LOVED about Mass Effect was that I could send legions (see what I did there?) if Geth flying because I could use many different powers at once. Mass Effect 2, not so much.
 

Duskflamer

New member
Nov 8, 2009
355
0
0
teknoarcanist said:
RPG's are great.

Shooters are great.
I like RPGs.
I do not particularly like Shooters.
Were it up to me, ME3 would be much more toward the RPG side than the Shooter side. It seems they're going for the opposite. Thus I am upset.
 

IceStar100

New member
Jan 5, 2009
1,172
0
0
I'll give it a chance but I won't fall to hype. I will how ever find it funny if both KOTOR and M3 fail. If for no other reason to see the I told you so and you know EA will disband Bioware afer a 3rd strike. Yes the numbers hw DA2 has not been doing well.
 

Korolev

No Time Like the Present
Jul 4, 2008
1,853
0
0
Now that is a bit troubling. Taking away "meaningless" stats sound suspiciously like "we're taking away everything stat related". The thing is, they already mostly did that in Mass Effect 2. So..... what else could they take away? Accuracy stats? Already gone. Hit point stats? Pretty much gone as well - your HP just goes up with your character "rank" and level. Weapons stats? Again, ME2 already doesn't have that sort of stuff.

I've never been a very big fan of Stats and stuff, but taking it away would pretty much remove all sense of RPG. If you take away stats entirely and just have different "Classes", how is that much different than a COD load-out? I hope they're not going down that road.

Having said that - I haven't played Mass Effect 3. I'm not going to pass judgement on a game I haven't played. If they do remove stats entirely (and that's not what they said, but I have a suspicion that is what they are aiming for), they had better massively improve the shooting and character-action elements.

And combat mechanics are more or less directly separated from story mechanics. I have to be honest - I wasn't that much a fan of how ME1 played. I loved ME1 purely due to the story, universe, characters, choices and the feeling of immersion. In my opinion, ME1's combat was pretty awful (although towards the end of the game it became ridiculously easy - 2x Frictionless material X + Spectre Weapons + Soldier Class = always win at everything). ME2's combat was significantly better, but again, that's not why I played ME2 - I played it for the characters and the universe and the feeling of immersion.

So even if they mess up the combat and the combat mechanics and the levelling up mechanics and the loot mechanics and the invetory stuff - as long as they get the story right, that's all I really care about. I suffered gladly through ME1's atrocious controls and inventory system for its fantastic story. So long as they don't go "alpha-protocol-yeah-it's-broken" on us, I still think I'll enjoy Mass Effect 3.
 

brodie21

New member
Apr 6, 2009
1,598
0
0
anybody wonder if they are talking about the collecting resources and scanning keepers? makes sense, if you are racing against time why the fuck do you have to collect resources?
 

Eldarion

New member
Sep 30, 2009
1,887
0
0
unacomn said:
Here's the thing. If you take stats out of combat in a game with little to no non-combat usage for stats, you're left with a shooter combined with an adventure game.
Thats what mass effect was from day one.
 

Mxrz

New member
Jul 12, 2010
133
0
0
I'm all for it.

Give me a honest FPS game with Bioware storytelling. Mixing "stats" into FPS mechanics is almost always going to make for clunky combat. It's better to just drop the pretense and do things right.
 

Thatkidnooneknows

New member
Jun 15, 2009
77
0
0
Oh look, more people complaining about this game before it comes out. At least wait until we're somewhere close to the release date before you get your panties all in a bunch
 

Alpha Maeko

Uh oh, better get Maeko!
Apr 14, 2010
573
0
0
shadowform said:
Stop raging.

One major problem Bioware fixed from ME1 to ME2 was the fact that, since enemies scaled according to your level, you could never really get a distinct advantage by upgrading your weapons (unless you found something exceptionally higher than what enemies would drop, as with Spectre weapons). ME2 fixed this by not constantly upgrading from weapon to weapon within the same category.

Again, though, ME2 had this same unnecessary scaling with the "+X% damage" bonuses in ME2: enemies still scaled and scaled according to your approximate power, so instead of your base weapon actually getting any stronger, all of the other weapons would get weaker over time.

From the sounds of it ME3 is going to skip all of this and go for a Call of Duty-style talent and experience system, which - in all honesty - is probably going to be the best place to take it. Whats the point of a stat system when the entire difference is doing 10 hp against an enemy with 100 at the start of the game, and 100hp against an enemy with 1000 at the end of the game?
I agree, entirely.

The enemies-scaling-according-to-you factor removes the feeling of progress. In my opinion, easy, normal, and hard difficulties should only effect how enemies behave. Constantly raising the enemies health and defenses so that it still takes you 2 clips of ammo to kill them- regardless of how much you've progressed or upgraded your weapon- is almost pointless.
 

Duskflamer

New member
Nov 8, 2009
355
0
0
Eldarion said:
unacomn said:
Here's the thing. If you take stats out of combat in a game with little to no non-combat usage for stats, you're left with a shooter combined with an adventure game.
Thats what mass effect was from day one.
You know, aside from the Diplomacy and Intimidate skills, which got replaced wholesale with the Paragon/Renegade mechanic in ME2, meaning you didn't have to bother filing skill points into them.

So it's only starting at ME2 that skills are entirely combat.