Hey guys, I'm doing something rather ambitious.
There is a late 90's "100 demos" CD that had a bunch of cool demos on it (Blades of Exile, Tiger's Bane, Seven Kingdoms: Ancient Adversaries, ect). I don't remember the name of the CD, though, and there were a couple of games that I'm still looking for. Please help me out.
1) This game is a 3D game where you are playing as a hovering (spaceship?). There is a missile weapon and a gun weapon, iirc. You can either play first or third person. As you progress through the demo, there is a narrator/trainer over the radio giving you advice and directions. The demo is set in a training facility (lots of tunnels and boxy rooms), with the main enemies being turrets, iirc. However, as you progress the narrator gives the impression that there is a much darker threat outside. At the end of the training, you approach the narrator who is behind an elevated glass window, a creature breaks into his office and kills him. Then a giant, flesh colored flying monster breaks through the wall of the tunnel and attacks you. My memory is hazy but it had an inverse delta-wing (kinda like a flying manta ray). Then you had to run to a bunch of different terminals while being attacked by the monsters, and the demo ended when you entered a sewer. It was very scary (but cool).
2) Another game on the disk, was a turn-based 4x game. The game was 2d, top down, with tile sprites for each unit, resources, and land/water tiles. There was only one playable race (humans;with bulldozers as resource collectors and builders, infantry, planes, tanks, warships), but you could have up to 8 different players on a map (I always played each player myself, I'd roleplay to make it interesting playing myself; there was no AI). You started with one city, but there were a bunch of different cities on the map that you could capture with infantry. You collected resources by building on mine tiles with a bulldozer, and as you advanced you could build more advanced units. You could also edit the maps and then play on those.
3) An old-school Capture the Flag game, where there were different terrains and you played against a computer to capture a flag and return it to base with different players on your team vs. the AI team.
Thank you!
There is a late 90's "100 demos" CD that had a bunch of cool demos on it (Blades of Exile, Tiger's Bane, Seven Kingdoms: Ancient Adversaries, ect). I don't remember the name of the CD, though, and there were a couple of games that I'm still looking for. Please help me out.
1) This game is a 3D game where you are playing as a hovering (spaceship?). There is a missile weapon and a gun weapon, iirc. You can either play first or third person. As you progress through the demo, there is a narrator/trainer over the radio giving you advice and directions. The demo is set in a training facility (lots of tunnels and boxy rooms), with the main enemies being turrets, iirc. However, as you progress the narrator gives the impression that there is a much darker threat outside. At the end of the training, you approach the narrator who is behind an elevated glass window, a creature breaks into his office and kills him. Then a giant, flesh colored flying monster breaks through the wall of the tunnel and attacks you. My memory is hazy but it had an inverse delta-wing (kinda like a flying manta ray). Then you had to run to a bunch of different terminals while being attacked by the monsters, and the demo ended when you entered a sewer. It was very scary (but cool).
2) Another game on the disk, was a turn-based 4x game. The game was 2d, top down, with tile sprites for each unit, resources, and land/water tiles. There was only one playable race (humans;with bulldozers as resource collectors and builders, infantry, planes, tanks, warships), but you could have up to 8 different players on a map (I always played each player myself, I'd roleplay to make it interesting playing myself; there was no AI). You started with one city, but there were a bunch of different cities on the map that you could capture with infantry. You collected resources by building on mine tiles with a bulldozer, and as you advanced you could build more advanced units. You could also edit the maps and then play on those.
3) An old-school Capture the Flag game, where there were different terrains and you played against a computer to capture a flag and return it to base with different players on your team vs. the AI team.
Thank you!