Mask of the Betrayer was ok. Neverwinter Nights 2 was thoroughly broken and made everything you did so utterly pointless you just wanted to punch Obsidian as a whole in the nuts.DOS4GW said:Never seen anyone so quick to dismiss Neverwinter Nights 2 and Mask of the Betrayer. It had rough edges, yes, but it was hardly "broken."
Don't say that! We have the right to ask for more for our hard earned money. Other companies produce games with significantly less bugs and sell them for $50 - $60. Bethesda/Obsidian expect you to pay the same for their game with bugs up the a*s. Why should we pay the same price for a worse product?Eclectic Dreck said:Personally, I have found the game no more buggy than Fallout 3, and only marginally less stable. I would certainly like the game to be better, but I'd have to be insane and stupid to expect such a thing. The base game was buggy and it was expanded upon by a company known to take a working product and make it buggier.
Ok, here's a supposition based on what another wrote about the unfinished nature of KotOR2 being the result of a redesign caused by inappropriate material for the franchise...PhunkyPhazon said:The only Obsidian game I've played is KotoR 2, which I quite like despite the ending. (Thank god for that restoration mod. It still isn't perfect, but it at least makes a bit more sense thanks to that) And for KotoR 2's problems, I do indeed blame Lucasarts. Obsidian even offered to release a mass content patch to restore all the missing plotlines and dialogues, but Lucasarts wouldn't let them for some incomprehensible reason. Gwaaaaaaaah!
Is it so unreasonable to accept that after the wallet raping mess of NWN2 that some people were unwillng to throw good money after bad in order to have the game experience they should have gotten with the first?The Madman said:So you never played the Neverwinter Nights 2 expansion Mask of the Betrayer then? Pity, it was damned good. Probably the best piece of singleplayer content in the entire NWN franchise thus far, beating even Biowares efforts at the series I'd say.
Ah well, your loss.
Never condemned anyone for not player Mask, like I said, it's your loss. Makes no big difference to me whether you play it or not! But if you're a fan of rpg and the Forgotten Realms setting, especially if you're also a sucker for Planescape style grim and crazed adventures, then I'm inclined to think you're missing out and thus why I said it was a pity Shamus hadn't played it.Fumbleumble said:Is it so unreasonable to accept that after the wallet raping mess of NWN2 that some people were unwillng to throw good money after bad in order to have the game experience they should have gotten with the first?
As far as I'm concerned an the purchase of an expansion is to support the first product, IF it was good... NOT an excuse to allow the devs to make good on the promises they made first time round.
Regarding story, it´s way better. Not earth-shaking, though, but much better. It has internal coherence, but won´t blow up your mind.The Bandit said:This seems like as good as place as any to ask...
Outside of bugginess, is New Vegas any good? Mainly the story? Or is it just as "good" as Fallout 3?
I wasn't a huge fan of Fallout 3, mainly because I thought the story was terrible, but I really liked the environments and some of the combat parts were OK, so I would be willing to give New Vegas a shot if the story was good.
Nope.. I didn't gloss over anything, I read it, but only had something to say about the part I commented on... my feelings about the rest are quite clear...The Madman said:Never condemned anyone for not player Mask, like I said, it's your loss. Makes no big difference to me whether you play it or not! But if you're a fan of rpg and the Forgotten Realms setting, especially if you're also a sucker for Planescape style grim and crazed adventures, then I'm inclined to think you're missing out and thus why I said it was a pity Shamus hadn't played it.Fumbleumble said:Is it so unreasonable to accept that after the wallet raping mess of NWN2 that some people were unwillng to throw good money after bad in order to have the game experience they should have gotten with the first?
As far as I'm concerned an the purchase of an expansion is to support the first product, IF it was good... NOT an excuse to allow the devs to make good on the promises they made first time round.
Besides, the original NWN2 campaign wasn't bad by any means. True the ending was utter shit, no denial there, but I think people tend to gloss over just how bad the original NWN campaign was as well because NWN2's campaign is art by comparison. Of course saying that something is better 'in comparison' is never really a compliment either, but I enjoyed NWN2's campaign while it lasted. The introduction for the warlock, Ammo Jerro I believe his name was, was actually pretty damned cool as was the siege which takes place later on. That it's been years since I played the campaign and yet I still remember certain parts fondly is always a good sign! Meanwhile the bugs and engine flaws were largely fixed via a shit load of patches and post-release support from Obsidian, which was nice as well.
So while Obsidian might have its problems, certainly, I don't really think NWN2 was one of them. The game shipped flawed, no doubt there. But it was never anything so annoying I couldn't keep playing while the continued support from Obsidian helped to blossom a modding community which is still highly active today. Plus not to forget Mask of the Betrayer, which I thought was fantastic! And again; mods. There are some extremely good campaign out there for NWN2! So for what its worth I'd say I've more than gotten my moneys worth out of NWN2.
Regardless this is all also a matter of opinion. And if you read the post you're quoting you'll know I'm hardly glossing over the studios flaws as a company. Obsidian needs to shape up quickly or else risk sharing the same fate as Troika. I just also happen to be a fan of Obsidian regardless. I enjoy their games, I enjoy the story they write, the characters they create, and I'm willing to work past any flaws in order experience those things. Some people aren't however which is perfectly understandable, which is why Obsidian needs to shape up. They can't keep releasing their games in such a flawed state if they ever want to hit it big with a game which isn't just a continuation of another devs IP.
I can say that all I please. I bought the game knowing full well that the result would be riddled with technical problems and bugs. I bought it knowing that many of these would never be fixed. I bought it knowing that it is certainly possible that many of the bugs I would inevitably find could have been fixed.BenzSmoke said:Don't say that! We have the right to ask for more for our hard earned money. Other companies produce games with significantly less bugs and sell them for $50 - $60. Bethesda/Obsidian expect you to pay the same for their game with bugs up the a*s. Why should we pay the same price for a worse product?Eclectic Dreck said:Personally, I have found the game no more buggy than Fallout 3, and only marginally less stable. I would certainly like the game to be better, but I'd have to be insane and stupid to expect such a thing. The base game was buggy and it was expanded upon by a company known to take a working product and make it buggier.
Hello Mister Kneejerk....first let me set something straight..I'm not trolling... RTFTUltratwinkie said:oh its obsidian's work ethic is it? how about its bethesda's fault in choosing a shitty fucking engine? obsidian only deals what with its got. obsidian has an excuse while BETHESDA DOES NOT. bethesda can PAY for the cutting edge in engines yet they still rely on havoc, the POS engine that is FAR more archiac than the source engine.Fumbleumble said:Sorry mate.. I'm really not looking to flame you... but this is utter ROT :/Therumancer said:Hmmm. To be honest I think we're riding Obsidian a bit too hard here. I actually think a big part of their issue is that they have had a horrendous string of luck in finding the right publishers and business partners.
As I understand the issue, their problem is very similar to what happened with "Troika" in that they tend to want to make games for a mature audience, and when they actually develop at an "M" level as opposed to a "T" level being presented as an "M" level, the people backing them tend to freak out. This leads to a lot of abandoned code, and in many cases with them going back to previous builds of a game shortly before release when people outside of their team who have a say, tell them to basically cut out integral parts of the content.
While it's primarily a story about Troika, there was a big issue with how Atari forced them to basically gut "Temple Of Elemental Evil" because of a lot of content that was based on quests out of a whorehouse. That whorehouse still exists in the code, along with most of the quest assets, and there have been patches to unlock it. Supposedly the infamous "gay pirate dentist" bit was a deliberate act of rebellion on their part right before their company went under.
Allegedly something very similar happened with "Neverwinter Nights 2" where several entire romance questlines were removed from the game, including a lot of material featuring a certain Tiefling thief. Not to mention the oft-commented on bit about how the Neverwinter festhall transformed into a dancehall in the second game.
Bethesda is one of those companies that used to have something of a reputation for making fairly risque games and not being afraid to push the envelope. While the graphics weren't great, some might remember the "adult filters" present in "Arena" and "Daggerfall". If you had them turned off you'd run into NPCs (albiet unmoving stilled ones) in various compromised positions and the like as you moved through the game.
Bethesda on the other hand pretty much lost any guts they had, and started cow-towing to the ESRB and FCC not too long ago. There was this big thing about them absolutly freaking out over fan-made nude and sex patches because they got attention from "the authorities".
Given the kinds of things we've seen from the people making up Obsidian in the past, and the existance of things like "FISTO" it does make me wonder how much was cut from the game, and if they were again forced to go back to an earlier build in the 11th hour.
I think Obsidian's problem might be that it's simply difficult to be a developer of games for a Mature audience, in an industry currently infested with spinelessness. Something that is going to get worse if The Supreme Court winds up giving the goverment the abillity to violate our freedom of speech when it comes to video games.
Truthfully, I think we'll see better quality from Obsidian if they wind up ever being given total creative control over their own product, and no producers standing over their shoulder, getting all miffed when an "M" rated game actually winds up being well... Mature.
MAYBE.. I would have accepted this as an excuse (and that's really all your post amounts too :/) one or two games back... but for them to royally screw up every game they've ever been involved with is just simply too much of a coincidence..... it's their work ethic that is wrong here.. nothing else... after so much, as you put it, 'bad luck'/) you really have to start calling a spade a fucking shovel...
..and as for 'Freedom of Speech'... that CERTAINLY doesn't cover retail outlets selling 'mature' material to those NOT of an age to buy it.. (which is what the legislation is all about...if parents are too ignortant and lazy to monitor what material their kids are exposed to then someone has to do it..full stop.. nothing even resembling a first amendment issue there)
When we come to the subject of control over their projects.. they get no less than most other companies of their size and they still have the worst rep and poorest workable quality around... so that doesn't cut it as an excuse either.
As for the 'too difficult to produce mature material' argument..KotOR2 certainly wasn't mature.. and neither was NWN2.. and they were a bloody mess...Anyway, why would it be so 'difficult' for them to make a mature game when The Witcher's CD Pojekt Red can handle it acceptable well, and Ob have orders of magnitude more experience in game making than them?.. is it possible they would be trying to make a 'mature' game for a market in which it is inappropriate (see the KotOR2 post).. That boils down to being their own fault too.
The fact is.. Ob just can't cut it in the modern gamemaking environment.. and because of that they are very deserving of becoming extinct added to their existing irrelevence.
Nicely worded post though.. just not very indicative of the realities of the situation... a bit too much wishful thinking and willingness to pass the buck.
everyone rips on obsidian, yet when bethesda does the same FUCKING SHIT in the most lazy way possible they get praised? talk about hypocritical bullshit. obsidian put more meat in fallout new vegas than bethesda put into oblivion and fallout 3 COMBINED. bethesda is nothing more than a group of posers who are riding on the rep from the past team pre-reformation. they put NO effort into their games, they have NO concern for story, they have NO concern for quality because it sells like shit cakes away. bethesda is the one that should be defunct, not obsidian.