You know, aside from the Diplomacy and Intimidate skills, which got replaced wholesale with the Paragon/Renegade mechanic in ME2, meaning you didn't have to bother filing skill points into them.Eldarion said:Thats what mass effect was from day one.unacomn said:Here's the thing. If you take stats out of combat in a game with little to no non-combat usage for stats, you're left with a shooter combined with an adventure game.
The diplomacy/intimidate skills where just different flavors of auto winning the current conversation.Duskflamer said:You know, aside from the Diplomacy and Intimidate skills, which got replaced wholesale with the Paragon/Renegade mechanic in ME2, meaning you didn't have to bother filing skill points into them.Eldarion said:Thats what mass effect was from day one.unacomn said:Here's the thing. If you take stats out of combat in a game with little to no non-combat usage for stats, you're left with a shooter combined with an adventure game.
So it's only starting at ME2 that skills are entirely combat.
this. iirc S.T.A.L.K.E.R: Shadow Of chernobyl as well as its prequel and sequel kept the stats and numbers to a minimum and that was great as a FPS/RPG hybridZeZZZZevy said:You're right, I suppose I was being a tad too specific. Regardless, a good RPG doesn't need to have lots of stats or numbers and such.
Still stats with non-combat usage.Eldarion said:The diplomacy/intimidate skills where just different flavors of auto winning the current conversation.Duskflamer said:You know, aside from the Diplomacy and Intimidate skills, which got replaced wholesale with the Paragon/Renegade mechanic in ME2, meaning you didn't have to bother filing skill points into them.Eldarion said:Thats what mass effect was from day one.unacomn said:Here's the thing. If you take stats out of combat in a game with little to no non-combat usage for stats, you're left with a shooter combined with an adventure game.
So it's only starting at ME2 that skills are entirely combat.
True enough. :/Duskflamer said:Still stats with non-combat usage.Eldarion said:The diplomacy/intimidate skills where just different flavors of auto winning the current conversation.Duskflamer said:You know, aside from the Diplomacy and Intimidate skills, which got replaced wholesale with the Paragon/Renegade mechanic in ME2, meaning you didn't have to bother filing skill points into them.Eldarion said:Thats what mass effect was from day one.unacomn said:Here's the thing. If you take stats out of combat in a game with little to no non-combat usage for stats, you're left with a shooter combined with an adventure game.
So it's only starting at ME2 that skills are entirely combat.
you know whenever there is some news about something in a favored franchise getting changed, something that the fans might have a bit of query towards, someone has to always come and post something like this, always!Compatriot Block said:Oh god, incoming rage. Prepare thyselves, Bioware. Hell hath no fury like an entitled gamer scorned.
Or, to phrase it differently, the play style you prefer is not highly dependent on specialization or skills planning. After playing ME1 several times I eventually tried the soldier, and found that the assault rifle kills my enjoyment of the game because it makes everything else unnecessary. High damage, effective at close range, effective at sniping range... you don't need any skills, or any other weapons.cursedseishi said:Or, with the sniper rifle as well, just abuse the game mechanics, load it down with a high-explosive round and damage buffs at the expense of its "heat", then use it as a close-range weapon, switch to the nigh-overpowered pistol for a bit, then back again to sniper.uc.asc said:-snip-
I didn't need those bloody skill points to "specialize" in a style, and neither should anyone else. Play as you like, not how you have to based on the fact you had put more points into one weapon damage boost over the other.
You also don't need skill points for arbitrary "damage buffs" for the weapon to make the character yours either. You're still playing as him/her, you still make the big decisions for them, you still choose their class, weapons, skills and armor.
My play style is always aggressive, favoring weapons like assault rifles. And guess what? That's how I played Shepard in ME 1, and I did the exact same thing in ME 2. Oh look, same playstyle, but two different types of gameplay apparently.
You know, I feel for the FPS fans. Imagine the scenerio - you are playing your games, enjoying the free time you have and then RPG fans come breathing down your neck blaming you for ruining a a franchise you aren't even interested in.Xanthious said:Honestly, if this is what I can expect from Bioware now that EA is at the helm then I say FUCK Bioware, FUCK EA, and FUCK the sloped brow bottom of the barrel lowest common denominator type of morons they are trying to attract with these bullshit changes! They can all feel free to go bugger each other with hot pokers for all I care because that will probably provide me with more entertainment than any game Bioware will release from here on out.