Oh i copletely agree.jaketheripper said:The only glitches ive seen are the fucking deathclaws >.> oh wait, thats obsidian being retarded i hate deathclaws so....spectrenihlus said:Eh it's a bethesda open world game. They are always super glitchy when they first come out.
Sorry mate.. I'm really not looking to flame you... but this is utter ROT :/Therumancer said:Hmmm. To be honest I think we're riding Obsidian a bit too hard here. I actually think a big part of their issue is that they have had a horrendous string of luck in finding the right publishers and business partners.
As I understand the issue, their problem is very similar to what happened with "Troika" in that they tend to want to make games for a mature audience, and when they actually develop at an "M" level as opposed to a "T" level being presented as an "M" level, the people backing them tend to freak out. This leads to a lot of abandoned code, and in many cases with them going back to previous builds of a game shortly before release when people outside of their team who have a say, tell them to basically cut out integral parts of the content.
While it's primarily a story about Troika, there was a big issue with how Atari forced them to basically gut "Temple Of Elemental Evil" because of a lot of content that was based on quests out of a whorehouse. That whorehouse still exists in the code, along with most of the quest assets, and there have been patches to unlock it. Supposedly the infamous "gay pirate dentist" bit was a deliberate act of rebellion on their part right before their company went under.
Allegedly something very similar happened with "Neverwinter Nights 2" where several entire romance questlines were removed from the game, including a lot of material featuring a certain Tiefling thief. Not to mention the oft-commented on bit about how the Neverwinter festhall transformed into a dancehall in the second game.
Bethesda is one of those companies that used to have something of a reputation for making fairly risque games and not being afraid to push the envelope. While the graphics weren't great, some might remember the "adult filters" present in "Arena" and "Daggerfall". If you had them turned off you'd run into NPCs (albiet unmoving stilled ones) in various compromised positions and the like as you moved through the game.
Bethesda on the other hand pretty much lost any guts they had, and started cow-towing to the ESRB and FCC not too long ago. There was this big thing about them absolutly freaking out over fan-made nude and sex patches because they got attention from "the authorities".
Given the kinds of things we've seen from the people making up Obsidian in the past, and the existance of things like "FISTO" it does make me wonder how much was cut from the game, and if they were again forced to go back to an earlier build in the 11th hour.
I think Obsidian's problem might be that it's simply difficult to be a developer of games for a Mature audience, in an industry currently infested with spinelessness. Something that is going to get worse if The Supreme Court winds up giving the goverment the abillity to violate our freedom of speech when it comes to video games.
Truthfully, I think we'll see better quality from Obsidian if they wind up ever being given total creative control over their own product, and no producers standing over their shoulder, getting all miffed when an "M" rated game actually winds up being well... Mature.
(IF this is the case) how is this NOT a poor work ethic?.... making a wholly inappropriate game for a wholly well known franchise.. and why didn't they realise that this is exactly NOT what Lucas would would accept as a direction his creation?Slangeveld said:Problem with KOTOR 2 is that Lucas Arts decided the game world and storyline was too grim and too open. (Gay relations, civilians dying, no good or evil, just a lot of Gray) This apparently wasn't right with him/them so they had to re-make a lot of stuff in a few months on a low budget with a small team. Ouch.
You are aware that almost right after you start the game, you have to play for all of maybe 2 hours in New Vegas before you can have infinite caps and lvl 30 character with a 100 in 6 different stats, right? by my 3rd hour into the game, I was as maxed out as possible, with over 400 stimpacks and doctor bags each.Xzi said:Mass Effect 2 was great because it had elements for both the shooter crowd and RPG fans to enjoy. And if you loved both, you probably loved Mass Effect 2. That being said, yea, it wasn't the most freedom-giving of all Bioware's games, nor could you completely customize your character. And in the sense of their overall "RPGness," it would be Fallout New Vegas > Mass Effect 2 > Fallout 3.aaaaaDisregard said:I don't want my $50 back - the game is great so far, it's like Fallout 3 but with sane dialogue, interesting quests and lots of meaningful choices. And it crushed only once in about 10 hours of playtime.
There are rough edges here and there, but I gladly close my eyes on them - they are the minor problems which don't ruin the game, at least if you don't encounter some serious bug.
It's just too damn hard to achieve for New Vegas-like game the level of polish of Mass Effect 2 (which is probably the best RPG in terms of production values). ME2 is very short, super-linear and controllable.
Every movement in the cutscene, smallest detail, camera angle - it's hard and expensive, but possible for (relatively) small RPG with little to no consequences for the game world (I love Mass Effect 2, but most of decisions just don't cause noticeable changes - world always stays the same. And quests are scarce).
On the other hand we've got New Vegas with open world, lots of NPCs (most of which don't just stand in one place for ages, awaiting player's visit - they simulate simple sleep-work-eat cycle or even roam the surroundings), many quests with several solutions which affect environment, other NPCs and player's relations with different factions.
It's insanely hard to debug such a game, so naturally with constrains of time and money we don't get a perfect product immediately after release, but I'd rather buy slightly unpolished Fallout - New Vegas than stable, linear and uninspiring grinding of Gothic 4.
*****Fallout 3 just had too many issues that broke the game. And I'm not talking about bugs. Some perks were just ridiculously overpowered, everybody reached max level halfway through the game, and it was never challenging in the least.*******
New Vegas corrects all these things. It's balanced well and consistently challenging (especially on hardcore), you can play 20-30 hours and only be level 13 or so, and it FEELS more like an RPG. There's a lot more to be done in terms of character uniqueness.
Mask of the Betrayer was ok. Neverwinter Nights 2 was thoroughly broken and made everything you did so utterly pointless you just wanted to punch Obsidian as a whole in the nuts.DOS4GW said:Never seen anyone so quick to dismiss Neverwinter Nights 2 and Mask of the Betrayer. It had rough edges, yes, but it was hardly "broken."
Don't say that! We have the right to ask for more for our hard earned money. Other companies produce games with significantly less bugs and sell them for $50 - $60. Bethesda/Obsidian expect you to pay the same for their game with bugs up the a*s. Why should we pay the same price for a worse product?Eclectic Dreck said:Personally, I have found the game no more buggy than Fallout 3, and only marginally less stable. I would certainly like the game to be better, but I'd have to be insane and stupid to expect such a thing. The base game was buggy and it was expanded upon by a company known to take a working product and make it buggier.