Obsidian: Fallout New Vegas Has Bugs Because It's Big

Hashime

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Jan 13, 2010
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I've had only one issue with the game, the frame rate big caused by 64-bit systems. This is a problem. I've solved it by using a community patch, but this bug is inexcusable.
The game is great though, I've enjoyed every minute spent in the wasteland so far.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
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Uh huh.

*sigh*

Obsidian, it has bugs because it was made you.

...

And I daresay that engine didn't help matters.
 

ilion

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Aug 20, 2009
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Just because of Planescape Torment, and because Chris Avellone actually tries to make intelligent videogames iam behind Obsidian 100%.
 

Fusioncode9

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Sep 23, 2010
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How does one miss these bugs, THEY'RE EVERYWHERE!!!!!!!!! They were just too lazy to fix their problems and wanted to get their game out as soon as possible.
 

ultrachicken

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Dec 22, 2009
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I've been fine with the crashing. It happens, no big deal.

I've been fine with goons getting stuck in walls.

I've been fine with my weapons disappearing temporarily.

But, I am now at a point where I can no longer use VATS and after modding my weathered 10mm pistol, it now appears as a giant red exclamation point, and I cannot remove the weapon mod. I cannot get these problems to go away.

When the game breaks, and all I can do is cross my fingers, hoping that the next patch will fix it, that's when there's no forgiveness.
 

TomLikesGuitar

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Jul 6, 2010
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Tell you what... All of you crazy kids can whine about how much you can't stand a game because of some stupid crap and I'm gonna go play New Vegas and have some god damn fun.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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Serris said:
Tom Goldman said:
Obsidian designer Chris Avellone recently told CVG that even a massive testing team isn't able to catch every bug in every game, especially one as gargantuan as New Vegas. "I think when you create a game as large as Fallout 3 or New Vegas you are going to run into issues that even a testing team of 300 won't spot, so we're just trying to address those as quickly as possible and so is Bethesda," he said.
overwriting quicksave with an older save is a bug a team of 300 wouldn't spot.

these people need to hire new testers, if you ask me...
Did they have access to a steam style save system? If they didn't have that, then I'm not THAT surprised it wasn't tested.

I've seen problems with programs on some systems that weren't on other systems. One of my friends was working on a relatively small program, and it didn't work on her computer. I typed the exact same program, line for line, on my computer, and it worked perfectly on my computer. Nobody can really explain how that one worked.


By the way, I found a cache error on my local files for my steam copy of New Vegas. You might want to look into that one as a chance for problems.
 

Reaper69lol

Disciple of The Gravity cat
Apr 16, 2010
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I can see what they are trying to say here, but cmon, they had plenty of time, and using the size of the game is not a very good excuse Imo. Also, did anybody else notice that it's not very optimized for Pc, it's a little laggier than it should be...
 

McNinja

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Sep 21, 2008
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So basically, either Obsidian didn't listen to it's testers and simply rushed it out the door a few months too early (I don't think many people would have minded if it was released around Christmas), or their testers did a crap job and played through about 10 hours before submitting their findings.

Although if this is what it's like now, I wonder what it was like before the 300 testers got their hands on it. Also, bolded for emphasis, because 300 testers should be able to pick up on head spinning. Are they having blind people test the game?
 

Om Nom Nom

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Feb 13, 2010
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I'm not disappointed by bugs in the game. I'm disappointed that they recycled Fo3, added a few new shiny baubles to entertain the masses, and a new map, and released it as a whole new game.

Everything in FoNV, you could get with mods on Fo3. Such a waste of money. *waits for Fo3:NV mod that adds all the content for no extra cost*
 

mParadox

Susurration
Sep 19, 2010
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for a moment i thought his argument made sense, then i realized it's Obsidian. Boo!!!
 

Chamale

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Sep 9, 2009
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Honestly, I don't mind being a beta tester for buying a single-player game on day 1. I would mind more if a multiplayer game turns out to be broken, but in single-player? There's no real penalty to waiting until it's fixed, and this is the only way Obsidian can release the game in a reasonable amount of time. With the size of the game, I know that a group of 300 testers won't find everything.

A suggestion, though: Companies should bring in outside testers to see what ideas they have. The old playtesters can become complacent and accept certain bugs as a normal part of gameplay. For example, the tendency of a gun to magically unload its special ammunition when you switch weapons or save. This could easily be fixed, so I suspect it's still in because no-one thought to complain.
 

Ken Sapp

Cat Herder
Apr 1, 2010
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Tom Goldman said:
"I think when you create a game as large as Fallout 3 or New Vegas you are going to run into issues that even a testing team of 300 won't spot, so we're just trying to address those as quickly as possible and so is Bethesda," he said.
Valid point, however when the bugs ones that existed in the previous game and were fixed before this one was started the argument falls on its' face. And that is not even considering the wealth of bug fixes built by the modding community which could have been incorporated along with the mod community inspired content.

I am very much enjoying the game but regressing your video drivers 2 years or tricking the game into thinking they are that old should never be a required fix. I could understand regressing them a few months to what was current at the time the game was finalized but not two years.
 
Nov 21, 2009
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Lord_Gremlin said:
Oblivion. InFamous. Prototype. Saints Row 2. Many others. All big. All playable. Shitheads at Obsidian are inexcusable. We're not talking about some bugs, we're talking about completely broken game.
Oblivion? Lacking in glitches? It may be one of my favorite games, but that game was beyond bugged.


The real problem is that Obsidian probably tests their games on the latest machines, latest software/hardware, and specific versions OS's. There's no excusing the bugs (Which I've yet to encounter after 13 hours of gameplay) but most of these problems seem to be due to either the systems people are running, or something that could be changed by just taking a different route.
 

Aurora219

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Aug 31, 2008
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These bugs aren't anything to do with the size of the game though. It's a corrupt save file system, animation errors.. nothing to do with scale, few to do with the myriad of quests...

I don't understand the validity of the argument. A better response would be "Yeah, we're sorry. We'll sort it out ASAP."
 

Ken Sapp

Cat Herder
Apr 1, 2010
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IWrestledABearOnce.. said:
Lord_Gremlin said:
Oblivion. InFamous. Prototype. Saints Row 2. Many others. All big. All playable. Shitheads at Obsidian are inexcusable. We're not talking about some bugs, we're talking about completely broken game.
Oblivion? Lacking in glitches? It may be one of my favorite games, but that game was beyond bugged.


The real problem is that Obsidian probably tests their games on the latest machines, latest software/hardware, and specific versions OS's. There's no excusing the bugs (Which I've yet to encounter after 13 hours of gameplay) but most of these problems seem to be due to either the systems people are running, or something that could be changed by just taking a different route.
If you have yet to encounter any bugs then you have been lucky. And considering one of the "official" fixes is to roll your videos drivers back to a two year old version I doubt they are testing on the latest greatest hardware. Can bugs be excused? OF course, any game of this size and complexity is going to have bugs but it is inexcusable when they have bugs that had been fixed previously.
 

kouriichi

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Sep 5, 2010
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Huh. There were bugs? Ive racked up over 24 hours of gameplay and havent noticed a single one.