Shamus Young said:
After that they released some expansion packs. But they were expansion packs to a broken game with a reprehensible ending, so I didn't play them. Even if the expansion "fixes everything that was wrong with the original game," I didn't feel like rewarding them for their misbehavior.
You need to play Mask of the Betrayer, right now. NWN2 was too ambitious like everything Obsidian does. In fact there's an LP of it here
http://lparchive.org/LetsPlay/NWN2/index.html which will show just how much was left out in the end (the player was very in depth). But MotB was near to perfect and fixed up the engine really well.
The thing I will always love about Obsidian is that they will take risks. Bioware are boring. Great, but boring. Obsidian are like a studio of Peter Molyneuxes. They promise so much that even though they try really hard something will fail in the end. But they put so much love into their games and make them so unique that it's always worth the struggle.
And their excuses will always be a bit false, because I don't they would ever have enough time to make a game exactly how they want it, due to their scope. Blame Atari or LucasArts or Bethesda for releasing it before Obsidian were ready if you like. But I'm sure that, if given another year, there would be just as many problems if not more, because instead of fixing things they were more concentrated on adding new stuff someone thought of while driving to work which sounded cool.
I have a high bug tolerance, so I'll take their approach any day. Also, buying things several months after release means shit gets fixed, yo.